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2017年2月26日星期日

World of Warcraft Hidden Artifact Appearances

Various hidden artifact appearances have begun to surface as you know. And on all the different Artifact appearances for Vengeance when I touched shortly, it’s worth officially diving into the specifics for how to unlock the hidden appearances for both of Demon Hunters’ specs. Thankfully, it’s not too complicated. Artifact weapons are a huge part of the World of Warcraft: Legion expansion. Every specialization of every class gets one. Each weapon also has different variations or appearances you can unlock. These range from simple recolors, to complete changes in design.

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Unlocking Vengeance’s hidden Artifact appearance
The hardest part here is really RNG. The drop is not guaranteed once per day and the loot will be only given to you by bosses. However, the non-appearance loot is still valuable. Will give you a chance at looting the Bulwark of the Iron Warden if doing so, which unlocks the hidden appearance for Vengeance.

User TegoZanduba compiled a list of all the potential drops — most of them will help you while out in the Broken Isles, but there is also a pet that you’ll want to keep an eye out for.

Unlike Havoc’s hidden appearance, Vengeance’s doesn’t require any particular Artifact Knowledge level to unlock. Instead, as your Tier 2 Order Hall upgrade and make sure to kill the bosses in there at least once per day, so you need to have chosen Twisting Nether.

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More information you please check:https://www.mmogah.com/news/title/world-of-warcraft-hidden-artifact-appearances

2017年2月23日星期四

Join Guild in World of Warcraft

World of Warcraft is categorized as a MASSIVELY Multiplayer Online Role Playing Game (MMORPG) or massively multiplayer online role-playing game. So it only makes sense that you should aim to connect with massive numbers of other players when you're playing. This means that there are literally thousands of players from around the globe roaming inside the game world.

Joining a guild is also really easy. When players with common agenda come together, they form an alliance, or what is called a guild. Joining a guild is pretty fun and adds to the overall experience of playing World of Warcraft by letting you interact and make friends with other online players.

While it's true that you can successfully fumble about in the relatively unpopulated leveling zones on your own, you'll enjoy a richer, more complete game experience if you play with other players, as intended. At some point, even social butterflies who meet other players at the drop of emotion should consider teaming up with other players in a more structured way by joining a guild.

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More information please check:https://www.mmogah.com/news/title/join-guild-in-world-of-warcraft

2017年2月19日星期日

The Best or Nothing, Mmogah is your Lifelong Trustworthy Friend in World of Warcraft

A friend in need is a friend indeed. Someone maybe ask why I trust Mmogah in Game Industry and there are many similar Gold Selling Companies for choosing, what’s your advantage and good points? Now let’s use World of Warcraft as an example to introduce and make you know more information about us below.

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More information please check:https://www.mmogah.com/news/title/the-best-or-nothing-mmogah-is-your-lifelong-trustworthy-friend-in-world-of-warcraft

2017年2月16日星期四

Prediction and Expectation of World of Warcraft New Patch 7.2

In World of Warcraft New Patch 7.2 will include a new raid, new dungeon and many more changes to the game. It's now hit the PTR and getting regular updates, Blizzard will reveal Patch 7.2, its next major content patch, which it is calling "The Tomb of Sargeras." This update will take players back to the Broken Shore, which kicked off the Legion expansion. In the revamped zone, the 12 class order halls will come together to form a new faction: the Armies of Legionfall. Players will need to build up a base as they raise their reputation with the new faction, which will include choosing which buildings are created to unlock different bonuses.

Additionally, Patch 7.2 adds the ability to fly in the Broken Isles, with new Epic Mounts coming for each class, all of which are flying enabled. The patch also marks the return to the Broken Shore, continuing the Class Order Campaign, as well as adding new quests and introducing a new faction: Armies of Legionfall.

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Patch 7.2 is now available for testing on the Public Test Realms (PTR). Participating on the Public Test Realms allows you to test a patch before it is released on live realms. Once you’ve had a chance to try things out, visit our PTR Discussion 7.2 forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature.

Changes
Dungeons and Raids
Enemies’ damage and health have been increased for all Heroic and Mythic dungeons, and the item levels of gear found in Legion Dungeons has been increased. All Random Heroic dungeons now requires 825 item level to queue. The Arcway and Court of Stars have been added to the Random Legion Heroic list in Dungeon Finder. Lower Karazhan and Upper Karazhan have been added to the Random Legion Heroic list in Dungeon Finder.

Items
Set tokens for all raids from Serpentshrine to Siege of Orgrimmar have been updated to provide loot for your spec on right-click, in the same manner as newer raid set tokens. The vendor functionality of these items has not been changed.

Outside of the Broken Shore, Legion Assault events will start happening all over the expansion's five main zones. These events will shut down the regular world quests, replacing them with new quests to help push back the demonic army invasion.

Players will be able to achieve a new set of achievements in Patch 7.2 to unlock flying in the new zone, which hasn't been allowed yet since Legion's launch. In addition to the return of flying, players will be able to earn epic mounts that are unique to each class. These range from a tiger for monks to a skeletal dragon for death knights to a giant wind elemental for shamans, and all will be able to fly.

