I’ve
always been interested in the Sadhu
class. I’ve been playing Sadhu recently in Tree of Savior, even though, the spirit, which gets
alienated from its body and can’t move far away from, it can move rather fast
within the possible radius. When it gets attacked from the monsters, the body
without the spirit becomes more vulnerable and receives greater damages. If you
explode the spirit yourself, then strong damages will be dealt on many
monsters.
Why choose Sadhu and how it works?
The
Astral Projection skill is called
Out-of-Body (OoB) and that is why you choose Sadhu. The spirit you project
cannot be targeted or hit. In spirit form, the spirit’s normal attacks are
based on magic attack power. As with typical magic attacks it cannot miss
or crit. You have some skills that can only be cast in spirit form but you can
still also cast your other skills. Interestingly your non-spirit spells will be
cast by your body still. If you’re low on SP, you can cast OoB and then
sit next to a bonfire, your body sitting down will accelerate your HP/SP
regeneration and your spirit form can continue attacking things. You must take
care that your body doesn’t get hit though, because when your body is hit, your
OoB is interrupted and goes back into your body.
As
you know in order to increase your astral body's range away from your real body
OoB needs to be high. As sadhu you are in a sense and a high-range turret
obliterating anything that comes within your range, that's why I think the more
range you have, the more room for play you have.
Sadhu
in tos gains insane attack speed and
movement speed during his astral form. But since you are int based, if you just
make auto attack and you deal high magic damage per second. You'll melt most
enemies within seconds when you specialize in your auto attack damage. I would like
to go for cleric 3 sadhu 3 maxing safety zone, divine might, astral body, Prakriti, astral explosion and
possession. The evasion boost seems to already be noticeable even without DEX.
The
only one problem you have is that you can draw enemy agro easily and just one
hit is enough to cancel your astral form. That's why fade and safety zone are
great for sadhu. While afaik your body in astral form also gains an evasion
bonus in % but your armor drops. Since that's the case, I'm not sure if you
couldn't also just build INT+DEX to
increase your evasion instead of having to rely on Fade.
If
you just want to use the astral body in order to use ranged spells from a safe
distance lvl9 might be enough since you get additional range from your spells.
But getting safety zone only to lvl5 is a great mistake imo (in my opinion).
It's like Kyrie Eleyson from Ragnarok just that it has no drawbacks
and it gains +2 extra hits, also it can take before it disappears for every
level you invest into.
But
lvl5 is better than nothing. I watched one sadhu leveling completely without
safety zone. He kept getting interrupted and couldn't do much without playing
extremely hectic. It was no big problem during boss fights but against a mob of
enemies it was a pain to watch.
If
you're going down the Krivis route then Zalciais might not be a bad choice for
you but I don't think I have seen anyone using it. Later in the game Archers and Swordsman classes hit for like 2k damage and 10k when they crit (at
least if they have a decent build). I think really you don't want the latter to
happen.
Skills of Sadhu in tree of savior
Out of Body. This is your main
skill, project your spirit which you control movement and attacks. Damage is
determined by magic attack, it is multi hit (x3). Higher skill levels increase
the range you can move away from your body. Pressing the skill after you
already cast returns your spirit to your body.
Transmit Prana – A channeled buff
which transfers 10 INT per level to someone else.
Astral Body Explosion – AoE Skill can be
attributed to knockback (turn this off in PvM,
will annoy party members). One of the few skills in game with % damage (250%
Damage). High skill levels increase its base damage number.
Possession –Does a lot of
damage and stuns. Fast multi-hitting channeled spell, interestingly it is not
a spirit skill.
Pakriti –Use movement skill when your
body gets threatened or better positioning is available. This skill moves your
body to your spirit and ends OoB.
Vashita Siddhi – AoE Debuffs all
enemy stats, however this is channelled and drains your SP over time so you
will be inactive. You can trait this to confuse monsters to fight each other
however (requires level 3) so this can be used for crowd control.
Important Notes – Sadhu OoB can be
a little buggy resulting in a lot of rubber banding or things just not loading,
when you find your character unusable try mashing OoB on and off or Pakriti to
change position. I find doing that helps fix the problem most of the time.
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