In
the Elder
Scrolls Online,
there are 10 total playable races. Note that the Imperial race is only available as a special bonus for those who
pre-order the Imperial version of the game. The Imperial race can choose any of
the three existing allegiances and
will start in the same starting areas as other players of those factions.
Races are generally bound to their
respective faction. However, those
who pre-ordered the digital edition or the digital imperial edition of the game
are able to choose any faction with any race that they prefer. Those picking up
the game through other sources do not get to pick their faction and instead
must stick to the default allegiance
for their race.
The
races belonging to each of the game’s three alliances are:
•Aldmeri
Dominion: Altmer, Bosmer and Khajiit.
•Daggerfall
Covenant: Breton, Orsimer and Redguard.
•Ebonheart
Pact: Argonian, Dunmer and Nord.
Every
race has 4 passive abilities which give them unique flavor and abilities. Some
of these passives are shared between races. The first passive bonus for each
race is automatically available at level one without requiring a skill point to
be spent. It grants a 15% experience bonus when training a specific weapon or
armor skill line. The specific skill line each race earns a bonus towards is
in-line with the lore, background, and cultural preferences of each race. The
subsequent three passives in each racial tree each have three ranks, which
increase in power as you invest additional skill points into them. Not all
racial passives can be unlocked right away.
Altmer (High Elf)
Altmer
are a race of High Elves. They look similar to humans but with slightly Elven
features. Their abilities focus on magicka and bonuses related to the
Destruction staff, making them natural caste.
•Destruction
Talent-Increases experience gain with the Destruction Staff Skill Line by 15%.
•Spellcharge-Increases
Magicka Recovery while in combat by 3/6/9%.
•Gift
of Magnus-Increases Maximum Magicka by 4/7/10%.
•Elemental
Talent-Increases damage with Cold, Fire or Shock effects by 2/3/4%.
…
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