In Legion Returns expansion of World of Warcraft, the core skills of Fire Mage has changed a lot. Today, mmogah wants to make a deep analysis of those skills: Fireball, Pyroblast, Reignition Overdrive, Flame Strike,Combustion and Hot Streak.
Fireball: Throws a fiery ball that causes (175% of Spell power) fire damage. Each time your Fireball fails to critically strikes a target, it gains a stacking Enhanced Pyrotechnics - 10% increased critical strike chance. Effect ends when Fireball critically strikes.
Fireball can be intensified by Great Balls of Fire and Fire at will, which can improve its damage and cast speed. This skill, which is integrated with Draenor special-Enhanced Pyrotechnics, will become stronger in 7.0 expansion.
Pyroblast: Hurls an immense fiery boulder that causes great fire damage (400% of Spell power) with 4.5s cast time. This skill will become ‘instant’ under the affect of magic strikes, dealing double fire damage.
Affected by relic trait-Pyromaniac Hysteria.(Pyroblast damage↑).
Pyroblast has always been a core skill of Fire Mage. In the WOD expansion, continuous Pyroblast will waste a part of DOT damage and the direct damage of it is not high. Compared with WOD version, the new Pyroblast removed its DOT damage and has a higher direct damage. The double mastery effect of it, in fact, replaced the old DOT. The new Pyroblast is increased by magic damage and has an ignite DOT, which makes Fire Mage a top DPS in a team. In addition, the floor level of GCD decreases to 0.75s, the corresponding Haste threshold value of instant Pyroblast becomes 100% in the Legion expansion, which improves the instantaneous damage of Pyroblast triggered by Bloodlust and Haste actually.
Reignition Overdrive:Casts a critical shock wave. 2 tiers of charge, each tier with 12s CD. Its CD is Affected by Haste, calculating formula: 12/(1+x), x=Haste value. It can be cast in casting process, which has no GCD.
Affected by relic trait-Pyroclasmic Paranoia(Reignition Overdrive damage↑) and Blast Furnace(Casts a DOT debuff to the target).
A very strong skill in LEG expansion. Although the effect of ignite and Pyroblast DOT can’t diffuse to other targets and its CD becomes longer, Reignition Overdrive occupies no GCD and can be cast in the time of casting, which gives it a flexible skill position.
The use of new Reignition Overdrive needs fast reaction and network speed of players. It is recommended that you should adjust the keys of Reignition Overdrive, Fireball and Pyroblast to do combos quickly. A high ping will affect the system judges of Hot Streak and Magic Strikes and then affect your skill combo. It is hard to avoid casting 2 tiers of Reignition at a time in adaptation period, so you should do more exercises.
Your target burns for an additional 6% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite. Every 2 sec, your Ignite may spread to another nearby enemy.
Affected by relic trait-Everburning Consumption(Ignite damage↑) and Phoenix Reborn(Deals damage at some chance rate when target is ignited. Phoenix Impact’s CD↓).
The new mechanism of Ignite is complex. In general, 1s for one time of Ignite damage, Max Stacking: 9s.
The calculation of ignite pool is as the same as previous version, and no damage overflow.
Example of Ignite mechanism:
In the situation that I casts Fireball under 8 units of stacking and constantly refresh the effect of Ignite of head target:
2s-target 1 sustains ignite damage and diffuses ignite to target 2;
4s-target 1&2 sustain ignite damage and diffuse to target 3&4;
6s-1234, diffuse to 5678; finally this effect ends diffusing among 1-8 units.
The above example is a perfect situation. In fact, the time of ignite diffuse follows server’s time. That means Ignite will begin to diffuse in 0.01-2s real time.
Ignite will not diffuse from small ignite pool to a bigger one. I think the new mechanism in LEG is better than WOD, the second target can also be ignited if the first target is ignited. The burst AOE damage becomes lower in LEG but we don’t need to do burst AOE through Ignite.
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