In
the Elder
Scrolls Online,
there are 10 total playable races. Note that the Imperial race is only available as a special bonus for those who
pre-order the Imperial version of the game. The Imperial race can choose any of
the three existing allegiances and
will start in the same starting areas as other players of those factions. Races are generally bound to their
respective faction. However, those
who pre-ordered the digital edition or the digital imperial edition of the game
are able to choose any faction with any race that they prefer. Those picking up
the game through other sources do not get to pick their faction and instead
must stick to the default allegiance
for their race.
The
races belonging to each of the game’s three alliances are: •Aldmeri
Dominion: Altmer, Bosmer and Khajiit. •Daggerfall
Covenant: Breton, Orsimer and Redguard. •Ebonheart
Pact: Argonian, Dunmer and Nord.
Every
race has 4 passive abilities which give them unique flavor and abilities. Some
of these passives are shared between races. The first passive bonus for each
race is automatically available at level one without requiring a skill point to
be spent. It grants a 15% experience bonus when training a specific weapon or
armor skill line. The specific skill line each race earns a bonus towards is
in-line with the lore, background, and cultural preferences of each race. The
subsequent three passives in each racial tree each have three ranks, which
increase in power as you invest additional skill points into them. Not all
racial passives can be unlocked right away. Altmer (High Elf)
Altmer
are a race of High Elves. They look similar to humans but with slightly Elven
features. Their abilities focus on magicka and bonuses related to the
Destruction staff, making them natural caste. •Destruction
Talent-Increases experience gain with the Destruction Staff Skill Line by 15%. •Spellcharge-Increases
Magicka Recovery while in combat by 3/6/9%. •Gift
of Magnus-Increases Maximum Magicka by 4/7/10%. •Elemental
Talent-Increases damage with Cold, Fire or Shock effects by 2/3/4%.
…
Whole information about this article please check: https://www.mmogah.com/news/title/how-to-choose-a-race-in-the-elder-scrolls-online
FUT
Team of the Year (TOTY) is released once per year since FUT 12. In FUT 17, the TOTY will be released on January
9th, 2017.
Every
spring, EA Sports build a team of players based on their real performance on
the previous year. The players of this TOTY are selected from the voting of
FIFPro and the world wide professional footballers association. They are
supposed to be the best players in the world.
EA
Sports will create the blue FUT 17 TOTY cards for the FIFA World 11 players
announced for the best FIFA football awards. TOTY player cards are the IF cards
with greatest boost in stats, almost everyone want to be nominated for TOTY
player. The blue TOTY cards have been the first major inform cards, which is one
of the most important event in FIFA 17, all fifa fans expect new lightning
rounds and happy hours throughout the TOTY release!
Here,
mmogah.com as a fifa coins pc website would
like to share this important event with FIFA fans.
At FFXIV Fan Festival in Tokyo, SE announced that Final Fantasy XIV’s
Stormblood expansion will lauch on June 20, 2017. The release date was
confirmed on ffxiv’s
official Twitter account. Pre-orders
will start on January 24th. It was mentioned that the release date is
“tentative,” but Matsuda-san mentioned that there shouldn’t be any delays, as
development is progressing smoothly. Mmogah here
will show you the new contents.
SE also revealed the new Red Mage job
class, and it will be a hybrid melee and ranged magic DPS, and will use a
rapier as a primary weapon, and a magicked crystal medium. The job uses both
White and Black magic, flitting about the battlefield and racking up
Chainspells to deal heavy damage. Red Mage starts at level 50, with no
associated class.
The new high-end raid will be “The Bend of
Time – Omega,” which will bring Omega Weapon to Final Fantasy XIV. The story
leading up to the raid will begin in update 3.5 next month. The raid won’t be a
requirement to complete or enjoy the storyline.
Guest developers will be brought to work
on new alliance raids. The first one will be created and written by Final
Fantasy Tactics, Final Fantasy XII and Vagrant Story director Yasumi Matsuno,
while Garo Director and Shin Megami Tensei IV Creature Designer Keita Amemiya
will design the bosses. It will be titled “Return to Ivalice.”
While the previous expansion Heavensward
introduced flying mounts, Stormblood
will bring the implementation of swimming
and diving. Not all bodies of water will
be swimming-enabled, For instance shallow rivers won’t be.
When your characters enter an eligible
body of water, they will start swimming automatically. When you walk you’ll use
breaststroke, when you sprint you’ll use crawl. Movement is slightly slower
than on land, and only flying mount will be able to swim.
Your characters can swim in limited areas
in the original A Realm Reborn regions, including Costa Del Sol, but there
won’t be any combat in the water.
Your characters also can dive in select bodies
of water, limited only to locations introduced with Stormblood. There will be
no loading transition between land and water, and the passage between surface
swimming and diving will also be seamless. No breathing limits or drowning
risk, and you can stay underwater as much as we like. Flying mounts can also
dive.
