2016年6月2日星期四

FFXIV New PvP Encounter – The Fields of Glory (Shatter) Preview

The Square Enix released the newly contested battleground—the Fields of Glory! What are the new contents? Is it worthwhile for all folks to play? What aspects should be pay attention to? Following Mmogah, Let’s see the official news together.


The Fields of Glory (Shatter)
Under the influence of the lesser moon Dalamud, Nael van Darnus, legatus of the VIIth Legion, sought out and unearthed Allagan ruins in the eastern lowlands of Coerthas. Aided by the knowledge contained therein, he raised the very earth unto the heavens, and from this lofty perch did the White Raven nearly orchestrate the destruction of Eorzea.

The remnants of that mad plan still litter the frozen lowlands, as well as other ancient artifacts now laid bare. Though the powers that be are in agreement that Nael's data must be secured, they remain divided on the subject of how best to administer the region, which has prompted them to invoke the same laws which transformed Carteneau and Seal Rock into a battlefield. Where words fail, weapons speak.

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Role Requirements
When participating in Frontline campaigns, there are no role requirements or restrictions for parties. Moreover, players can freely change jobs or classes at their Grand Company's landing.
* As with the three main cities, the recast time of skills will not be reset when changing classes or jobs.

Starting Points
The landing point for each team will be randomly assigned from one of three locations.

Rules of Engagement
Players can increase their team's rating by occupying Allagan tomeliths, destroying icebound tomeliths, and defeating players from the opposing teams. The first team to accumulate the required amount of data will be declared the winner, and the remaining teams will be ranked according to their respective ratings.

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Allagan Tomeliths
During a Frontline shatter campaign, players aid their company by retrieving data from tomeliths. Allagan tomeliths will be either “Unoccupied” or “Occupied” depending on whether or not a Grand Company has occupied them. By remaining in close proximity to the tomeliths at these locations, players can occupy them to retrieve their data. However, the tomeliths may become uoccupied should enemies come within proximity of one controlled by your team, or vice versa. Occupying a tomelith will reward your team with data, and further data will be rewarded continuously based on the number of tomeliths your team currently occupies.

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Icebound Tomeliths
Icebound Tomeliths contain data and dot the playing field. They will be inactive at the start of the campaign, and will activate at random after a fixed amount of time. The data from these tomeliths can be collected by attacking them, and once they are destroyed data will be rewarded to each Grand Company based on the amount of damage inflicted.

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Rewards
When a campaign has ended, players will receive PvP EXP, Wolf Marks, and Allagan tomestones of esoterics and lore.

About the new PvP Encounter, there are different comments:
1. “First impression when reading the details: Shatter sounds very similar in mechanics to Secure”
2. “We have been asking for ages that they bring the new nodes to 60. We didn't need Secure in the snow, we needed the old modes scaled up and some form of system in place to ensure that all of them get played.
I personally would like to see something actually new. Capture the flag comes to mind, or really anything we haven't seen before in ff14 would be great.
Still GC restriction, which means that after the initial surge in activity it will fall down to what it is now.”
3. “Fun fact: while the English version states that the Fields of Glory are in the Coerthas Eastern Highlands, the French and Japanese ones say that they are in fact in the Coerthas Eastern Lowlands.”
4. “This won't really be interesting unless they remove the GC requirements.
Some GC's have hour long waits on off-peak hours. If they removed that arbitrary restriction the queues would be so much faster.”
5. “I wish they went a different route with PvP in this game. Give classes a completely different set of abilities for PvP instead of porting PvE ones over, for balance and simplification. Players are already harder to fight than NPCs, I don't need an extra hotbar worth of stuff to keep track of.
The rewards look great, but the PvP itself just doesn't seem fun.”

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1 条评论:

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