Races are generally bound to their respective faction. However, those who pre-ordered the digital edition or the digital imperial edition of the game are able to choose any faction with any race that they prefer. Those picking up the game through other sources do not get to pick their faction and instead must stick to the default allegiance for their race.
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The races belonging to each of the game’s three alliances are:
•Aldmeri Dominion: Altmer, Bosmer and Khajiit.
•Daggerfall Covenant: Breton, Orsimer and Redguard.
•Ebonheart Pact: Argonian, Dunmer and Nord.
Every race has 4 passive abilities which give them unique flavor and abilities. Some of these passives are shared between races. The first passive bonus for each race is automatically available at level one without requiring a skill point to be spent. It grants a 15% experience bonus when training a specific weapon or armor skill line. The specific skill line each race earns a bonus towards is in-line with the lore, background, and cultural preferences of each race. The subsequent three passives in each racial tree each have three ranks, which increase in power as you invest additional skill points into them. Not all racial passives can be unlocked right away.
Altmer (High Elf)
Altmer are a race of High Elves. They look similar to humans but with slightly Elven features. Their abilities focus on magicka and bonuses related to the Destruction staff, making them natural caste.
•Destruction Talent-Increases experience gain with the Destruction Staff Skill Line by 15%.
•Spellcharge-Increases Magicka Recovery while in combat by 3/6/9%.
•Gift of Magnus-Increases Maximum Magicka by 4/7/10%.
•Elemental Talent-Increases damage with Cold, Fire or Shock effects by 2/3/4%.
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