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More information you can check:https://www.mmogah.com/news/title/prediction-and-expectation-of-world-of-warcraft-new-patch-7-2

2017年2月12日星期日

Changes in Legion Patches 7.1, 7.1.5, and 7.2 of World of Warcraft

A great deal of changes announced for 7.1.5 and 7.2 at Blizzcon in World of Warcaft. Blizzcon was great, but haven’t been posting much. The following will compare the three patches and show the different of each patch.

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Druid Changes
7.1 seemed in part to be a love letter to druids. Many of the changes are druid specific:

Regrowth is baseline instead of Healing Touch – This makes Guardian Affinity a bit more appealing for raiding – you don’t need Restoration Affinity for access to a strong, fast heal.

Manasaber and Manakitty form in Suramar – and you can be “disguised” as a bear too – you used to break stealth out of no stance or Balance form.

Travel form travels almost as fast as mounts – it doesn’t benefit from Broken Isles Pathfinder but for short to medium distances it is nice to be able to use the class-fantasy-friendly method of traveling. Even for long travels, you can’t be dazed out of travel form, which is nice.

Treant Form is always 5th stance after Moonkin Form – it used to be 4th whenever you logged in or refreshed, and not having to switch specs and switch back to make it 4th form is a huge quality of life improvement – thanks Blizzard!

Owlkin Frenzy now empowers only Lunar Strike – it used to also work for Solar Wrath (or Stellar Flare). I made a weakaura to track the buff to make sure I only used it for Lunar Strike. While I was happy to optimize my play to get a minor edge over other Balance Druids, overall I enjoy not having to worry about that detail anymore.

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More information you can visit:https://www.mmogah.com/news/title/changes-in-legion-patches-7-1-7-1-5-and-7-2-of-world-of-warcraft

World of Warcraft Mythic from a Healer

It’s not because we don't have the DPS, most of the time when we fail the timer, we didn't buy flask or food, and we simply screwed up in World of Warcraft. Most groups don't die at bosses, we almost always die at trash mobs. Most people don't seem to understand that dying is always worse than a little delay

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DPS
Raw DPS is secondary to actually achieving the objective which in most cases means surviving the encounter without constant wipes. Your meter is irrelevant if you're causing wipes, standing in puddles, being a constant mana drain on your healer, or simply not playing your class effectively. Got this from a nice DPS guide. Use your damage mitigation skills. Every class has some kind of damage reduction ability. Please use them when you are in trouble.

While not super helpful on a single tank, the difference is noticeable when other DPS are getting hit by aoe dmg or unable to dodge. Efflorescence is a ground targeted aoe heal (up to 3 people) that lasts for 30s. Druid can almost passively heal multiple people and more easily focus on the people who need heals with it down.

We won't be able to heal you up, let the tank do its job. Let the tank pull and try to focus the tank's target. If you see that the tank and the group is focusing the wrong target, please say it or mark the correct target. If you are more experienced than us it can help us a lot, so please just speak up.

Using Chi­Ji proactively rather than in a reactive way can give you time to get some DPS in on pulls and bosses which can really speed up the run. Sure, 50k DPS isn't going to make or break your group in most cases, but it certainly doesn't hurt and the faster things die the less chances there are for a player to make a mistake that may hurt your group, like a tank standing in something they should have avoided and causing a wipe or a random DPS getting killed by a one shot mechanic and costing the group 5 seconds from the death plus the valuable time lost where there's one less DPS.

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More information you can visit:https://www.mmogah.com/news/title/world-of-warcraft-mythic-from-a-healer

2017年2月5日星期日

Nighthold 7.1.5 Guide from a Senior Player of World of Warcraft

It is assumed that your goal is to get to a reasonable entry level for Nighthold Normal and that you have a fresh 110 character with minimal progress in World of Warcraft. Reasonable entry level here means 860+ average item level equipped (in-game recommended item level for NH Normal according to Group Finder), and Artifact Level 35 (one point into your paragon trait).

Catching up may be or maybe not depend where you left off and how long you have been away. You will focus on three things:
(1) Getting to Artifact Knowledge 25
(2) Getting 35 traits in your main spec artifact
(3) Getting geared to 860+
Will be straightforward from their progress and I assume you know what to do.

Artifact Knowledge (Goal: AK25)
For Your Main
AK0 to 14
Go to the AK work order NPC in your class hall.

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Buy Artifact Research Synopsis until you reach AK15 (Cost: 500 Order Resources each, 7,500 total for AK0>15). AK15-24. Roll AK work orders (500 resources each) until you reach AK25 (~30 days with the current catch-up discount for work orders).

