Companions are non-player characters that
the players are able to recruit to accompany them on their adventures in SWTOR. Each companion character has
special skills that unlock over time as they level-up alongside the player
character. Your Companions will accompany you for a wide range of reasons, be
it adventure, glory, or something more personal, and will swear themselves to
helping you save – or conquer – the galaxy. As a reliable swtor gold seller,
Mmogah
will show you more detailed information.
Your Companions are far more than just an
extra blaster or lightsaber. Each Companion also has their own personality, and
will provide you with information or commentary throughout your travels. In
additional, your Companion’s view of you will evolve as you progress in your
story; your decisions can determine whether your Companions become your close
friend or bitter enemy.
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Companion
Roles
During a player’s main storyline, they can
obtain up to six companion characters at one time. With the addition of Section
X on Belsavis it’s now possible for all classes to gain a seventh companion,
HK-51, once they reach level 50. Only one can accompany the player off the
player’s starship. Each of these companions are designed to help fill a
specific role for the player:
Ranged
Damage - two options for attack stances: Sniper Mode to
focus on gun attacks and one-on-one combat; Assault Mode to activate explosive
attacks more effective against groups
Melee
Damage - emphasis on close range attacks, including
lightsabers, vibroblades, or electrostaffs, flamethrowers, oil slicks, and
other wrist-mounted weapons
Ranged
Tank - stances, attacks, and gear that draw aggro;
powerful blasts; area-effect attacks; attacks that pull ranged MOBs into melee
distance
Melee
Tank - multiple ways to draw fire, as well as powerful
close-range attacks
Support
- medical abilities like Field Dress and Kolto Pack; later they can unlock
control abilities, such as Carbonized Stream, which assigns the companion to
completely focus on keeping an enemy out of a fight; useful attack options for
when healing isn’t needed
Players gain a companion very early in the
game. This first companion will be the one with the most useful role for that
player’s class. For example, the Sith Inquistor’s first companion is a
melee-tank, able to take aggro and damage, enabling the Inquisitor to focus on
their Force powers.
Starting with Knights of the Fallen
Empire, all companions can be set to one of three roles: Tank, DPS, and
Healing. The roles can be changed at any time outside of combat or
conversation. This change was made so that players could take their preferred
companions along without having to worry about roles.
Missions
Companions will be able to do solo
missions by themselves as assigned by the player. (For example, see Crafting
below.)
In addition, companion characters will
have quests for their own storyline. If the player chooses to complete a
companion’s quests, it can change the affection level of that companion. This
can result in rewards for the player or group that are unavailable through
other routes.
Crafting
Companions can be used to help craft,
gather, and engage in missions, as a result play can more easily earn swtor credits.
The basic gathering task of gathering out of nodes can be delegated to the
companion currently with the player character. The default button for this is
to right click on the node. The Preferences menu can be used to change this.
More extensively, as part of the Crew
Skills crafting system, companions are able go on gathering assignments
anywhere depending on the level your gathering skill.
Here
is Top 10 SWTOR Companions:
No.1 Blizz (Bounty Hunter)
No.2 Bowdaar (Smuggler)
No.3 Khem Val (Sith Inquisitor)
No.4 Vette (Sith Warrior)
No.5 Mako (Bounty Hunter)
No.6 Xalek (Sith Inquisitor)
No.7 Kaliyo Djannis (Imperial Agent)
No.8 Kira Carsen (Jedi Knight)
No.9 Lord Scourge (Jedi Knight)
No.10 Broonmark (Sith Warrior)
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