I have introduced the new 4.0
class changes and cartel
market changes and combat changes in SWTOR
in my last essay, here I continue to introduce crafting and core world changes
in Fallen Empire in detail.
Crafting
Changes:
All Crafting has been organized into 8
Grades. This is to help clarify the different crafting tiers, allowing crafters
the ability to easily determine what crafting materials they need for what
items. All existing Items and Missions have been adjusted to fit into these
Grades. Here is a detailed breakdown:
Grade 1: Level 10-16: 0-80
Grade 2: Level 16-24: 80-160
Grade 3: Level 24-32: 160-240
Grade 4: Level 32-40: 240-300
Grade 5: Level 40-56: 300-350
Grade 6: Level 46-51: 350-400
Grade 7: Level 51-55: 400-450
Grade 8: Level 55+: 450-500
Crafting Skill Changes: older
schematics are still available to craft if you need them. Here are some other
changes that affect crafting.
Any
Premium (green) items are no longer to be crafted. All crafting items now start
as Prototype (blue) quality.
Reverse
Engineering items do not give a random item any longer. Instead, there will be
an improved version of that item.
The
chance to get an improved item from Reverse Engineering has been increased.
All
crafted armor is Adaptive.
A
new Premium (green) crafting material called a Component is required by nearly
all schematics. Two existing crafting materials along with two vendor purchased
materials make the new Component. A unique Component exists for each skill and
each Grade.
Elder Game Crafting: there
are also quite a lot of changes to what crafters can do at Elder Game.
All
Modifications acquired from Operations can be Reverse Engineered for their
Schematics.
Operation
Gear can no longer be Reverse Engineered.
Crafters
can now make gear equivalent to Story and Hard Mode Operations gear:
This gear can be acquired from their respective Trainer.
This crafted gear, when Reverse Engineered is equivalent to
Story Mode Operations gear.
When this Story Mode equivalent gear is Reverse Engineered, a
player can acquire the schematic to craft Hard Mode Operations equivalent gear.
This new gear has a guaranteed Reverse Engineer chance.
This new gear is sellable & tradable.
This new gear requires a new Crafting material that can only be
acquired by completing your personal Conquest goals.
This gear does not have set bonuses.
Relics cannot be crafted in this method.
Core
World Changes:
Heroic Missions:
All
repeatable missions, including Heroic Missions, now have their own Mission
icon: a gold triangle with arrows on it.
Heroic
Missions have been changed to be completed, which means that former [Heroic 4]
missions have had their difficulties reduced.
Barring
many special exceptions, Heroic Missions no longer need to be turned in at an
NPC or Mission Dropbox. When completing the final step of a Heroic Mission, the
Mission completion dialog will appear immediately in the field.
The
first step of each Heroic Mission should give you a Heroic Transport item. You
will be transported to a safe location near the site of the Mission by using
this item (from your Mission Items inventory or the icon next to the task in
the tracker).
While
Heroic Missions may still be acquired from NPC’s in the field, you will also
find a new Weekly Heroic Mission Terminal just outside of the spaceports of all
planets up through Makeb. Accessing this terminal will allow you to easily
acquire all the Heroic Missions for that planet.
Heroic
Missions are now repeatable weekly and feature all new rewards!
Exploration Missions:
the developers’ve created a new category of Exploration Missions. The ability
to see or obtain these missions is disabled by default, but can be toggled on
via a check box on the Map screen. These Missions are represented by a triangle
with a star next to it.
Exploration Missions (activated) will
still provide the same kinds of credit, experience, and item rewards you’re
used to getting, allowing you to augment your leveling experience if you want
too. With our new level sync, you can even choose to do these Missions later
without feeling vastly overpowered.
New Mission Iconography Quick
Reference:
Purple Triangle: These are critical path
story Missions: your class Missions, planet story arcs, certain Flashpoint
story introductions, and more, including the new Knights of the Fallen Empire
Chapters.
Gold Triangle: These are critical path
side Missions along with additional ones such as the Missions to unlock
Flashpoints.
Arrow Triangle: These are repeatable
Missions including Heroics.
Star Triangle: These are the Exploration
Missions, optional Missions on each planet that can be completed at any level.
Access can be toggled on via a check box on the Map screen.
There are so many new changes added to the
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