AK25
You are done. For now. Go to artifact level, or see For Your Alt below.
For Your Alt. If the main is at AK25. Go to the AK work order NPC in your class hall. Buy Artifact Research Compendium: Volumes I-IV (Cost: 1,000 resources). Go to Ilnea Bloodthorn in Dalaran. Buy 13x Order Resources Cache (Cost: 13x Blood of Sargeras). Mail the compendium and caches to your alt. Use compendium to boost your alt to AK20, and use resources to roll work orders to AK25 (~15 days).

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More information please check:https://www.mmogah.com/news/title/nighthold-7-1-5-catching-up-guide-from-a-senior-player-of-world-of-warcraft

2017年1月26日星期四

World of Warcraft Gearing

Gearing is much easier and faster if you have a guild and/or friends that are willing to help you out in World of Warcraft. This will save you a lot of trouble and time: forming groups is much faster (especially if you are playing DPS), people will not leave at the middle of the run, you will know how competent they are beforehand, you will get all relevant loot without having to ask for it every time. If your current guild is inactive or won't help you out, definitely consider joining a new one.

Ask for Loot
Remember that people are in no obligation of giving you what they get and don't be rude if they want to keep it. Please keep in mind that you can set it to announce only to yourself, if you don't want to say it in group chat. The addon Personal Loot Helper can be a lot of help, as it will announce when an item is both an ilv upgrade for you, and not for the person who got it.

Don't be shy to ask, worst you can get is a "no" or being ignored. Just make sure to always be polite when asking for something. While there are some conflicting opinions on personal loot, you will find that higher ilv players won't mind handing you their loot that is an upgrade for you.

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Know what to do
If your ilv is too low then you will obviously have lower DPS than better geared players, and you will also receive more damage and have less hp as higher gear gives you more armor and stamina. However you can try to make up for it by knowing what to do. An interrupt made by an 820 player is as good as one made by an 890 and can help reduce damage taken by the group, and make a smoother and faster run. Read dungeon/raid guides, don't stand in fire or receive avoidable damage, and know when to use your CCs and interrupts.
More information you can check:https://www.mmogah.com/news/title/world-of-warcraft-gearing

2017年1月24日星期二

Unbelievable, Do You Know the Best Way to Buy the Cheap Wow Gold with Compensation

Like most of blade and soul players’ thoughts, everyone wants to buy cheap wow gold. That is the basic requirement, but sometimes players think how they can buy cheap wow gold and have security guarantee when their wow gold removed. I think most players met this situation before, and they lost their wow gold in vain. How to reduce this losses? The following will answer your question.

1. Choose a reliable and trustworthy wow gold website
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More information you can check:https://www.mmogah.com/news/title/unbelievable-do-you-know-the-best-way-to-buy-the-cheap-wow-gold-with-compensation

2017年1月19日星期四

World of Warcraft Patch 7.1.5 (updated for Nighthold) Defensive Trinkets

Currently not all trinkets in game work in the way you might expect them to in world of warcraft. I will omit the offensive benefits to trinkets. Firstly, it makes it a lot easier to compare them based purely on their defensive benefit without having to assign a ‘weight’ to how much damage they contribute versus how much damage they prevent. Moreover, in my experience in previous expansions, if I am comfortable with my damage taken such that I can pick trinkets based on how much damage they contribute, I prefer using a DPS trinket anyway, which will of course be significantly stronger for damage done.

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Trinket Ranking Overview
Writhing Heart of Darkness is quite good compared to trinkets of a similar item level or lower on single target, though not great unless you have a decent amount of crit. Recall that ‘single target’ here does not mean the same as for Grotesque Statuette.

The second strongest trinket for Druids is Unstable Arcanocrystal compared to others at similar item level or lower, if you’re lucky enough to get it, or strongest where Grotesque Statuette loses out on value.

Compared to trinkets of similar item level or lower, when Grotesque Statuette is benefitting to its fullest, it’s the strongest trinket for survivability on average for Druids. Further, its bug with two tanks using it must be borne in mind. However, it must be remembered that when multiple things are hitting you, its value dramatically decreases, and generally should not be used if that section of the fight involves relevant damage.

Darkmoon Deck: Immortality and Gnomeregan Auto-Blocker 601 are good when the majority of the relevant damage is mitigateable by armour. They are not necessarily better than the above options, however. Where the above options get their full potential (such as when only one thing is hitting you for the Statuette; or when you have a reasonable amount of crit and there is only one relevant target for the Heart; or always for the Arcanocrystal), they will outperform it for Guardian Druids. If you do not have those trinkets, or if it is a situation where they won’t perform to their full potential, these trinkets will do very well against physical damage as your next best options. For non-Druids, these trinkets are easily the strongest by an extremely wide margin.

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More details you can check:https://www.mmogah.com/news/title/world-of-warcraft-patch-7-1-5-updated-for-nighthold-defensive-trinkets

2017年1月15日星期日

Armor Stands for Each Classes in World of Warcraft

In World of Warcraft, each rack will only show helm and shoulders, once you see that, you're done with that tier. There's nothing for filling them out other than having it, as far as I can tell. Certainly looks cool. Every class has these, Demon Hunters even have one lonely stand that will eventually host Night hold.

