Cartel
Market Changes and Combat Changes in Fallen Empire
I have introduced the new 4.0 class
changes in SWTOR in my last
essay, here I continue to introduce cartel
market and combat changes in Fallen Empire in detail.
Cartel
Market Changes:
1.
Rarity Changes for Pack
Items:
The
terms ‘Rare’, ‘Super Rare’ and ‘Ultra Rare’ are moving forward with Knights of
the Fallen Empire, these rarities will be changed to ‘Bronze’, ‘Silver’, and
‘Gold’. Bronze quality items will now be associated with a Bronze Cartel Market
emblem, Silver quality with a Silver emblem, and Gold quality with a Gold
emblem.
2.
Changes to Monthly Pack
Contents:
Better
quality items in each pack
Two
items per pack
New
Superpack
Hypercrates
Pack
Embargos
3.
Miscellaneous Changes:
The
current list of available direct sale items will be pruned down quite a bit.
The
developers will occasionally bring pack highly sought after pack items, such as
the Temple Guardian Armor Set or the Dune Sea Bantha, as short term direct
sales. This way, if you don’t want to take a chance in buying a Grand Pack, you
can just directly buy that item outright.
The
developers have rearranged the storefront categories to be more in-line with
the new Cartel Market plan. This new layout will also make it easier to find
the categories that players look for most.
All
1 credit items from the Cartel Reputation vendors will be removed, but they
will still remain available as part of the new Grand Packs.
All
items from Cartel Reputation vendors that are not specific to that reputation
will be removed. These items are still available in their respective Grand
Packs.
Combat
Changes:
1.
Stat Changes
A
single stat called Mastery has replaced the four primary stats Strength,
Willpower, Cunning, and Aim.
Endurance
now gives slightly more health per point once you hit level 65.
The
stat Surge has been removed. Surge has now been rolled into the Critical Rating
stat.
To
ensure that Critical Hit Chance is never a wasted stat, any abilities that
automatically critically hit now convert any Critical Hit beyond 100% into
additional critical damage.
Base
weapon accuracy has been increased from 90% to 100%. All non-basic attacks
already had 100% accuracy, so this change brings basic attacks up to par.
Lastly,
the official has rearranged how to distribute ratings on items. Now, Power and
defense share the first rating slot on modifications, while the rest of the stats
(Accuracy, Alacrity, Critical, Absorb, and Shield) will share the second rating
slot.
2.
Planet Level Sync
A new system called Level Sync has
been added to the game. While you are under Level Sync, Stats, Armor, Weapon
Damage are adjusted on your character. When you are above the target level of
your planet, your level will automatically be lowered to that planet’s level.
3.
Experience and Grouping
Experience is not split between
members of a group any more, which means the size of the group no longer
impacts how much experience your character will earn.
The experience earned is now based
on the level difference between the highest level character (after level sync)
and the level of the NPC.
4.
Temporary Ability Bars
Now, when you have the Huttbal, a
temporary ability bar will appear so you do not need to have your throw on your
normal hotbar any longer.
5.
Ability Replacements
The new ability will take the same
spot on the hotbar as the old ability. Whenever you abandon your discipline,
the older ability will return to you.
More new changes are added to the game
which make so many players can’t wait to have a try, and I can guarantee that
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