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2017年2月23日星期四

The Wings of the Raven update brings new content and rewards

Wings of the Raven
The Wings of the Raven update in the Blade and Soul brings new content and rewards. Two new 24-member dungeons arrive with this update, including the brutally difficult end-game raid: Skybreak Spire. In addition, a new Legendary upgrade path, streamlined Evolution paths, 6v6 Clan rankings, and a new generation of Legendary accessories round out the highlights for Wings of the Raven.

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Evolution Streamlining
We’re drastically changing the weapon upgrade and Evolution paths leading up to and beyond Silverfrost, allowing new and returning players an easier and quicker way to catch up, and a smoother transition to the Evolution system once reaching max level.
 Wings of the Raven Instances
Only the most coordinated and well-prepared players will be able to attempt Skybreak Spire, an elite new tier of true raiding being introduced to Blade & Soul. For everyone else you’ll be able to tackle an alternate dark realm of the great Naryu Empire in Dawn of Khanda Vihar, and attempt to defeat increasingly difficult enemies in this new 24-member instance.
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Whole information about this article please check: https://www.mmogah.com/news/title/new-patch-of-blade-and-soul-wings-of-the-raven

2017年1月21日星期六

Blade and Soul Patch Notes of Speculating New Level 55 and New Continent

How time flies! EU/NA Blade and Soul has passed one year, now players can celebrate Blade & Soul’s birthday from January 18 until February 8 with the 1st Anniversary Festival for the patch notes! Players can check EU/NA official website for checking all the updates.


According to KR Blade and Soul version, we can speculate that the EU/NA will release a new continent Sorak, level 55 cap, and new Hongmoon ultimate skills for all classes later. The end of the trailer also hints the release of a new gunner class in the future. Now we should get to know some information about this ahead of time.

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Hongmoon Ultimate Skills
This new trailer reveals the new ultimate skills for Warlock, Destroyer and Force Master. The previous trailer has already teases the new skills for Blade Master, Assassin and Kungfu Master. The new skills can be learn at level 55 and do not require training manual/scrolls. Each class has 2 or 3 new Hongmoon Ultimate skills.

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Hongmoon Ultimate will be learned automatically on reaching level 55, without any quest item or manual. Each class will have 2 types of Hongmoon Ultimate: 1 for high damage and 1 for utility. The level cap will be extended to Level 55 with new Hongmoon Ultimate Skills.

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The skill tree of all classes will be simplified and enhanced. The current system is too complicated with many “stages” and “tiers”. After the skill tree revamp, skills can be learned by simply selecting “stage” (no more tier). The total SP will be reduced accordingly since much lesser points are required to learn a specific skill.
More information you can check:https://www.mmogah.com/news/title/blade-and-soul-patch-notes-of-speculating-new-level-55-and-new-continent

2016年11月20日星期日

Midnight Skypetal Plains in Blade and Soul

Midnight at Skypetal Plains is the first 24 man raid in Blade and Soul, and it has the coveted legendary soul shield. But how does one kill the Sacred Longgui to get this soul shield? This guide shall explain how to do the raid.

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Guide for this
Starting at stage 3, the tank should reset his attack pattern by moving 14m away after every third attack. To spawn the Sacred Longgui, kill all the mobs at each moon camp, small ones first, then large ones, and then the mushroom. Then kill the lizard in the north. Repeat until the Sacred Longgui spawns. Dps the turtle and iframe or avoid his attacks.

Kill the adds at the edges of the Sacred Longgui’s grove and pick up the watering can the grassquatch drops, use it on the flowers to remove poison stacks. Stage 4+ the Sacred Longgui summons miniboss adds, one person should kill spiders for webbing orbs and use them on the miniboss adds so they don’t run to the tank, and everyone in the raid kills them as they spawn. Between each phase repeat the initial process of killing mobs to spawn the next phase.

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Party forming
The Midnight at Skypetal Plains raid is located in Zaiwei, by the Cardinal Gates. In order to enter Midnight at Skypetal Plains, you must have completed Chapter 31 of Act 4. You must also be in a 24 person alliance, which is comprised of four teams of six people, a functionality that should be released with Midnight at Skypetal Plains.

In order to make a 24 man alliance, you simply need to invite someone to a full 6 man party, and you will be prompted to create an alliance. This is not the same as 24 man zones in the past (Beastbog, Grimhorn Wilds). This is more like a 24 man dungeon, where only the people in your party can enter, and you start it from the beginning.

