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显示标签为“#legionreturns”的博文。显示所有博文

2016年7月24日星期日

Guide to Core Skills of WOW Fire Mage in 7.0 Expansion




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In Legion Returns expansion of World of Warcraft, the core skills of Fire Mage has changed a lot. Today, mmogah wants to make a deep analysis of those skills: Fireball, Pyroblast, Reignition Overdrive, Flame Strike,Combustion and Hot Streak.


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Fireball: Throws a fiery ball that causes (175% of Spell power) fire damage. Each time your Fireball fails to critically strikes a target, it gains a stacking Enhanced Pyrotechnics - 10% increased critical strike chance. Effect ends when Fireball critically strikes.
Fireball can be intensified by Great Balls of Fire and Fire at will, which can improve its damage and cast speed. This skill, which is integrated with Draenor special-Enhanced Pyrotechnics, will become stronger in 7.0 expansion.


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Pyroblast: Hurls an immense fiery boulder that causes great fire damage (400% of Spell power) with 4.5s cast time. This skill will become ‘instant’ under the affect of magic strikes, dealing double fire damage.
Affected by relic trait-Pyromaniac Hysteria.(Pyroblast damage↑).
Pyroblast has always been a core skill of Fire Mage. In the WOD expansion, continuous Pyroblast will waste a part of DOT damage and the direct damage of it is not high. Compared with WOD version, the new Pyroblast removed its DOT damage and has a higher direct damage. The double mastery effect of it, in fact, replaced the old DOT. The new Pyroblast is increased by magic damage and has an ignite DOT, which makes Fire Mage a top DPS in a team. In addition, the floor level of GCD decreases to 0.75s, the corresponding Haste threshold value of instant Pyroblast becomes 100% in the Legion expansion, which improves the instantaneous damage of Pyroblast triggered by Bloodlust and Haste actually.


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Reignition Overdrive:Casts a critical shock wave. 2 tiers of charge, each tier with 12s CD. Its CD is Affected by Haste, calculating formula: 12/(1+x), x=Haste value. It can be cast in casting process, which has no GCD.
Affected by relic trait-Pyroclasmic Paranoia(Reignition Overdrive damage↑) and Blast Furnace(Casts a DOT debuff to the target).
A very strong skill in LEG expansion. Although the effect of ignite and Pyroblast DOT can’t diffuse to other targets and its CD becomes longer, Reignition Overdrive occupies no GCD and can be cast in the time of casting, which gives it a flexible skill position.
The use of new Reignition Overdrive needs fast reaction and network speed of players. It is recommended that you should adjust the keys of Reignition Overdrive, Fireball and Pyroblast to do combos quickly. A high ping will affect the system judges of Hot Streak and Magic Strikes and then affect your skill combo. It is hard to avoid casting 2 tiers of Reignition at a time in adaptation period, so you should do more exercises.
Your target burns for an additional 6% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite. Every 2 sec, your Ignite may spread to another nearby enemy.
Affected by relic trait-Everburning Consumption(Ignite damage↑) and Phoenix Reborn(Deals damage at some chance rate when target is ignited. Phoenix Impact’s CD↓).
The new mechanism of Ignite is complex. In general, 1s for one time of Ignite damage, Max Stacking: 9s.
The calculation of ignite pool is as the same as previous version, and no damage overflow.

Example of Ignite mechanism:
In the situation that I casts Fireball under 8 units of stacking and constantly refresh the effect of Ignite of head target:
2s-target 1 sustains ignite damage and diffuses ignite to target 2;
4s-target 1&2 sustain ignite damage and diffuse to target 3&4;
6s-1234, diffuse to 5678; finally this effect ends diffusing among 1-8 units.

The above example is a perfect situation. In fact, the time of ignite diffuse follows server’s time. That means Ignite will begin to diffuse in 0.01-2s real time.
Ignite will not diffuse from small ignite pool to a bigger one. I think the new mechanism in LEG is better than WOD, the second target can also be ignited if the first target is ignited. The burst AOE damage becomes lower in LEG but we don’t need to do burst AOE through Ignite.


Source:https://www.mmogah.com/news/title/guide-to-core-skills-of-wow-fire-mage-in-7-0-expansion

2016年7月10日星期日

What Should Warriors Do in the First Week of Legion Returns

Preparation
There are a lot of things you need to do in the first week of WOW 7.0 expansion, so you should prepare enough healing tonic and time card. You should also build a 5-man team in advance to guarantee the equip acquisition in 5-man dungeons.

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LV. 100-110
After scene campaign, system will lead you to class order hall and relic quests will begin. Starting talents should be chose by your preference and the needs of your team. There will not be much differences in the efficiency of leveling up between different talents of a class. You can begin to do normal quests after relic quests were finished. Before that, you should go to Dalaran to buy a ring, whose attribute is critical mastery and its price is 25W. There will be 4 maps for players to level up, the levels of the monsters in them is dynamic according to players’ level. It is suggested that a 2/3-man team has the highest efficiency.
Things you should do after LV.100
Your 5-man team should begin to clear 5H dungeons after reaching the level cap. Don’t worry about your equip levels and dungeons’ difficulty. If there are 1-2 Arms warrior in your team, the 5H dungeons will be cleared efficiently. Arms warrior has a great burst damage and a low CD. 5-man normal dungeons are not recommended to clear.

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What are world quests?
After reaching the level cap, the world events of all maps will be triggered, which are similar to the “Wanted” quests in D3. You will be given an extra rewarding chest after finishing 4 quests of the same reputation camps. The refreshing CD of the chest is 3 days.
World quest has its sole CD and resting time. Move your mouse to see the resting time of the quest. The CD of elite quest is longer than normal one.
The difficulty of world quest are classified into: normal, elite and world BOSS. Responding rewards: PVP/PVE equips, Blood of Sargeras, relic points, follower equips and 70-250 reputation. Equips dropped from world requests can be upgraded according to players’ previous equips. You should do your best to upgrade your equips before the refresh of world quests.

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Why need to do class campaign quests?
The quests not only can lead you to get a follower, but are also the pre-quest of unlocking the 3rd slot of relics.
What is the level of organization?
It will improve the battle ability of follower, which needs organization resource to upgrade. The higher level you study, the more resource you consume.
What is the level of relic knowledge?
It decides your speed of acquiring relic points. After finishing a pre-quest, you can begin to upgrade it at the cost of 1500 organization resource.

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Suramar quest line.
You don’t need to enter the Star Garden to unlock the 3rd slot of warrior.
Suramar quest line will lead you to unlock 2 dungeons: Star Garden and Magic Hall.
Suramar map has a total of 11 chapters. The total number of quests is more than that in any other 2 maps.
How to improve the reputation of Night Elf’s camp in Suramar?
The main quests in Suramar.
Daily blue quest in Suramar base.
World quests in Suramar: 25-250 reputation points.
Rewarding chest in Night Elf camp: 200 reputation points.
How to get Ancient Magic?
Main quests and side quests in Suramar: 75-150 points. Special quest will improve the cap of Ancient Magic.
Treasure chest in Suramar: 10-100 points.
Dropped from the rare and normal monsters in Suramar.

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