Design Director James Ohlen reflects on
his experience working in the Old Republic universe. Here MmoGah
(No.1 SWTOR
Gold Selling Website on Google) will list the
detailed contents in the following parts:
Over the
years, I’ve been asked many times about my role as Lead Designer on Star Wars™:
Knights of the Old Republic™. I am forever grateful to have been part of that
team and it’s a team I am still proud to be a part of as many of us are still
here at BioWare.
I’m often
asked what about the project was most impactful for me. It’s a question to
which there is not one answer. I am grateful for all the opportunities I have
had in this business, but being part of the KOTOR team and the series of games
that it gave rise to, including Star Wars™: The Old Republic™, is something I
am thankful for every day. Working on the Old Republic series of games has
allowed me to meet and work alongside some of the most talented people I have
ever met. To be able to be part of a project based on Star Wars™ is an
awe-inspiring experience – particularly for someone like me, who grew up
watching the movies and playing the old West End pen and paper RPGs. I never
dreamed that one day I would have a chance to be part of the Star Wars team as
a game designer. It is still inspiring for me every day to work with the
creative legends in this business.
My hope
is that we have inspired players to love the Star Wars universe as much as we
do. We look at the success of the KOTOR series and now SWTOR, as a phenomenal
opportunity to bring players into this world we love. The greatest compliment I
can get is when I hear someone tell me about their favorite moment and a time
they won’t forget from when they were playing the game.
As the
original KOTOR reaches a new generation of gamers today on Xbox One, we’re
celebrating KOTOR’s legacy in SWTOR with KOTOR-themed giveaways, including the
Shadow of Revan story expansion, and more. Check out the celebrations here.
James
Ohlen
Director
of Design, BioWare
Relating
News:
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