A quick workaround would be to go transmog in to the new items to remove the window. You may have to right click the item in the transmog window and select the proper tier piece as many recent tiers have identical non-tier counterparts. One final note before getting in to detail, for the tiers where you buy them: you have to wait out the two hour refund window in order for it to finalize and appear on the rack.






Classic Classes (as not Death Knights, Monks or Demon Hunters)
The trick to getting them filled out is filling out one specific item set for each tier. For things like Tier 1 and Tier 2, you need the entire set including bracers, and it must be the original items, not the later versions that drop from Onyxia.

Tier 3 will actually be AQ, as Naxx will be represented by the Wrath revamp. For classes that have multiple specs, you must fill out one specific spec. For example paladins have three item sets for some later tiers. You would need all pieces to one spec item set, rather than Prot/Ret/Holy.

You can check your appearance tab to see the name of the tier pieces you already have as they generally have one different word. For example, Legplates/Legguards/Leggings. Wow head will tell you what name is for which piece, unless you're like me and held on to non-vendorable tier because why not.






Obviously, classes that only have one set for all specs have it easiest. In the case of Sunwell tier, you have to get the PVE pieces from Sunwell, Mount Hyjal and Black Temple in order to finish that stand. Even though the pieces it shows will be the Black Temple armor, you still need the items from the full item set.

When it comes to 10/25/Normal/Heroic raids, the armor racks are based on the lowest level tierset, so you will need to run the 10 man normal version of these raids to fill out that armor rack. (Note: this is slightly different for DKs and Monks, will be explained below in their sections!)

So let's say you are a paladin and all of your racks are empty, yet you stand there in full Judgment. You are using the non-item set helm, or you are missing the bracers. Go run Black wing Lair to finish Judgment. "But Bracket" you say "I also wear full light bringer for my holy set!" Ahh, you original mogger you.






More information please check:https://www.mmogah.com/news/title/armor-stands-for-each-classes-in-world-of-warcraft

2017年1月11日星期三

Tricks and Skills in World of Warcraft

In the first place World of Warcraft is a pretty basic game. Generally to say, do damage to enemies is the key point. Choose a class fantasy that fits what you like in role play games. Then you will learn more about this in the years ahead.


Go over to the exclamation marks around you (Quests), accept them, read them, look at the map (M), go to the marker indicated and kill/collect/whatever the quest is having you do. Return to the place where you got the quest (Yellow question mark means turn in, gray means uncompleted but in your log). You learn about the lore through questing a little bit, but if you want big pictures or an npc mentions "Old gods" or something like that, go to pedia and research it if it interests you. The rest will come through asking questions.
Dragon Age: Class specializations are in the tables below
WARRIOR
Dragon Age
World of Warcraft
1H + Shield Warrior
Protection Warrior
2H Warrior
Arms Warrior or Unholy Death Knight
Dual-Wield Warrior
Fury Warrior or Frost Death Knight
Berserker
Fury Warrior
Reaver
Blood Death Knight
Warrior
Templar
Paladin
Spirit Warrior
Retribution Paladin

ROGUE
Dragon Age
World of Warcraft
Dual Wield Rogue
Rogue or Survival Hunter (Survival doesn't DW, but I feel they are similar in playstyles)
Bow Rogue
Marksmanship Hunter
Duelist
Outlaw Rogue
Ranger
Beast Mastery Hunter
Shadow
Subtlety* Rogue
Assassin
Assassination Rogue

Dragon Age
World of Warcraft
Arcane
Arcane Mage
Entropy
Affliction Warlock
Primal
Elemental Shaman, Fire Mage, or Frost Mage
Blood Mage
Warlock or Shadow Priest
Shapeshifter
Druid
Spirit Healer/Creation
Priest, Paladin, Shaman, Druid, Monk (Any Healing Spec)
Arcane Warrior
Enhancement Shaman

There are three types of classes in the world: 
Tanks, DPS, and Healers. These are called Roles:
Tanks protect people while holding the boss' attention.
DPS (damage per second) put the hurt on the boss, good dps means the boss dies quicker. DPS are broken down into Range DPS and Melee DPS.
Healers restore the health of players that take damage from the boss/spells.

Class Details (IF YOU WANT TO KNOW MORE INFORMATION, look up each class and read about them on pedia or world of warcraft head. They are all cool in their own way.)

More information you can check:https://www.mmogah.com/news/title/tricks-and-skills-in-world-of-warcraft

2017年1月8日星期日

Order Hall Champions in World of Warcraft

There are 8 champions in total for each class, but only 5 can be active. As with the garrison followers in Warlords of Draenor, you must deactivate your excess champions if you wish to start a mission and you have over 5 active champions. If you wish to reactivate them, you can do pay 250 World of Warcraft gold to activate one per day. Every class has their own separate set of champions, since they are all related to lore.