While there won’t be any battle content
underwater, interaction with NPCs and gathering will be possible. Diving will
be unlocked through a special quest located early in the storyline.
There will be a new underwater beast tribe,
called Ananta, a female-only race, and live in the waters near Ala Mhigo, where
they are oppressed by the Garlean Empire. They follow Lakshmi as their primal
of choice, and they’re very skulled with magic and gemcraft.
The Elemental
Shaman in 7.1.5 is one which deals in extremes in World of Warcraft. That changes in patch 7.1.5, as the talent
builds provide not only different strengths and weaknesses, they present very
different play styles. Whereas in patch 7.1.0 the prevalent builds were fairly
close, simply changing one talent to alter focus to either burst or sustain /
multi-target power.
More than ever before, Elemental is a turn
and burn class as opposed to relying on a Goldilocks situation of immense
target count cleave sequestered to a compact area. As with patch 7.1.0, our AoE
abilities really are tied to heavy RNG
and due to talent restructuring Elemental has lost the reliable DPS increases
of Lightning Rod with incidental cleave within a boss fight.
The Ice fury build, like Ascendance, does
have its share of glaring problems; damage is spread over many medium to short
cool down burst abilities, not allowing it to fully take advantage of
situations such as a Gorefiend-esque burn phases. As well, mistakes in the
rotation cascade into significant DPS losses
very quickly. The ice fury build boasts a much more robust and fast paced
rotation, requiring you to use 5-6 main rotational spells with a rigid priority
system and differing cool down lengths. It also relies on DPS less hampered by
movement and un-phased by target swaps.
The Ascendance build shows its strength in
ST and focus target situations, allowing you to brutally punish a single target
with Lava Bursts and Earth Shocks. In addition, Ascendance provides a
staggering level of burst. Elemental Fusion brings the focus target situations
a step above, providing near constant Lava Surges. It has its downfalls; if you
have an unlucky period of no procs and movement causes your DPS to
suffer greatly.
Competing with a buffed Elemental fusion
(now +10% increased chance of lava surge to process instead of +5%) and Primal
Elementalist. Primal element list will probably continue to reign supreme, and
Elemental Fusion will probably be the way to go for PVP LB spamming. Aftershock from 90 to 60, now competing with
nerfed ancestral swiftness (now 6% haste instead of 10%) and elemental mastery.
Will probably never be picked now, maybe in PVP. Elemental blast from 60 to 75
and damage buffed slightly.
Echo of elements from 60 to 90. Competing
with Liquid magma totem and Storm Elemental. Will probably be the best single
target damage talent in the tier. There is an issue with the datamine for Echo,
but the only thing it changed for resto's echo was that it is tier 90 now. Liquid
Magma totem from 100 to 90 and damage buffed slightly. Competing with Storm
elemental and Echo of the elements.
Ice fury from 75 to 100, and initial nuke
damage increased considerably, frost shock buff the same. Now competing with
Ascendance and Lightning rod. Will probably only see use in pvp if it stays
there.
For Ele
PvP
T15
Path of Flame (10% more Lava Burst Damage)
T30
Gust of Wind (20 second CD, 5 nerf
increase)
T45
Earth grab/Lightning Surge (Earth grab is
8 seconds)
T60
Aftershock (Buffed to 30%)
T75
Elemental Fusion (Buffed to 10%)
T90
Echo of the Elements
T100 ice fury (Initial damage increased by
400%)
Honor Talents
Fire and Ice
Earth fury
Lava Burst is receiving a 25% buff,
expecting damage to be in the 175k+, giving yourself 3 charges through echo and
increased reset from Elemental Fusion you will never not be able to cast Lava
Burst, then you have Ice fury which received a massive damage buff for added
burst and instant finisher potential.
What you
lose compared to 7.1
The Totems, a small amount of passive
regen, flame shock damage, haste, and increased lightning mastery process,
overall not a huge loss.
Gust of
wind has a longer CD.
Ancestral swiftness 10% haste, this one
hurts, you can still choose it over Aftershock, but I think the more earth
shock stuns and frost shocks from Ice fury is stronger than the nerfed 6%
haste. Lightning Rod, I would still choose this for BGs as 40% chain lightning
damage is still quite a lot, but I feel in arena due to the random process
chance and the nerfed Stormkeeper damage this talent is not as good.
What you
gain compared to 7.1
Just for starters you are looking at 37.5%
more Lava Burst damage. 100% more Lava Surge process. 3 Charges of Lava
Burst, basically never cast Lightning Bolt again. 400% more ice fury damage on
cast, Frost Shocks will remain the same. Looking at ~250k damage, ~470k crit,
which can mastery process, pretty good.
