NBA 2K18 is set to launch next month. On last Thursday, Brian Mazique has an
opportunity to visit 2K headquarters and play NBA
2K18 prior its release on September 15. He played the new game on
PS4 Pro, and half of the games he played came against human opponents. Below is
his hands-on impression of the new game.
Dribbling and Defending
In NBA 2K17, Dribbling and Defending are
two areas that have the most problems. Ballhandlers usually got stuck in an
unwanted animation, and defenders often seemed to have no chance to stay in
front of their opponent. In this year’s game, the two fronts have been improved
noticeably. The dribble moves are far more intuitive. There's a bigger gap in
skill between the elite ballhandlers and the good, average and below average.
You can try all sorts of moves when you're controlling a player, if you chain
the moves together properly, you can create space or some pretty amazing drives
and finishes at the basket. But the defender still had the tools to stay in
front of the ballhandler if he moves his feet and anticipates the next move of
his opponent.
Reaching for steals will be
much more costly. The better defenders or players with the high steal ratings
have more success, but in general, reaching for pilfers led to more fouls in
this year’s game.
Ankle-breaker sequences are
still in this game, but they appear less frequently than they do in NBA
2K17.
He played two games on 2K
cam and found it harder to stay in front of ballhandlers. In the current build,
the court becomes wider and the long pass was probably too much of a viable
weapon. The same could be said for the broadcast cam, but the long pass is a
little more discouraged in that view because you can't see as far down the
court. However, experience is more realistic on the broadcast view. Click for more: https://www.mmogah.com/news/nba-2k/nba-2k18-hands-on-impression
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