The best way to get My Champions
As soon as you complete the first set of quests after gaining 325 artifact power, you will receive your first set of champions. All the champions will come from the order hall campaign, after you reach level 103, you will be able to return to your order hall and complete a second quest chain for the campaign, which will allow you to unlock two more champions. The rest of your champions will come from naturally completing the order hall campaign.

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The Data
Total Missions: 52 (I condensed all the "Investigate X Dungeon" down to one, as they're all the same and you can only have one up at a time).
AoE Counters: 40
Interrupt Counters: 28
Dodge Counters: 23

As a side note, you probably want to avoid having the solo-spec be the same character as the solo-counter as using that one in a mission greatly reduces your options for other missions. Therefore, you want 2 of your champions to be AoE counters, then a 2/1 split of the others. Since the spec is completely random, you just want to go 2/2/1 however is best.

If you're using one, it's because you want the 50 Gold and 100 Resources you get per world quest - it's a massive liability to mission success rate to only have 4 real champions. I'll note the grouping for 4 if you need the resources anyway.

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The best way to gear my champions
The second slot is unlocked as soon as they hit epic quality. Champions have the option to unlock equipment slots as they level and grow in rarity (in the same way followers did in garrisons), once a champion hits rare quality, they will unlock their first equipment slot.

In order to prepare them for battle, you will need to find some champion equipment to arm them with. You can find it through the following means:
Missions in your order hall
Treasures
World quests
Emissary quest rewards
Class Order Hall advancements.

The items that are available in-game fall under a number of categories, they each have a different impact on a different part of the mission process.
More information you can check:https://www.mmogah.com/news/title/order-hall-champions-in-world-of-warcraft

2017年1月4日星期三

World of Warcraft Mage Strategy

The mage is a DPS caster that specializes in burst damage and area of effect spells in world of Warcraft. Mage utility spells also include conjuring food and drink and the ability to teleport to major cities and open portals for party members. In PvP, magi deal ranged damage while using snare effects and Polymorph to control enemy players. Their primary role in a group is damage dealing and crowd control through the use of Polymorph. At the end of game levels, mage damage is supplemented with spells like Counterspell and Spellsteal.

The magi of the Kirin Tor first mastered the art of casting spells using the elements of ice and fire. Magi are also known for being able to summon elementals, usually water elementals, but can also summon air, earth, and fire elementals. The greatest mortal mage ever to have lived is the naga, Queen Azshara. In fact, she may no longer be mortal.

Magi also understand the workings of arcane energy so well they can counter most magic with great effectiveness. Those who have dedication to and natural predilection for one of the schools of specialization becomes more entrenched. At this point they choose either evocation or transmutation as a preferred school.

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Setup
Archmage Kalec: Arcane, Counterspell (counters "Spells")
Archmage Vargoth: Arcane, Blizzard (counters "Minions")
Archmage Modera: Frost, Blink (counters "Hazards")
Meryl Felstorm: Frost, Blizzard (counters "Minions")
Ravandwyr: Fire, Blink (counters "Hazards")
Kirin Tor Invokers: Presence of Mind (helps with "Spells")

Magi, the most common of arcanists, are found all over Azeroth. They focus on magic that creates and changes things, most often with the purpose of damaging their enemies and boosting the power of their allies. Such beings can obtain a familiar, which is a normal animal that gains new powers and becomes a magical beast when summoned to service by a mage, while others choose to become a focused mage.

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More information you can check:https://www.mmogah.com/news/title/world-of-warcraft-mage-strategy

2017年1月1日星期日

World of Warcraft Newbie Healer

The main benefit of Newbie Healbot in World of Warcraft is that you get a new colored box for every player in your party or a raid with their health. Something like this. So yeah, a colored box for every player. Healbot allows you to set up different spells on different clicks - for example. If you left click the Healbot bar, you cast Healing Wave on that player. Middle click = Riptide. Right click - Chain Heal.

Of course, you can choose what spells to cast on what click. You can also use Shift and CTRL as modifiers, so for example. I had Earth Shield bound on Ctrl + right click. Go to a healing training dummy and set it up as you wish. My set up on all healers is that left click was always the basic, slow heal (Healing wave), middle click was the HoT (Riptide, Life bloom, Holy Shock...), right click was the special heal often used (Rejuvenation, Chain heal.). Shift + clicks were often special heals rarely used, and Ctrl + clicks were used for cool downs (Lay on hands, Pain Suppressions, Blessing of Sacrifice, Barkskin...). My advice is to set up you often used spells on just clicks, rarely used on Shift + click and really rare spells on Ctrl + click.

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Oh yeah, the options. There's tons of them but don't be discouraged. There are a few general things you should set up right away, all the other stuff can wait:

Groups and stuff: you don't need grouping for 5 mans; I recommend having a separate "Tank" group and the rest normal raid groups like your RL set you up for raids. I have set the bars in a ways so that the tank is always on top. That way I know my priority and can never mistake him for a DPS.

Spells: we talked about that the healing spells. You can also set up non-healing spells (like totems, blessings etc.) and you can set up macros if you want, for example, if you shift + middle click you can use the macro for /burp at your focus target. Anything is possible.