Better Sky fury Synergy, the gimmick of
Counterstrike is dying quickly as players get used to it and more people are
using Sky fury to increase their burst potential. This build focuses on Lava
Burst which always crits whereas Lightning Bolt doesn't meaning you will always
see the increase from Sky fury.
LB damage is nice, I don’t know if the ES
and FS damage bonus are additional to the 15% hotfix, or if the tooltips are
just being fixed, probably the latter. Elemental blast, storm elemental, and
liquid magma totem are still very weak talents, if liquid magma and storm
elemental are indeed stuck in a tier with Echo, we'll never see them again.
Above
is the guide for PTR Elemental Shaman, and just for your reference. For
more information of World and Warcraft, welcome you to visit Mmogah.com.
Also if you have requirement in power leveling and buying wow gold, Mmogah will be your
best choice, as they have more than 10 years gaming industry experience and
professional customer service staffs, you don’t worry about cheating after
making orders.
In
Elder
Scrolls Online,
gaining skill points is one of the primary ways for making your character stronger. Skill points are a limited resource in
Elder Scrolls Online. You’ll naturally cumulate skill points as you advance in
game, but you can also go out of your way to specifically hunt for skill
points. Each active ability requires 2 skill points to fully unlock (one skill
point to unlock and one to morph), while passive skills may require anywhere
from 1-3 skill points to fully unlock. Given that players can access abilities
from three skill trees for their class, six skill trees for weapons, and many
other extraneous skill trees for abilities and passives, players can easily go
through a hundred skill points and still want more. Skill points are needed for
just about everything in ESO. You use skill points to unlock passive crafting
skills, passive and active combat skills and their morphs. That’s why grabbing
all the skill points you can possibly get will be very important for character
progression.
How many skill points in ESO?
There
are 366 skill points to be acquired to date. The most obvious of course,
Skyshards and the main storyline. Something that many of us forget are the
subtle ways to gain skill points, such as the faction storyline quests. There
are 3 skill points to be gained in each zone from these quests, and they are
not to be forgotten while advancing your character.
The
number of skill points is only going to get bigger and bigger in ESO with new
content updates and zones. At the same time you’ll gain access to a greater
variety of skills, so it all balances out in the end.
FIFA 17 XP are Experience
Points that a player earns through performing various activities. These XP are
crucial to earn, and once you have accumulated a certain number of XP, you will
level up. Leveling up is an extremely important factor in this process. It is
the key that opens the door for Football Club Credits (FCC) to be
effective. FCC are virtual currency redeemable in the EA Sports Football
Club Catalogue (EASFC Catalogue), and most of these Catalogue Items are very
useful in FUT. As you level up and continuously perform normal FIFA 17 tasks,
you’ll see your stockpile of FCC grow quickly. But to redeem the Catalogue
items, your FIFA 17 account needs to reach the required level.
There
are many ways to gain XP and FFC, mmogah
will list the most effective ways to quickly grow your XP and FCC fast.
1. Play Career
Mode or the Journey
A.
Start a new career mode and put everyone up for transferring, and whenever you
get a counter offer for the same price or more, it will give you some XP and
FIFA coins;
B.
Playing through the brand-new “The Journey” will also provide you with
substantial amounts of FIFA 17 XP.
C.
Just go as a big team, skip to a cup end of the season, and play the last several
games, if you win the league you will get XP.
Compared with other famous MMORPGs, SWTOR
puts its emphasis on single gameplay rather than group contents. However, most
players like playing mmo with groups, so they feel disappointed and lose
interest to play swtor, but there are still a large number of gamers who love
the single gameplay, and swtor is one of the best choice for them without
costing too much swtor gold. Let’s see what they feel about
swtor in the following parts
“I completely agree, and want to add that
solo doesn't have to be the end of it. This is a fantastic co-op story.
Different classes RPing other 'campaigns' is what I loved most when I first
started launch day. Wish I could convince people to replay with me. However,
you know the game has a bad reputation when I can't get my go-to co-op guys to
even TRY a FREE game. Damn shame. I don't care though, because I love the
stories over and over.” Shared by Obi-Stachekenobi
“The only reason I'm playing right now is
because I can play alone. I don't have friends who play the game, and I have a
very small time window each day to play when my kids are asleep. And even then
I can't really do group content because I have to be ready to leave at any
moment if they wake up. The single player MMO suits me perfectly!” Shared by vegost
“I beleive that when people say that SWTOR
is a single player MMO as a bad thing are mainly referring to the fact that the
last two expansions and mainly KotFE offered little to none group content and
instead Bioware chose to focus mainly on single player stuff in a game that has
online for a reason, to allow you to play with other people.
Single player content is good, most if not
all MMOs have a main story that can be done on your own, it shouldn't be
completely taken away specially from a game so story focused lke this, but it
should not be the only thing they do.