Party effects such as buffs and iframes only work in each individual party, therefore, you need to consider each party’s composition. An optimal 6 person party composition would include a Warlock, a Kung Fu Master or Assassin, a source of a party iframe (Force Master, Blade Master, Blade Dancer, Assassin, Summoner can all fulfill this role), and a healer (Soul Fighter or Summoner). A Force Master specifically is preferred for phases 5 and 6. These will all make the kill faster or smoother, but none are required.

There are four dailies for Midnight at Skypetal Plains.
Kill stages 1-3 of the Sacred Longgui
Kill 6 grassquatches and pick up their drop
Kill one of the three summoned bosses 4 times and pick up their drop
Kill some of the jellies that can spawn
All of these can be accomplished by doing the raid normally.
More information you can check:https://www.mmogah.com/news/title/midnight-skypetal-plains-in-blade-and-soul

2016年11月17日星期四

Mushin’s Tower Floor 8 in Blade and Soul

“Mushin’s Tower in Blade and Soul, believed to be the place where the Divine Fist was trained.” During the training, born in the darkness of his heart, three challenges need Mushin to overcome. These challenges have manifested into Phantom projections of himself. Each of Mushin’s Phantoms are a truly force to be reckoned with, while nowhere near the level of the Divine Fist.

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Mushin’s Pain
The first of three of Mushin’s phantoms. With 500k, 2:30 enrage for an instant death, and 1x CC bars, he is entirely stationary throughout the fight and immune to pulls, but is of relatively no threat to ranged. He will periodically gain True Sight even while not attacking, so watch out Assassins.

First Mushin will start with a field-wide Phantom Grip that can’t be iframed, and proceed to apply a stack of Searing Palm. He is immune to damage until after his initial Phantom Grip.

Two hit punch, inflicts chill.
A linear fire punch inducing knockback and knockdown. Red attack so cannot be blocked.
A wide cone sweep inducing knockdown. Red attack so cannot be blocked.
Leaps into the middle of the room and gains a damage absorbing barrier.
Leaps into the middle of the room and produces ice puddles in a pentagon around him, with one ice area of effect erecting directly from him after.
Linear Phantom Grip which ignores block, follows into a knockback punch if the grip connects.
If Mushin receives a Knockdown, he will do a 360 spinning kick as he gets up, which inflicts Stun. He will do this for all phases.

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Mushin’s Rage
The second of Mushin’s phantoms, sitting at 727k HP and a 4:30 enrage. Unlike Pain, Rage is not stationary, and has more attacks to deal with.

Once again, Mushin performs an unavoidable field-wide Phantom Grip inflicting Searing Palm and is immune to attacks doing so.

1. Two hit punch, inflicts chill.
2. Teleports to your right.
3. Counter. Inflicts stun if hit into it, after which Mushin unleashes a highly damaging air combo.
4. Two hit punch.
5. Teleport to your right.
6. An arc punch inflicting stun, leads into a highly damaging air combo after stun. Red attack. Can’t be CC’d while performing this.
7. Teleports away.
8. Repeat.
May randomly throw the arc punch, a linear red knockback, or Phantom Grip in his rotation.
He may also create pentagon-shaped ice puddles and an ice field under him, rise into the air and throw five projectiles, and a ground slam that inflicts knockback.
May also leap back and perform a three hit kick, the second inducing a bit of knockup.
If you are stunned, Mushin will kick you into the air for a highly damaging air combo.
If standing too far, Mushin performs a four-hit kick combo.
If knocked down, Mushin performs a whirlwind kick that inflicts a bit of knockback.

At 80%, 60%, 40%, and 20%, Mushin cleanses all debuffs, jumps into the center and drops a flaming puddle in the middle, and a red fire field that expands outward four times and; stand near the walls and then iframe the final field. Mushin then teleports to you after. He can’t be CC’d while jumping and while casting the fire field, but can be CC’d in between right after he lands.

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Mushin’s Darkness
The final and strongest form of Mushin’s phantoms, sitting at 1.242 million HP and a 4:30 enrage timer, essentially fighting the same way as Rage, including the Searing Palm opening and fire field. Key differences are his attacks are much stronger, and his arc stun punch comes out much faster.

Periodically Mushin will project a field around him that, if you’re standing in it, gives you “Mushin’s Might” buff for +30 Attack Power but deals damage over time for the duration of the fight, and stacks multiple times; Mushin is immune to damage and CCs while casting the field.

