The Square Enix released the newly
contested battleground—the Fields of Glory! What are the new contents? Is it
worthwhile for all folks to play? What aspects should be pay attention to?
Following Mmogah,
Let’s see the official
news together.
The
Fields of Glory (Shatter)
Under the influence of the lesser moon
Dalamud, Nael van Darnus, legatus of the VIIth Legion, sought out and unearthed
Allagan ruins in the eastern lowlands of Coerthas. Aided by the knowledge
contained therein, he raised the very earth unto the heavens, and from this
lofty perch did the White Raven nearly orchestrate the destruction of Eorzea.
The remnants of that mad plan still litter
the frozen lowlands, as well as other ancient artifacts now laid bare. Though
the powers that be are in agreement that Nael's data must be secured, they
remain divided on the subject of how best to administer the region, which has
prompted them to invoke the same laws which transformed Carteneau and Seal Rock
into a battlefield. Where words fail, weapons speak.
Role
Requirements
When participating in Frontline campaigns,
there are no role requirements or restrictions for parties. Moreover, players
can freely change jobs or classes at their Grand Company's landing.
* As with the three main cities, the
recast time of skills will not be reset when changing classes or jobs.
Starting
Points
The landing point for each team will be
randomly assigned from one of three locations.
Rules of
Engagement
Players can increase their team's rating
by occupying Allagan tomeliths, destroying icebound tomeliths, and defeating
players from the opposing teams. The first team to accumulate the required
amount of data will be declared the winner, and the remaining teams will be
ranked according to their respective ratings.
Allagan
Tomeliths
During a Frontline shatter campaign,
players aid their company by retrieving data from tomeliths. Allagan tomeliths
will be either “Unoccupied” or “Occupied” depending on whether or not a Grand
Company has occupied them. By remaining in close proximity to the tomeliths at
these locations, players can occupy them to retrieve their data. However, the
tomeliths may become uoccupied should enemies come within proximity of one
controlled by your team, or vice versa. Occupying a tomelith will reward your
team with data, and further data will be rewarded continuously based on the
number of tomeliths your team currently occupies.
Icebound
Tomeliths
Icebound Tomeliths contain data and dot
the playing field. They will be inactive at the start of the campaign, and will
activate at random after a fixed amount of time. The data from these tomeliths
can be collected by attacking them, and once they are destroyed data will be
rewarded to each Grand Company based on the amount of damage inflicted.
Rewards
When a campaign has ended, players will
receive PvP EXP, Wolf Marks, and Allagan tomestones of esoterics and lore.
About the
new PvP Encounter, there are different comments:
1. “First impression when reading the
details: Shatter sounds very similar in mechanics to Secure”
2. “We have been asking for ages that they
bring the new nodes to 60. We didn't need Secure in the snow, we needed the old
modes scaled up and some form of system in place to ensure that all of them get
played.
I
personally would like to see something actually new. Capture the flag comes to
mind, or really anything we haven't seen before in ff14 would be great.
Still
GC restriction, which means that after the initial surge in activity it will
fall down to what it is now.”
3. “Fun fact: while the English version
states that the Fields of Glory are in the Coerthas Eastern Highlands, the
French and Japanese ones say that they are in fact in the Coerthas Eastern Lowlands.”
4. “This won't really be interesting
unless they remove the GC requirements.
Some GC's have hour long waits on off-peak
hours. If they removed that arbitrary restriction the queues would be so much
faster.”
5. “I wish they went a different route
with PvP in this game. Give classes a completely different set of abilities for
PvP instead of porting PvE ones over, for balance and simplification. Players
are already harder to fight than NPCs, I don't need an extra hotbar worth of
stuff to keep track of.
The rewards look great, but the PvP itself
just doesn't seem fun.”
In a word, other comments are just one of
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