Size of the bars: I like large bars where I can see everything. I put them on the right side of my character so my eyes can stay on the bars, but my peripheral vision can still see my character and what's going on in the fight so I can move accordingly. I found it to be the best place, at least for 5 mans. For raiding you'll have to make the bars smaller and find a decent chunk of space on your screen to put all 25 of them there (plus pets).

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2016年12月28日星期三

Guide for PTR Elemental Shaman (7.1.5)

The Elemental Shaman in 7.1.5 is one which deals in extremes in World of Warcraft. That changes in patch 7.1.5, as the talent builds provide not only different strengths and weaknesses, they present very different play styles. Whereas in patch 7.1.0 the prevalent builds were fairly close, simply changing one talent to alter focus to either burst or sustain / multi-target power.

More than ever before, Elemental is a turn and burn class as opposed to relying on a Goldilocks situation of immense target count cleave sequestered to a compact area. As with patch 7.1.0, our AoE abilities really are tied to heavy RNG and due to talent restructuring Elemental has lost the reliable DPS increases of Lightning Rod with incidental cleave within a boss fight.





The Ice fury build, like Ascendance, does have its share of glaring problems; damage is spread over many medium to short cool down burst abilities, not allowing it to fully take advantage of situations such as a Gorefiend-esque burn phases. As well, mistakes in the rotation cascade into significant DPS losses very quickly. The ice fury build boasts a much more robust and fast paced rotation, requiring you to use 5-6 main rotational spells with a rigid priority system and differing cool down lengths. It also relies on DPS less hampered by movement and un-phased by target swaps.

The Ascendance build shows its strength in ST and focus target situations, allowing you to brutally punish a single target with Lava Bursts and Earth Shocks. In addition, Ascendance provides a staggering level of burst. Elemental Fusion brings the focus target situations a step above, providing near constant Lava Surges. It has its downfalls; if you have an unlucky period of no procs and movement causes your DPS to suffer greatly.

Competing with a buffed Elemental fusion (now +10% increased chance of lava surge to process instead of +5%) and Primal Elementalist. Primal element list will probably continue to reign supreme, and Elemental Fusion will probably be the way to go for PVP LB spamming. Aftershock from 90 to 60, now competing with nerfed ancestral swiftness (now 6% haste instead of 10%) and elemental mastery. Will probably never be picked now, maybe in PVP. Elemental blast from 60 to 75 and damage buffed slightly.





Echo of elements from 60 to 90. Competing with Liquid magma totem and Storm Elemental. Will probably be the best single target damage talent in the tier. There is an issue with the datamine for Echo, but the only thing it changed for resto's echo was that it is tier 90 now. Liquid Magma totem from 100 to 90 and damage buffed slightly. Competing with Storm elemental and Echo of the elements.

Ice fury from 75 to 100, and initial nuke damage increased considerably, frost shock buff the same. Now competing with Ascendance and Lightning rod. Will probably only see use in pvp if it stays there.

For Ele PvP

T15
Path of Flame (10% more Lava Burst Damage)
T30
Gust of Wind (20 second CD, 5 nerf increase)
T45
Earth grab/Lightning Surge (Earth grab is 8 seconds)
T60
Aftershock (Buffed to 30%)
T75
Elemental Fusion (Buffed to 10%)
T90
Echo of the Elements
T100 ice fury (Initial damage increased by 400%)

Honor Talents
Fire and Ice
Earth fury

Lava Burst is receiving a 25% buff, expecting damage to be in the 175k+, giving yourself 3 charges through echo and increased reset from Elemental Fusion you will never not be able to cast Lava Burst, then you have Ice fury which received a massive damage buff for added burst and instant finisher potential.





What you lose compared to 7.1
The Totems, a small amount of passive regen, flame shock damage, haste, and increased lightning mastery process, overall not a huge loss.

Gust of wind has a longer CD.
Ancestral swiftness 10% haste, this one hurts, you can still choose it over Aftershock, but I think the more earth shock stuns and frost shocks from Ice fury is stronger than the nerfed 6% haste. Lightning Rod, I would still choose this for BGs as 40% chain lightning damage is still quite a lot, but I feel in arena due to the random process chance and the nerfed Stormkeeper damage this talent is not as good.

What you gain compared to 7.1
Just for starters you are looking at 37.5% more Lava Burst damage. 100% more Lava Surge process. 3 Charges of Lava Burst, basically never cast Lightning Bolt again. 400% more ice fury damage on cast, Frost Shocks will remain the same. Looking at ~250k damage, ~470k crit, which can mastery process, pretty good.

Better Sky fury Synergy, the gimmick of Counterstrike is dying quickly as players get used to it and more people are using Sky fury to increase their burst potential. This build focuses on Lava Burst which always crits whereas Lightning Bolt doesn't meaning you will always see the increase from Sky fury.





