ArcheAge is a fantasy-pirate MMO
with a wide open world set in the time where two major factions are at war.
Unlike the vast majority of MMO's, the players in this game influences the
world to the point that it is are almost entirely player controlled due to how
the economy has been designed. ArcheAge also has a PVP system which is brutal;
players lose some of their items if they lose and gain their opponents items if
they win. Sadly ArcheAge does have some server problems with long queues which
can easily take over an hour of real time before players can actually get into
the world.
ArcheAge
looks amazing, the graphics are brilliant creating a beautiful world filled
with fantastic looking flora and fauna; players shouldn't be disappointed by
the world they'll be placed into. The environments are great and the
fantasy-pirate theme is reflected heavily in the world.
Being
an RPG does mean there are plenty of RPG elements including character creation;
there's not many races to choose from but the physical look of your character
is something players can spend hours doing, there's lots of details to choose
from however there's no way to change height or weight strangely enough. The
class system is pretty diverse with 10 different skillsets, players combine
three of these to form a single class; there's around 120 different
combinations to test and try out offering a lot of choices to its players.
There's even a way to change skillset after the selection however each skillset
does have its own experience level.
ArcheAge
is heavily player based and influenced; at least 99% of all 'everyday' items
are only sourced by players, health and mana regen consumables can't be found
with merchants instead you will need to find a player with good cooking or
alchemist skills. There's nearly two dozen 'jobs' around and players need to
find their own materials from natural resources, by growing it on their own
farm or even by stealing them from other players. The land in ArcheAge is
limited however and only subscribers may own a farm to grow their own
resources; the game is a free to play but subscribers do get some noticeable
benefits which do affect the game a fair bit during the earlier levels at
least.
The
labour points system prevents players from advancing through the game too quickly
as these points are required to complete many tasks and regenerate natural
overtime while the player is in the game; this limits free to play players more
as subscribers regenerate while offline also and at double the speed when they
are logged into the game. The cash shop is full of convenience items which
aren't really needed such as gold giving chests despite gold being easy to get
in the game naturally for free.
ArchAge
is dependent on its players in order for the game's economy and resources to
move properly; it may offer it's pay-to-play players a lot of convenience items
and extra's it doesn't have that big of an impact at the later levels in the
game but early on it could feel a little unfair. For MMO fans this is certainly
worth checking out and RPG fans will love the player based elements which the
economy is built on.
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