Above is the tips of Mushin’s Tower Floor 8, hope it can help you. If you want to know more information of blade and soul, welcome you visit Mmogah.com. Also when you have no time and energy to level up your character, how about choosing us. We have professional customer service and guarantee the blade and soul gold you buy is safe and fast, what are you waiting for, more pleasant surprise will be given to you.

2016年11月13日星期日

Mushin's Tower Floor 1-7 in Blade and Soul

A long ascending tower where the Divine Fist, Mushin, was believed to have subjected his training to. Mushin’s Tower, believed to be the place where the Divine Fist was trained in Blade and Soul. Many warriors from around the world strive to reach the top of the tower.

Requirements:
There is a quest on clearing Floor 4 that allows the option to start from Floor 5 directly, this option requires a ticket that can be bought from the merchant Kangcha for 30 gold, or dropped from Floors 4-8. Well, this is a level 45 dungeon so a fresh 50 could definitely do it. Before you ascend the tower, the gatekeeper Hongsil asks if you’d like to start from Floor 1.

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First Floor
6 Warriors
There are 6 banners to choose from, which will spawn a human NPC representing Blade Master, Kung Fu Master, Force Master, Assassin, Destroyer, and Archer (uses the Summoner banner). Each class uses standard yellow attacks and can summon red timed area of effect circles around the room, with their HP varying between 170k~220k. All enemies have 1x CC bars. You are tasked to fight 1:1 with any class of your choice two times.

Second Floor
Silver Deva
Did you remember the Golden Deva from Cinderlands? This is his silvery cousin, and has a bulk of 374k HP. Has 2x CC bars. His attacks don’t follow a set pattern, but are relatively slow and predictable to a degree.

A spin2win.
A targeted hammer swing from the left.
A targeted hammer swing from the right.
A faster hammer swing downward in a rectangle causing knockdown, but doesn’t leave a fire puddle.
A hammer swing downward in a rectangle causing knockdown. This leaves a permanent fire puddle on where you’re standing.

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Third Floor
Rag-Tag Warriors
There are 16 adds of Blade Masters, Kung Fu Masters, Gunners, and Artillery Men, each with 15k~20k HP. In the middle of the room is a miniboss with three more adds behind him. Once the miniboss is dispatched, the adds accompanying him will disappear, and another miniboss will arrive from the entrance take his place with his own set of adds. There are three minibosses in total, with one main boss after who does not have any adds, but causes the other 16 adds to jump into the fight. All enemies have 1x CC bars.

Picking off the side adds will cause the miniboss to attack, but not attract the rest of the adds. However, trying to pick off the side adds while the boss is in play will cause all adds to come after you. Ideally you want to pick off the miniboss first, then work your way around defeating the other adds before the next miniboss arrives.

Oh Tak: Kung Fu Master with 35k HP.
Tanghong: Gunner with 31k HP.
Grave Robber Boss Han Woomul: Kung Fu Master with 35k HP.
On reset, the side adds will not respawn, but the miniboss adds will.
Bomani: Kung Fu Master with 224k HP. Unlike the other KFM adds he actively makes use of Shadow Dance, Counter, Leg Sweep, Grapple, etc.

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More information you can check:https://www.mmogah.com/news/title/mushin-s-tower-floor-1-7-in-blade-and-soul

2016年11月6日星期日

Guide for Gold Acquisition in Blade and Soul

In Blade and Soul, whether he or she is a Blade Master, Assassin or Summoner, that is in fact how he will thrive as a super martial artist. Man can’t live without blade and soul gold. He or she also must have a steady flow of bns gold in their storages. He doesn’t need to be exceedingly rich and have an endless stream of gold, but having more than just enough could turn an otherwise average-skilled player into a formidable character.

However, you’re one of those players who are content to just get by, know that this could limit what you can do. Gold is the currency through which you can level fast and kill enemies with better efficiency. Both are possible when you have your weapons and materials appropriately upgraded, and who wouldn’t want that?

Blade and Soul Gold doesn’t grow on trees but you can farm them. The following are the main options for farming gold in Blade and Soul:

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Gathering and Crafting
Sub-professions is one of the best ways to make Gold income. Some professions are more profitable, i.e., makes more gold than others. Naturally, you’d want to get gold from professions that save you time and requires the least amount of effort, or at least one that doesn’t waste it. For this, you would want to engage in early game and late game professions as they let you harvest the most currency.