LB damage is nice, I don’t know if the ES and FS damage bonus are additional to the 15% hotfix, or if the tooltips are just being fixed, probably the latter. Elemental blast, storm elemental, and liquid magma totem are still very weak talents, if liquid magma and storm elemental are indeed stuck in a tier with Echo, we'll never see them again.

Above is the guide for PTR Elemental Shaman, and just for your reference. For more information of World and Warcraft, welcome you to visit Mmogah.com. Also if you have requirement in power leveling and buying wow gold, Mmogah will be your best choice, as they have more than 10 years gaming industry experience and professional customer service staffs, you don’t worry about cheating after making orders.

2016年12月25日星期日

Guide for Fury Warrior DPS

Currently in Legion of World of Warcraft, your goal is to get enraged as a fury warrior and then hit the enemy with your hardest hitting abilities while enraged. From this guide you can learn the basic of a fury warrior in a raid setting (mostly focused on single target), and ignores changes to the rotation based on legendaries.

Talents:
Endless Rage for more rage generation.
Double time for more mobility in fights and also rage generation if needed.
Avatar for much higher single target damage and AOE burst.
Bounding stride for more mobility, and with the changes to enrage only increasing damage taken by 20%, it’s no longer necessary to take warpaint.
Massacre so you are actually able to press execute. Because without this talent, you do not have the rage to use both execute and rampage.
Inner Rage is very important as Raging Blow will be the biggest part of our rotation before execute phase.
Dragon Roar to make your Battle Cries even more powerful and the cooldowns line up perfectly, with Dragon Roar being on a 25 second cooldown and Battle Cry being on a 50 second cooldown.

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Rotation:
Your goal here is to get enraged and use your hardest hitting ability which would be Raging Blow above 20% and Execute sub 20%. Basic Rotation/Priority without cooldowns:
Enraged Raging Blow
Rampage
Bloodthirst
Non-Enraged Raging Blow
Furious Slash

Opener and cooldowns:
Charge plus Dragon Roar
Wait for GCD
Pop DPS macro (should have Avatar, Battle Cry, Racial DPS ability, active trinkets) and Bloodthirst
Raging Blow
Odyn's Fury
Bloodthirst
Raging Blow

Execute phase (sub 20%hp):
Enraged Execute
Massacre proceed Rampage (you only use Rampage if it's free from Massacre during execute phase)
Enraged Raging Blow (no rage for Execute)
Non-enraged Execute
Bloodthirst Also, during Execute phase, pop your cooldowns whenever they’re up and follow the Execute priority, and place Odyn’s fury to be below Enraged Execute.

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More information you can check:https://www.mmogah.com/news/title/guide-for-fury-warrior-dps-of-legion-7-1-from-a-senior

2016年12月21日星期三

Why WOW Meet With Great Favor Abroad

Why World of Warcraft is so popular for more than 12 years and still feels classic? Why is it that so many MMO's challenge WoW, and then fall by the wayside? Is it players’ loyalty to Blizzard? Is it people just loving the world? Is it people just being attached to their characters? Or is it something else? I think it's because WoW does everything an MMO should. It's not amazing at any one thing, but it’s mediocre to good at everything.

World of Warcraft is a very impressive game. It is great fun to play, entertaining you and challenging you at the same time. It has strong characters and rich environments, with the game world of Azeroth existing as its own convincing, distinctive universe. It is visually appealing, with a charming, sublime look to it. There is a great deal to do and a lot of variety to the gameplay. It moves well and is always interesting.




"World of Warcraft" requires a paid subscription to play, meaning it's designed to keep you playing as long as possible. That may sound like a negative thing, but it's just honesty, and they do it very well. From the minute you start playing, the game constantly dangles a carrot on a stick in front of you. It could be a new ability, a powerful sword, or a cool mechanical chicken to ride on.

There is no right or wrong way to play "World of Warcraft." You can grind out quests for hours on end in search of new upgrades and gear, you can do player-versus-player content forever or you can just go fishing for a while. There are even special role-playing servers where players are expected to stay in character in the in-game chat. You could do that, if you're so inclined.

People are attracted to World of Warcraft because it allows them to play an assortment of different characters. It features great range and choice. You can be any kind of character and any gender that you want to be. The ability to play as either Alliance or Horde gives players the best of both worlds - you can be either a hero or a monster. The freedom you have in customising your character is pleasing, and makes it a more original and unique experience.




World of Warcraft offers different types of gameplay. You can play the main part of the game, and go on a journey through Azeroth, completing quests and testing your skills in combat. Alternatively you can take part in the player versus player content. This has become an essential part of the game since it was introduced. Indeed for some players it is now the highlight of the whole title. The battlegrounds are exciting and unpredictable, and feature superb multi-player action.
More information you can check:https://www.mmogah.com/news/title/why-wow-meet-with-great-favor-abroad

2016年12月18日星期日

What is Ninja Looter in World of Warcraft

In the World of Warcraft, AKA ninja looter, a loot ninja or simply ninja, is a player who takes loot to which he or she is not entitled. The term predates World of Warcraft and originated with the notion of looting as quickly as possible. The act is referred to as ninja looting or ninjaing. The common synonym for this behavior is greedy, though that term has ironically fairer play connotations specific to WoW.