The chapters right now, regardless of if
the story is good or not, don't have the replay capacity to keep people playing
until the next expansion.
Think of this, uprisings is the only new
group content added to the game since 3.0 aside from one WZ match that most
people don't even like.” Shared by N7busta
“I just started playing SWTOR two months
ago because I found out it was f2p (did sub for 1 month though) and I find the
solo player RPG aspect one of my favourite qualities. I generally don't like
MMOs, quit them when I was 16. But I'm okay with SWTOR since 90% of the time
I'm alone and don't have to interact with people. Being able to occasionally
group up for a flash point is nice though.” Shared by z-level-wraith
“If swtor the old republic was a standard
mmo i quite simply wouldn't be playing it. All the grinding, relying on other
people, clans etc i cannot stand.
Having other people around while i play my
own game feels like i'm in a living world but without the bullshit of having to
interact with people, i get to imagine everyone elses character has their own
individual story they're embarking while playing my own characters story like a
single player game.
Swtor feels so unique compared to every
other mmo to me, it's actually an incredibly enjoyable single player experience
and that's what i want from a game. I don't have the time or the patience to
spend my life grinding for anything it just doesn't appeal to me, and i
certainly wouldn't have spent any money on it.
The more story based content the better
for me.” Shared by Who_ordered_sausage
“Having completed my Jedi Knight story so
long ago, actually deleting that character and using a straight to 60 boost so
I could try KOTFE. I decided to watch all the cutscenes of the Jedi Knight
story to recap, I couldn't remember anything and I only got a bit through the
Tython cutscenes before turning the video off, launching SWTOR on my PC and
creating a brand new Jedi Knight to play through the story again and then i'll
carry on through to KOTFE and KOTET.
Never did RotC or SoR and was planning on
doing the stories of the Agent, Inquisitor and Smuggler and choosing to do that
DLC with one of those but as Jedi Knight is my favourite class I will now do
them expansions with that toon. Going to take a lot of my gaming time for the
next few months.
Had a blast playing it as a solo RPG for a
good few hours today!” Shared by monkeysaintfun
Currently
in Legion of World of Warcraft, your
goal is to get enraged as a fury warrior and then hit the enemy with your
hardest hitting abilities while enraged. From this guide you can learn the
basic of a fury
warrior in a raid setting (mostly focused on single target), and
ignores changes to the rotation based on legendaries.
Talents:
Endless
Rage for more rage generation.
Double
time for more mobility in fights and also rage generation if needed.
Avatar
for much higher single target damage and AOE burst.
Bounding
stride for more mobility, and with the changes to enrage only increasing damage
taken by 20%, it’s no longer necessary to take warpaint.
Massacre
so you are actually able to press execute. Because without this talent, you do
not have the rage to use both execute and rampage.
Inner
Rage is very important as Raging Blow will be the biggest part of our rotation
before execute phase.
Dragon
Roar to make your Battle Cries even more powerful and the cooldowns line up
perfectly, with Dragon Roar being on a 25 second cooldown and Battle Cry being
on a 50 second cooldown.
Rotation:
Your
goal here is to get enraged and use your hardest hitting ability which would be
Raging Blow above 20% and Execute sub 20%. Basic Rotation/Priority without
cooldowns:
Enraged
Raging Blow
Rampage
Bloodthirst
Non-Enraged
Raging Blow
Furious
Slash
Opener
and cooldowns:
Charge
plus Dragon Roar
Wait
for GCD
Pop
DPS macro (should have Avatar, Battle Cry, Racial DPS ability, active trinkets)
and Bloodthirst
Raging
Blow
Odyn's
Fury
Bloodthirst
Raging
Blow
Execute
phase (sub 20%hp):
Enraged
Execute
Massacre
proceed Rampage (you only use Rampage if it's free from Massacre during execute
phase)
Enraged
Raging Blow (no rage for Execute)
Non-enraged
Execute
Bloodthirst
Also, during Execute phase, pop your cooldowns whenever they’re up and follow
the Execute priority, and place Odyn’s fury to be below Enraged Execute.
SWTOR’s 5th Anniversary is
coming soon, Mmogah
knows that all of you want to master the detailed information. Here is a latest
interview:
MMORPG:
This week marks SWTOR’s fifth anniversary. What are some of the big takeaways
for you on building out and running not just an MMO, but a Star Wars MMO, for
as long as you guys have?
Ben
Irving: I think a lot of us have had different journeys on
it. I know, for me, I kind of, six years ago, I was living in Australia and had
the dream of moving to Austin, Texas to work on Star Wars: The Old Republic. My
journey there is kind of a whole different story that, to talk about what I’ve
learned or what I think about it, I just reflect back on that, I will say,
naïve man, at the time. To be here, to
be able to represent the game five years on is very much an honor.