Aside from knowing these most gold-profitable phases, it is also important to know exactly which materials are most useful to players in general. Early game players have a substantial need for pottery items while late game players require soul shield crafts. Depending on what level they’re in, players would have greater need for certain materials, so you should be basing your choice of profession on what is highly in demand.

Auction house
Although the auction house won’t be of much worth to you in the beginning stages, soon enough it will be when you’ve run enough dungeons and have obtained a stack of possessions which you can trade for gold. You can only do this through your respective region’s auction house where you can expect that demand for different sorts of items are constantly changing. It’s imperative that you have a good idea of what’s valuable at a given period and what’s not, as bidders are not likely to hand over their precious gold for items that aren’t as needed.
More information you can check:https://www.mmogah.com/news/title/top-priority-guide-for-gold-acquisition-in-blade-and-soul

2016年11月3日星期四

All Classes Utility in Blade and Soul

There are four races to choose from in Blade and Soul, each with their own selection of three classes. Race does not impact upon your character’s stats, so feel free to choose the one you like the look of the most, or that has access to your favorite class. Also the bns gold is also very important issue in blade and soul, you need to farm gold or buy blade and soul gold from a safe and reliable website.

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Kung Fu Master:
Aggro generator with melee DPS.
Hold block
Fighting Spirit, the same as Assassin's sharing a global cool down.
Driven buff (1% crit damage for attacking the Kung Fu Master's target, stacks 10 times)
Tremor buff (20% crit damage when a target stands in a Kung Fu Master's Tremor effect)
Target hold, albeit second worst; on the same tree as Fighting Spirit or after a knock-up

Blade Master and Kung Fu Master function as the game's "tanks" (which in Blade & Soul simply means anyone who has the most threat on the boss, as anyone can "tank" but BM/KFM do it much better), though they have completely different toolkits and play styles.

Unusually for a "tank" Blade Master is currently among the top-tier DPS (although later gets reduced to high-tier due to other classes surpassing it with future gear). They are well known for their group invincibility frame: it lasts 5 seconds long, and refreshes cool down on invincibility proc for three resists in total. In similar vein to Assassin's Webbing, a Blade Master has a long air combo they can use for aerial stalling in future dungeons. However, they have one of the more gimmicky anti-projectile fields in comparison to Sin/Sum/FM, as BM's can only use it after activating a special skill and they need that to dish out some serious damage.

Kung Fu Master is well known for providing many offensive buffs to their party; one of theirs is shared with Assassin's although a KFM and Sin in the same party can coordinate due to the individual cool downs being twice longer than the global cool down. They can also grab and pin a target down too with good duration, although it weakens the KFM's damage output and provides very little merit for doing so.

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More information you can check:https://www.mmogah.com/news/title/essence-summary-for-all-classes-utility-in-blade-and-soul

2016年10月27日星期四

Guide for Ebondrake Citadel

Recently many players are focus on the new plot of Blade and Soul, which is called Ebondrake Citadel, according to some players’ requirement, I recommend an article from a senior master, and there are some tips and methods in it. Please see the details below:

Requirements:
You must have cleared Sogun's Lament and the Shattered Masts. Minimum ~550 AP on 6-man, ~600 on 4-man. The entire party coordinating. There are no carries for the final boss; everyone must do their part or wipe.

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Each boss periodically gains a 50% damage reflecting debuff for 30 seconds that is reduced/ignored by the Reduction/Resistance from Bracelet, if you don't have the bracelet you are literally killing yourself. Phantom Brand Reduction from Python/Asura Bracelet OR Phantom Brand Resistance from Awakened/True Python Bracelet. NC West isn't going to give us a shortcut this time like they did for Sogun's Lament.

2x Stun.
2x Daze.
2x Knockdown.

An Assassin or Summoner. You must have someone with stealth party iframe and these are the only classes who have it.

All non-Assassin, Summoner, and Warlock with Second Wind Tier 3 Stage 2/3 Knockdown/Daze (Sin/Sum/WL don't have CCs on their Trinket) OR someone with a skill that specifically states Daze resistance (e.g. Destroyer Hongmoon Emberstomp or Hurricane, Blade Dancer Vortex, Warlock Sanctum).

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More information you can check:https://www.mmogah.com/news/title/ebondrake-citadel-in-blade-and-soul

2016年10月19日星期三

Farming Gold in Blade and Soul

Blade and Soul gold is very important in the game, since you need it for buying valuable materials or items, strengthening your weapons and accessories, and saving your grinding time. I will give some tips and guide for gold farming, and will divide it into 2 section for Casual Player and Hardcore Player.