Players group together within hopes to discover important items. These items typically drop from the ending boss. When these items drop from the boss, players roll dice to see who gets the item. Many times players do not have the time and/or patience to make multiple runs, though an instance for this item. To counter this problem, they simply steal the item in an event which is called Ninja Looting. Gold farmers also try to join instance groups in order to ninja/pirate loot items and sell them.





1. Form a group outside of your favorite World of Warcraft instance. If your character is level 60, look for groups interested in Blackrock Depths (BRD), Molten Core (MC), Scholomance (Scholo), or Zul'Gurub (ZG). These instances are great for Ninja Looting.

2. Once you have started a party or group for the instance, make the players feel comfortable with your character by throwing a joke or two. Get the group laughing.

3. Now that you've built a pact of trust, continue the instance without saying a word. When it comes time to roll on drop, make sure to Greed roll, because the risk of being spotted increases with a Need roll. So if you are thinking about "needing" on that Green item, DON'T.

4. Depending on the instance, you may encounter several Mini-Bosses. These bosses are not to be Ninja Looted because their drops are not worth getting blacklisted over. If you are thinking about Ninja Looting them, simply DON'T.





5. When it comes time for the instance boss, your group will form a huddle. In this huddle a guild will call out strategies and tactics for taking down the boss. These do not always work since WoW success is based on statistics and random occurrences.

6. As explained above, the strategy will probably not work, but you must adhere to it. Straying from the plan is a surefire way of getting yourself heat. This is not what a Ninja Looter wants.

7. Your group has worked hard, and they may be rejoicing. Do not give into the /dance commands or /trains. Make sure that you are focused on the corpse you just downed.

8. IMPORTANT: Spark controversy right before the Ninja Loot. This will serve as your distraction. Ninja Looters most often blame others for Need rolling on Materials right before they go in for the Ninja Loot.

9. THE NINJA LOOT: As the group begins to argue and/or discuss your claim, disband from your group, and hold shift as your right click on the downed boss's corpse. This will ensure that all contents of the corpse are delivered to you in one click. It is important to IMMEDIATELY use Hearthstone and log afterwards.





Tips
Groups - High level instances often require raid groups, which are normally formed through large World of Warcraft Guilds. Joining a popular guild is the best way to ensure a chance at one of these instances.

Need Rolls - Many Ninja Looters would not even consider themselves Ninja Looters. These players typically join instance groups and Need Roll on every item until they are removed from the group. These players know no bounds, but are typically not as looked down upon as Ninja Looters whom perform boss looting with tact. If you are going to Ninja Loot, do it right with rare dropping items.

2016年12月14日星期三

What is the Best Class and Race

For all the character-creation decisions, your class choice has the greatest impact on the type of experience you have in World of Warcraft. There are eleven available classes in the game, but not all classes are available to every race. For your first character, you have ten class choices: Druid, Hunter, Mage, Monk, Paladin, Priest, Rogue, Shaman, Warrior, and Warlock.

Some races make you a better healer, some allow you to be better at PVE or PVP, and some allow you to do more DPS than others. So with all the variation, which races are the best in the game and why? That’s what we look at here as we count down the Best World of Warcraft Races.

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Race Choosing
Consider how you would feel playing a certain race before choosing. Remember that you will spend months and maybe years watching your character from his or her back, so keep that in mind when picking a race. For example, you may find Gnomes' movements and voice a little annoying, undead characters' bones poking through their armor a little disturbing, or Orcs' roughness a little unpleasant. The possible races are:

Human (Alliance): Start in Northshire Valley. Extra points to Spirit.
Dwarf (Alliance): Start in Coldridge Valley. Extra points to Strength and Stamina.
Night Elf (Alliance): Start in Shadowglen. Extra points to Agility.
Gnome (Alliance): Start in Gnomeregan, the city of the Gnomes. (Originally started in Coldridge Valley with the Dwarves). Extra points to Agility, Intellect and Spirit.
Draenei (Alliance): Start in Ammen Vale. Extra points to Strength, Intellect and Spirit.
Worgen (Alliance): Start in Gilneas City. Extra points to Strength and Agility.
Pandaren (both): Start in Wandering Isle. Extra points to Stamina and Spirit.
Orc (Horde): Start in Valley of Trials. Extra points to Strength, Stamina and Spirit.
Undead (Horde): Start in Deathknell. Extra points to Stamina and Spirit.
Tauren (Horde): Start in Red Cloud Mesa. Extra points to Strength, Stamina and Spirit.
Troll (Horde): Start in Valley of Trials (except in Cataclysm, where they start in Echo Isles). Extra points to Strength, Agility, Stamina and Spirit.
Blood Elf (Horde): Start in Sunstrider Isle. Extra points to Agility and Intellect.
Goblin (Horde): Start in Kezan. Extra points to Agility and Intellect.

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