We really have learned so much, through
the game’s inception, through the past five years, the way the landscape’s
changed, the way the industry’s changed, the way people play games, the amount
of entertainment out there, the options you have, has changed so much, so to
kind of witness, or be part of, or run, the evolution of SWTOR, that time has
certainly been a fascinating thing. We learned a throughout the years, it’s
almost like where to begin on what we’ve learned? It’s just a really exciting
time to have just shipped an expansion, just come up on our fifth anniversary,
to still be relevant, and to still have so many passionate fans who love
playing the game, is a great thing we’re so very proud of.
MMORPG:
How are you celebrating the game’s five year anniversary this week? What do you
have planned for players?
Ben
Irving: I joke sometimes that when it’s my birthday, I have
one day that’s my birthday. When it’s my wife’s birthday, she has like seven
days that are her birthday. I feel like we’re basically doing my wife’s version
of her birthday for our fifth anniversary, so we really started celebrating it
back in June, when Star Wars Celebration came around, and we had a tribute
video for five years of Star Wars: The Old Republic, and kind of since then
we’ve been doing heaps of stuff. Every giveaway we’re doing is five of X for
our fifth anniversary, or the fifth of every month we do Cartel Market sales,
so there’s been a lot of that going on.
Just last week, a bunch of our five year
anniversary rewards went live, so people in-game can get a whole bunch of
stuff. It’s really cool. We gave away a special stronghold statue that’s really
awesome to players who have been with us for that whole five years, who have
remained subscribed that whole period, which is really great. And then of
course, we’ve got Life Day going on at the same time to kind of celebrate that,
plus just the whole expansion launched hype, so I think a lot of stuff
happening in-game.
MMORPG:
Shifting focus a bit to the latest expansion, what’s the reception been like
for Knights of the Eternal Throne?
Ben
Irving: I think it’s worth segmenting out to different parts
of the expansion. The nine chapter story has been received universally positive
across the board, I think. We’re hearing lots of great stuff, one of your
quotes, I’ve been using quite a lot, which is, “Star Wars: The Old Republic got
me to feel again.” Which is something that’s quite rare in a game these days.
The story has been praised, both the story telling, the kind of closure you get
at the end of the story, being able to rule the galaxy, choosing to rule it in
a light or dark side manner. That’s been received really well.
All the combat and gameplay changes were
received really well. People felt like the gameplay was more fun, the boss
mechanics were more interesting in the chapters, the walker and the mouse droid
were unique gameplay things that were added.
I think if you move beyond the story, to
things like Uprisings, we’ve got a really positive reaction. People feel like
they enjoy the fast paced, action oriented nature of them. They’re something
they can get in and do quickly with friends or with a few randoms.
Galactic Command has been the most
controversial, I suppose. We really wanted to do something different with
endgame progression and change how parts of the game were played. I think in
many ways we did that, but we missed the mark for some of our core players.
Things like, “Hey. I’m in an eight person Operation guild. It kind of sucks not
having a specific goal where I can work towards the head piece or the belt or
the braces or whatever.” I think’s probably been our biggest challenge, our
biggest piece of feedback. Last week we went out there on our live stream with
a whole bunch of changes that are all based on player feedback. We’ve said the
whole time, “Hey look, we know, we see you guys have some concerns about the
system, our goal is to be flexible. If we put it out there and things don’t pan
out the way we think, and we need to make changes, we’ll do so.” And that’s
kind of what happened.
We put it out there and we agreed to make
some changes, so we’re making it a lot easier, or having different paths to
gain gear for Operations players and PvP players. I think the core system of
Galactic Command works great for the more casual player. The guy who comes in
and says, “I just want to play the game and have fun.” You do that, you earn
gear, you gain more power, and it’s much easier than it was before, and we hope
that means people will stick around longer, and transition to more of the
hardcore stuff. If you’re a hardcore guy, you now have your alternate way to
gear, so all the crates you get in in Galactic Command will be worthwhile, but
you have a way to chase this specific item. So far, the player feedback from
that idea has been really positive. The gear change goes live in the next few
weeks, on January 24, and we’ll continue to monitor that. I’m sure we’ll make tweaks and changes to
that for a long time to come, because it’s a very important system. I think overall we’ve got a really great
response to the expansion, and that once we make those tweaks to Galactic
Command, we’ll resolve some of those things we didn’t get right the first time.
MMORPG.com:
Do you have any plans to work in a catch up mechanic for Galactic Command?
Ben
Irving: I think we’ll definitely do that. I don’t know exactly what way we’ll do it. I
think the changes we announced last week, there’s a portion of that, the new
tokens you get from crates that will facilitate that. Crafting facilitates
that. If you earn a lot of materials on your main character, you could get a
cool crafting set for an alt, and kind of catch them up right away. But we’re talking about other things, and
this is just ideas, but things like some Legacy perks, if on one character
you’re command rank 200, you can get X percentage boost to any of your
characters. You’d still have to go through all the command ranks, but it would
just take less time. Things like that we’ve been talking about.