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For Casual Player:
Only 1 gold each and less for buying Viridian Pickaxe, farm the Viridian Quartz and sell each of them for 3 gold – 4 gold. Because you only need to find a spot for Quartz and you can do this when you waiting cool down for changing channel, just keep changing channel every time you can, so this is the easiest method to do. (Recommended place for this is Everdusk at right top map, there is 2 Quartz spot).

Because not everyone will buy all of them if you put 50 or 100 of them in Marketplace, try to sell your item just in bulk of 5 or 10 pieces. Always finish your PvP daily quest when you already reach lv 30, it gives you 50 blade and soul gold every day.

Choose Crafting Guild with Radiant Ring and Earthseer for fast but low income with creating Sealing Charm and Key for yourself or sell it in Marketplace. This is very effective because this game RNG is very sucks and a lot of people need key or charm for getting breakthrough weapon in middle or high level.

Use Cross-Server Dungeon to save your cost travelling for take daily quest or report the daily quest! You will find the NPC that give you quest when you doing Cross-Server Dungeon. Find a channel that have a lot of people farming Lycan or Golden Deva, so you can farm the soul shield and salvage it for Fusion Dust.

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For Hardcore Player:
Take Soul Warden and Merry Potter for Crafting, you will spend a lot of gold first to raise their level reach 3 but it’s worth for end game especially in future because the demand of Transformation Stone that we need to upgrade our weapons. Farm the Merry Potter’s Secret Recipe in Brightstone Ruins you can get 50 gold from this 1 item.

Do daily quest that will give you 9 Gold at least from the reward and selling Soulstone and Hit level 45 as fast as possible, you can get an easy Gold to focus on your main character weapon when you can make a lot of alt character to do this. Save money with buying Stalker weapon at Marketplace to become fodder for your weapon because it will save you a tons of gold when upgrading your weapon.

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The above are the personal idea about farming gold in blade and soul, hope it is useful for you, if you want to make blade and soul power leveling, Mmogah will supply the best service for you and you can visit our website: mmogah.com to learn more.

2016年5月25日星期三

Guide to the Altar of Divine Will

Guide to the Altar of Divine Will


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The battle between the character and Jinsoyun finally erupted at the Altar of Divine will. Jinsoyun determined to summon the Dark Lord to the Eastern Realm to fulfill her ambition. As a Hoonmoon disciple, you should strive to stop this evil power. This dungeon is only available for a 6-man team.


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Dungeon Location:
Silverfrost Mountain→Talus Dominion Palace→Altar of Divine Will
1. First stage of Jinsoyun
It is not difficult to defeat Jinsoyun in this stage. She has a not high skill damage and mainly uses melee skills, only two skills need to notice: First, a lightning AOE circle, pay attention to not run into this circle. Second, she can float in the air and cast a strike-ground skill which will give you a knockdown effect. If you are hit, you will under continuous floating hits. In a word, you should prepare to use resist skills or SS to block this skill when you see a red circle on the ground.
Skill list:
Anklebiter:
AOE knockdown skill. You can run out of the range or use block skill.


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Dark blade:
Release her blade’s dark chi forwards with a low casting speed.


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Dark pulse:
A large damaging photosphere. Use block or counter skills to resist.


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Summon demons:
Summon a number of demons which have no damage but will cast a slow-down debuff to you.


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Phantom grip:
Drain your HP slowly when gripped. Use invincible skills like QESS to avoid.


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Dark Chi bursting:
Suddenly burst her dark Chi to knock back you and deal damage.


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Ascend:
She jumps into the air and uses her blade to strike the ground. If you are knocked down, a set of floating hits are waiting for you, dealing huge damage.


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Dark retribution:
Summon a wide range of lightning circle. After that, Jinsoyun will cast four-hits slash to aggro target, the fourth hit has a floating effect.

2. Second stage of Jinsoyun
Skill list:
Summon evils: same to the first stage.


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Continuous dark pulse:
Jinsoyun will cast several dark photospheres to a single player.


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Dark Jinsoyun’s avatars:
Jinsoyun can summon two avatars timingly, which can use phantom grip and dark pulse skills to aggro target. Try to kill avatars first to keep tank’s safe.


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Full-screen skill of Dark Jinsoyun:
When subtitle appears, there will be five phantoms of your master. You should run to one of them to avoid this super skill, which will deal horrible damage if you don’t avoid.
For more information of Blade and Soul, welcome to Mmogah.com
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