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2016年8月7日星期日

​Blizzard Producer: Legion Is the Friendliest Version for WOW Newbie

​Blizzard Producer: Legion Is the Friendliest Version for WOW Newbie


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As the new expansion of World of Warcraft, Legion Returns will be available to WOW players on August 1st. The Chief Producer of Legion, John Hight, took part in the Blizzard conference in ChinaJoy 2016. 
Journalist: Will the “Bastion” system of WOD be improved in Legion?
John Hight: The Bastion system is very popular in 6.0, but it has disadvantages. Many players were indulged in it and didn’t want to go outside. This is not out original intention. We want players to explore the whole world and make friends. So, we change this system into the Class Order Hall. In the hall, they can join the world quests together, send attendants to do quests and know their own class story.
J: Is Azshara the final boss in 7.0? Do players have a chance to meet Sargeras?
John Hight: I promise Azshara is not the final boss in Legion and players can meet many classic characters like Illidan, Anduin.
J: Why your team tried to develop a good reputation for Illidan?
John Hight: Some players think Illidan can’t be forgiven, but Illidan has a good side. He regards the burning legion as the biggest threat in Azeroth and he was making efforts to expel them. This new expansion wants to highlight Illidan’s sacrifice and efforts.

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J: What did Legion change in Gameplay?
John Hight: First, Legion makes a friendly environment for new players. Leveling up from 1 to the cap will become more smooth. What’s more, if you want to level up to 100 directly, you can make trials in different classes first and finally decide which class is your favorite.
J: Will classic characters return?
John Hight: From WOD expansion, we have tried to bring characters that players like back to the game, but the present characters and stories are more important. For example, players will meet Gul’dan frequently in Legion. We will shape these characters better, making them vivider.
We are also making WOW caricature now, there will be another three in summer, which is a good supplement of WOW’s story.

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J: As a well-known IP, what other plans for WOW in the future?
John Hight: First, we are very happy that WOW movie is welcomed in China. I like this movie very much and watched it three times. In general, we are careful to WOW IP, quality is more important.
Now, we don’t have a plan for a sequel, but WOW games are underway, like the Hearthstone.
J: How many patches will release in Legion?
John Hight: There will be more patches in 7.0 than before. We wants to present more brand new contents for players.
J: I heard that class skills have changed a lot, what did your team think?
John Hight: we have made big changes to every class. First, many skills were same in functions before, we want every class has their own features. At the same time, we remastered the animation of “slash and chop” to make it more powerful. Now, every skill becomes more clear, players can easily figure out which skill is more powerful, which situation can make a skill more powerful. Every skill is logically set under its skill tree.
Legion is very friendly for WOW newbies. I have played 8 characters, each has its special story.
J: As a new class, can Demon Hunter be integrated in games?
John Hight: Demon Hunter is a hard class to play. It has great mobility: two-stage jump, glide, even go through enemies; good damage output and tank ability. It should be a good melee fighter in a team. Demon Hunter can be a qualified tank, dancing around boss and making damage, it can also immune large amount of damage after transfiguration.

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J: The challenge stone mode made players worry that WOW will become a “repeatedly-doing-dungeons” game? What’s your view?
John Hight: We just want players can get gears from different ways. Now, players can get legendary gears from world quests, PVP, 5H dungeons or challenge stone.
If you like 5-man battle more, the challenge mode can make players feel more challenging.

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2016年7月24日星期日

Guide to Core Skills of WOW Fire Mage in 7.0 Expansion




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In Legion Returns expansion of World of Warcraft, the core skills of Fire Mage has changed a lot. Today, mmogah wants to make a deep analysis of those skills: Fireball, Pyroblast, Reignition Overdrive, Flame Strike,Combustion and Hot Streak.


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Fireball: Throws a fiery ball that causes (175% of Spell power) fire damage. Each time your Fireball fails to critically strikes a target, it gains a stacking Enhanced Pyrotechnics - 10% increased critical strike chance. Effect ends when Fireball critically strikes.
Fireball can be intensified by Great Balls of Fire and Fire at will, which can improve its damage and cast speed. This skill, which is integrated with Draenor special-Enhanced Pyrotechnics, will become stronger in 7.0 expansion.


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Pyroblast: Hurls an immense fiery boulder that causes great fire damage (400% of Spell power) with 4.5s cast time. This skill will become ‘instant’ under the affect of magic strikes, dealing double fire damage.
Affected by relic trait-Pyromaniac Hysteria.(Pyroblast damage↑).
Pyroblast has always been a core skill of Fire Mage. In the WOD expansion, continuous Pyroblast will waste a part of DOT damage and the direct damage of it is not high. Compared with WOD version, the new Pyroblast removed its DOT damage and has a higher direct damage. The double mastery effect of it, in fact, replaced the old DOT. The new Pyroblast is increased by magic damage and has an ignite DOT, which makes Fire Mage a top DPS in a team. In addition, the floor level of GCD decreases to 0.75s, the corresponding Haste threshold value of instant Pyroblast becomes 100% in the Legion expansion, which improves the instantaneous damage of Pyroblast triggered by Bloodlust and Haste actually.


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Reignition Overdrive:Casts a critical shock wave. 2 tiers of charge, each tier with 12s CD. Its CD is Affected by Haste, calculating formula: 12/(1+x), x=Haste value. It can be cast in casting process, which has no GCD.
Affected by relic trait-Pyroclasmic Paranoia(Reignition Overdrive damage↑) and Blast Furnace(Casts a DOT debuff to the target).
A very strong skill in LEG expansion. Although the effect of ignite and Pyroblast DOT can’t diffuse to other targets and its CD becomes longer, Reignition Overdrive occupies no GCD and can be cast in the time of casting, which gives it a flexible skill position.
The use of new Reignition Overdrive needs fast reaction and network speed of players. It is recommended that you should adjust the keys of Reignition Overdrive, Fireball and Pyroblast to do combos quickly. A high ping will affect the system judges of Hot Streak and Magic Strikes and then affect your skill combo. It is hard to avoid casting 2 tiers of Reignition at a time in adaptation period, so you should do more exercises.
Your target burns for an additional 6% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite. Every 2 sec, your Ignite may spread to another nearby enemy.
Affected by relic trait-Everburning Consumption(Ignite damage↑) and Phoenix Reborn(Deals damage at some chance rate when target is ignited. Phoenix Impact’s CD↓).
The new mechanism of Ignite is complex. In general, 1s for one time of Ignite damage, Max Stacking: 9s.
The calculation of ignite pool is as the same as previous version, and no damage overflow.

Example of Ignite mechanism:
In the situation that I casts Fireball under 8 units of stacking and constantly refresh the effect of Ignite of head target:
2s-target 1 sustains ignite damage and diffuses ignite to target 2;
4s-target 1&2 sustain ignite damage and diffuse to target 3&4;
6s-1234, diffuse to 5678; finally this effect ends diffusing among 1-8 units.

The above example is a perfect situation. In fact, the time of ignite diffuse follows server’s time. That means Ignite will begin to diffuse in 0.01-2s real time.
Ignite will not diffuse from small ignite pool to a bigger one. I think the new mechanism in LEG is better than WOD, the second target can also be ignited if the first target is ignited. The burst AOE damage becomes lower in LEG but we don’t need to do burst AOE through Ignite.


Source:https://www.mmogah.com/news/title/guide-to-core-skills-of-wow-fire-mage-in-7-0-expansion