We really wanted to monitor it a bit more
and understand if players are solving it with crafting, then maybe we don’t
need to do this, then crafting becomes more relevant, which is I think an
important thing, a thing that’s been underutilized for a few years. If the new
tokens we’re adding in January help at all, then maybe we don’t need to do the
Legacy things, or maybe we should do them, but the percentages can be higher or
lower depending on what pans out. We’re certainly hearing that feedback, but we
felt it more important for us to deal with the gear concerns first. Once we’re
back in the first week of January, we’ll look into that Legacy stuff, and
probably the most simplest answer is that the designers have a bunch of ideas,
we just need to see, when we collect more telemetry, to see which one makes the
most amount of sense to address the problem.
MMORPG.com:
With the release of Knights of the Eternal Throne, you guys have signaled a
renewed focus on multiplayer content. I understand you probably can’t get into specifics,
but can you talk about the scope of new content players can expect over the
next year? More Uprisings? Operations? Warzones? Flashpoints? Also, have you
settled on a cadence for these content updates? Can players look forward to
something new every month? Every three months?
Ben
Irving: I can answer part of that. We’ve got five new Uprisings coming in
January, so that will be out on January 24th. We’ll have five brand new
Uprisings and then we’ll have the Master mode chapters coming out. The Master
mode chapters are more geared towards solo players, but this would be like the
hardest challenge, you really need some of the best gear in the game, and high
influence level companions. All 25 chapters will come in Master mode in
January. But the five new Uprisings is the start of group content. From there,
we do have plans, we have a bunch of things in the works, but we just again
want to see, which is being received well. Are Uprisings working out like we
thought? Do people like Flashpoints more? Do people like Operations more? What
are people actually playing in game? Then we’ll work out all of our plans for
beyond January.
We’ve talked pretty openly on streams,
that by the end of January, we want to do a stream and say, “Hey guys. This is
kind of what we’re thinking for February and March.” And give more information
on what that group content is. But I think it could be some part of any of
those things you mentioned. I think we just gotta really understand what people
are doing. Sometimes there’s difference between what people say they want and
what they actually do in game and I think that’s the tricky part for us. We’re
listening to our players giving us feedback, but also correlating it to the
data of what people are actually doing in the game, to make sure we’re building
the right type of things.
We’ve discussed that four player content
is pretty good, but there are a whole lot of people asking for eight player
content, so what form should that content take? I don’t have the answer for you
today, but we plan to have the answer by the end of January.
MMORPG.com:
Is Walker PvP a possibility?
Ben Irving: That technology that we’ve
added and once we feel confident in doing it just beyond the story environment,
certainly our goal is to use that in more content types than we currently do. I
don’t know the timing of that or whatever yet, but that’s a conversation that
we’ve had here. I think it would be interesting to see if we could have it work
and the performance and all that kind of stuff. But we definitely want to use
that kind of technology more, the idea that you can transform into something
different, and having that change gameplay experiences both in PvE or PvP.
There’s a lot of cool stuff to explore there.
I think if we did stuff, we’d probably
start with like maybe it’s a power up in a warzone, and then one person can
become a whatever, more so than you’d do eight on eight, but I think all those
things are on the table, we just need to work out what makes sense, and what’s
going to work properly.
MMORPG.com:
That’s all I had. Was there anything you’d like to add?
Ben
Irving: I’ve been doing a couple of interviews and the thing
to me that I think is worth mentioning is that we have the five year
anniversary and I think a lot of us here have spent a huge part of our lives
working on this game, but then all the players who’ve played the game, have
dedicated so much of their time and their lives, as well.
So, to me, the thing I’d want to add is
just a thank you, to anyone who’s played the game over the last five years,
especially those who are playing the game right now. I mean, it’s because of
all of our players that we get to come to work every day and build cool Star
Wars stories and Star Wars adventures, and without those players we wouldn’t be
able to do anything, and it’d all be for nothing. I think from all of us here
in Austin, just a heartfelt thank you to all of our fans who continue to
support the game.
Now,
FIFA 17 (an association football
video game) is popular all over the world. A large number of players had
taken part in this game, and the most attractive subject is how to earn fifa coins as fast as possible. With
sufficient fifa coins, you can buy valuable players, and save much time in
pleasure. Well, to have a good way to earn coins is a significant goal for many
players. Unlike previous versions of FIFA where making money was easy, this
year things are a bit more difficult. However, it’s still possible to make a
fortune, here Mmogah as a professional fifa coins xbox one site shares
some ways with you.
Woodworking is one of the three professions in the Elder Scrolls Online which create equipped items. Woodworking lets you craft the various
wooden weapons and shields in ESO.
