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2015年10月2日星期五

The New 4.0 Class Changes in SWTOR

There are some new 4.0 class changes in SWTOR, MmoGah will introduce these changes to you in detail.

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Jedi Knight/Sith Warrior
New Active Ability: Mad Dash/Blade Blitz! The new active ability can make you dash forward 20 meters, deal weapon damage to enemies in your path and increase your defense chance by 100% while dashing. However, it cannot be used while immobilized or hindered, has a 45 second cooldown and can be attained at level 61.
Master Strike has been renamed Blade Dance. The Master Strike ability of Jedi Knight has been renamed “Blade Dance” because Soresu Form reduces the Focus gained by “Strike” abilities (Strike, Sundering Strike, and Warding Strike), but Master Strike does not generate or cost Focus-so its name is out of place with the conventions of the rest of the class. No change needs to be made for Sith Warriors who gain Rage with “Assault” abilities (as Ravage does not contain the word “Assault” in it).

Marauder/Sentinel
Annihilation/Watchman
New Passive Skill: Devious Wounds/Smoldering Burns! Annihilate/Merciless Slash makes your bleeds/burns deal 10% more damage for 3 seconds after you activate it (percentage and duration subject to change).
Annihilate/Merciless Slash is now trained at level 42 (up from 41).
Force Rend/Force Melt is now trained at level 58 (up from 57).
Swift Demise/Accelerating Victory is now trained at level 60 (up from 59).

Carnage/Combat
New Passive Skill: Bloody Slashes/Burning Slices! Ravage/Blade Dance stacks a bleed/burn on the target (stacks up to 3 times). Each time Ravage/Blade Dance deals damage, it will add a new stack to the bleed/burn. Dealing damage when it is applied, each time a stack is added, and every 3 seconds for 9 seconds after Ravage/Blade Dance finishes adding stacks.
Gore/Precision is now trained at level 42 (up from 41).
Devastating Blast/Clashing Blast is now trained at level 58 (up from 57).
Sever/Saber Storm is now trained at level 60 (up from 59).

Fury/Concentration
New Passive Skill: Furious Rage/Centered Focus! Furious Strike/Concentrated Slice makes your next Raging Burst/Focused Burst or Smash/Force Sweep deal 15% more critical damage.
Force Crush/Force Exhaustion is now trained at level 42 (up from 41).
Furious Strike/Concentrated Slice is now trained at level 58 (up from 57).
Furious Defense/Concentrated Defense is now trained at level 60 (up from 59).

More new changes are added to the game which make so many players can’t wait to have a try, and I can guarantee that the new changes will never let you down. MmoGah is a professional gold seller, many SWTOR gamers are our loyal customers. Due to the good reviews from them, MmoGah gains 9.8 on Trustpilot. So, if you want to buy SWTOR Gold, you can try to place an order in MmoGah, you must be satisfied with our services.

2015年9月18日星期五

The Two Main Changes That Players Should Grasp about Knights of the Fallen Empire Section Two

Mmogah has introduced the section one to all players in last essay, here we will go on the introduction of the second main change-Operations.

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Operations:
Compared with Flashpoint, there is a larger change in Operations. In that every single SWTOR’s Operation will be raised to level 65! There are a new tier of Elder Game gear and new vanity rewards in each Operation. Players will play Story Mode Operations from Level 50 to Level 65, and will make sure that everyone in your group is prepared via Bolster! Soa will be the ancient Rakatan Warlord who threatens to take over the Galaxy again.
The official is making some Quality of Life improvements on Operations in the Group Finder. Each day, a new Story Mode Operation will be available in Group Finder, and will drop relevant gear for your characters.
You will gain Nightmare Mode in all the Operations, just like the highlighted Hard Mode. All the unique mounts and titles can be available currently.
When it comes to Hard Mode Operations, one Operation per week will be highlighted to give greater rewards!
Many players like the Operations and wait for the introductions of new challenges, while there will not be any new Operations in Knights of the Fallen Empire. Therefore, the official feels it is important to first address some of the issues with the Elder Game before moving on to the new content. The official designers will be allowed to be more flexible with how to release new content, because the content no longer needs to be tied to a new gear tier or level cap increase. Without new Operations, you will have a lot of content to play at the level cap. In the following parts, Mmogah will show something that you will be able to play in Knights of the Fallen Empire!
These 8 and 16-Player Operations are all available at level 65 in both Story and Hard modes. A different Story Mode Operation will be available in the Group Finder each day.
Eternity Vault (5 bosses)
Karagga’s Palace (5 bosses)
Explosive Conflict (4 bosses)
Terror From Beyond (5 bosses)
Scum and Villainy (7 bosses)
Golden Fury (1 boss)
Dread Fortress (5 bosses)
Dread Palace (5 bosses)
Ravagers (5 bosses)
Temple of Sacrifice (5 bosses)
Up to now, Mmogah has finished two main changes’ introductions and hopes to help you a lot. So, all of you just need to prepare enough SWTOR gold and totally enjoy Knights of the Fallen Empire.