You can turn wood you collect in the world into fine pieces with various stats
and styles as well. Some of the best wooden weapons and shields in the game can
be crafted by Woodworking and they have the ability to fine tune their pieces.
Wooden weapons and shields types can be used in many build types including
non-caster/tank builds.
Woodworking can also improve on crafted or
already existing gear you’ve found in the world. Using improvement materials
found by refining wood, deconstructing armor, and given to you by hirelings, Woodworkers can improve wooden weapons
and shields all the way to legendary.
Refinement
Refinement is needed to turn wood into sanded
wood, something you can craft with. Refinement has its own tab in the crafting
window. Once you have 10 units of rough materials, you can refine them.
Whilst you don’t receive any woodworking
inspiration points for refining materials, you do have a chance to gain Resins
and Trait Materials every time you refine wood. Refining is a great way to
receive Resins. They are rare items needed in order to improve crafted
Woodworking items. Basics
Woodworking is used to create staff weapons,
shields and bows. Particularly useful for archers, ranged casters, healers and
even tanks, woodworking can be beneficial at all stages of the game. Materials
used are of course various types of wood, and to start your woodworking
adventures you don’t need to invest any skill points. Crafting items past level
14 though will require you to start spending skill points in the passive skill
line, which has further benefits as well.
Woodworkers can also add and research traits,
and improve and deconstruct items. Various aspects of this profession are further
explained below.
“Is SWTOR worth playing?” This is the
question that swtor beginners often ask before they start playing it.
Therefore, Mmogah
summarizes the newest opinions shared by some elite gamers on reddit, and hope
to help you make the proper decisions.
“Seems like the 10th post in a week on the
same topic but SWTOR is only worth playing if you want a single player RPG
experience. To keep things cheap I highly suggest you
play for free and play some of the class storylines. Once you have polished one
or two of the very cool stories off sub for one month to do the KoTFE and KoTET
expansion storylines and you will have gotten an absolute ton of solid RPG
content for very little cash. If endgame, gear progression, pve raiding,
pvp are your goals I do not think its worth the time or money investment.”
Shared by maledict
“Yea, if you like star wars or like
bioware type rpgs. Try it for a couple levels. If you like it, sub for 1 month
and play a couple storylines. Its a great story and wonderful single player
campaign for all the classes. Generally the ‘best’ storylines from most
interesting to least: imperial agent > sith warrior > smuggler = bounty
hunter = sith inquisitor > jedi knight > jedi consular = trooper. That
list is kind of a ‘collective opinion’ if you will. If you want a social mmo with lots of
active group content, then I wouldn’t recommend it though. Its kinda like ESO
in the sense that you do your own thing, but might come across other people out
in the world every once in a while and cities are populated with other players.
But most of the game is played by yourself with your companions.” Shared by ghettochipmunk
“SWTOR is worth playing. It has great
story content and lots of interesting game play. For example good PvP, galactic
star fighter (space pvp where you fly your ship around) Contrary to nay-sayers there is lot of PvE
content as well. Operations, flash points (mini operations with 4 people),
uprisings (mini flash points usually < 10 min each) There are two problems that cause lot of
negativity: There has been no new ops for over two years, but BioWare has
promised new group content soon. So we remain hopeful. Second is new RNG driven
end game gearing they introduced in 5.0. That they are fixing somewhat in
January. All in all it is a great game. Sub for a
month, try out and if you like continue your subscription. On EU The Red
Eclipse server at least it is easy to get into operations and do PvE content.”
Shared by albeva
“It’s basically a KotOR game with an added
chat room and some group content. It’s definitely worth a play through, twice,
maybe three times. The planet progression is too linear, though, for any long
term replay value, and every subsequent playthrough makes you want to shoot
yourself in the head for want of new planets to level on. Fortunately, with queue anywhere
flashpoints, you can focus on the story missions alone and forget about the
standard save-my-cat missions that MMOs seem to enjoy plonking in our way.
There’s a cash shop, but none of it is necessary to complete the game, unless
you want to pay for individual aspects of the F2P/P2P hybrid model, like
surname titles and costume slots. Subscribing gets you all the goodies, though,
so the price tag is well worth it. tl;dr I’d say yes, go ahead and play it.
Join a guild, even, and make some friends. It’s a good game for what it is.”
Shared by wiz3n
“From what I’ve read on the SWTOR sub it
seems that even the fans of the game only recommend it as a single player game,
they recommend to play through the multiple campaigns and that’s it, really. For me, the story lines are lacklustre,
compared to truly story driven single player RPGs. I'd take one playthrough of
Mass Effect 2 over 20 playthroughs of SWTOR. That being said, SWTOR was the first MMO
that I played hard core PvE raiding. It was fun. So was Illum mass PvP, it was
immense. If you never played the game, there's
quite a lot of content. There has not been many new raids introduced in the
last couple of years, but there is still quite some content to play. One piece
of advice, if you decide to go back, forget about f2p, it's stupidly limiting.
It's probably worth subbing for a month and then decide whether you like it or
not.” Shared by eclap78
“In my opinion which is shared by many
SWTOR is best played for a single player RPG experience. If you just play the
class storylines and then sub for 1 month to do KoTFE and KoTET you will get
more than your moneys worth and some phenomenal storytelling. If you are after organized MMORPG elements
PvE and PvP you may be better off looking elsewhere.” Shared by maledict
Why World
of Warcraft is so popular for more than 12 years and still feels classic? Why
is it that so many MMO's challenge WoW, and then fall by the wayside? Is it players’
loyalty to Blizzard? Is it people just loving the world? Is it people just
being attached to their characters? Or is it something else? I think it's
because WoW does everything an MMO should. It's not amazing at any one thing,
but it’s mediocre to good at everything.
World
of Warcraft is a very impressive game. It is great fun to play, entertaining
you and challenging you at the same time. It has strong characters and rich
environments, with the game world of Azeroth existing as its own convincing,
distinctive universe. It is visually appealing, with a charming, sublime look
to it. There is a great deal to do and a lot of variety to the gameplay. It
moves well and is always interesting.
"World
of Warcraft" requires a paid subscription to play, meaning it's designed
to keep you playing as long as possible. That may sound like a negative thing,
but it's just honesty, and they do it very well. From the minute you
start playing, the game constantly dangles a carrot on a stick in front of you.
It could be a new ability, a powerful sword, or a cool mechanical chicken to
ride on.
There
is no right or wrong way to play "World of Warcraft." You can grind
out quests for hours on end in search of new upgrades and gear, you can do
player-versus-player content forever or you can just go fishing for a while.
There are even special role-playing servers where players are expected to stay
in character in the in-game chat. You could do that, if you're so
inclined.
People
are attracted to World of Warcraft because it allows them to play an assortment
of different characters. It features great range and choice. You can be any
kind of character and any gender that you want to be. The ability to play as
either Alliance or Horde gives players the best of both worlds - you can be either
a hero or a monster. The freedom you have in customising your character is
pleasing, and makes it a more original and unique experience.
World
of Warcraft offers different types of gameplay. You can play the main part of
the game, and go on a journey through Azeroth, completing quests and testing
your skills in combat. Alternatively you can take part in the player versus
player content. This has become an essential part of the game since it was
introduced. Indeed for some players it is now the highlight of the whole title.
The battlegrounds are exciting and unpredictable, and feature superb
multi-player action. More information you can check:https://www.mmogah.com/news/title/why-wow-meet-with-great-favor-abroad
After
the 3 successful stability tests performed over the past few weeks, Nostalrius
PvP & PvE is finally online. There are more than 10,000 players had taken
part in the game. The fresh Elysium PvP realm is coming, it is time to get
fully prepared and stock enough nostalrius gold.
As
Nostalrius fans knew that many accounts got banned at the beginning of this
year, since Game Master Team is very strict with management in nostalrius
begins. Now nostalrius returns, GM team will be more strict with game
management. So how to buy safe
Nostalrius gold becomes players’ first concerns. It is generally known that
buying gold from third parties has risks, so you should choose one site that is
a veteran in the gaming market, which has rich experience, good reputation, and
ability to solve the problem. If it is a new recruit in the gaming market,
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We're
wrapping up an exciting year in Tamriel
by celebrating the New Life Festival of the
ESO! This event is filled with quests that take you across different zones,
and you have a chance to obtain fun and festive rewards. The New
Life Festival
had already kicked off last Thursday, December 15 at 10:00am EST.
This
week, in a special edition of “Meet the
Character", you'll learn more about Breda, the well-liked female Nord sawmill worker chosen to
officiate this year's New Life Festival of the Elder Scrolls Online.
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In
FIFA, the bicycle kick name comes from the two legs that look as if pedaling a
bicycle while performing it. A Bicycle
Kick, also known as an Overhead Kick or Scissors Kick, is an
athletic move in association football. A "bike" as it is
commonly referred to or "scissors" can be pulled off from all types
of angles and positions.
It
is achieved by throwing the body backward up into the air, making a shearing
movement with the lower limbs to get one leg in front of the other, in order to
strike an airborne ball rearwards above head level, without resting on the
ground. Making contact with the ball and landing on your side or back after
thrusting your body's momentum upward. Its complexity, and uncommon performance
in competitive football matches, makes it one of association football's most
celebrated skills. Here Mmogah as a fifa 17 coins pc seller
tells you how to perform this important
skill.
In
the World of Warcraft, AKA ninja
looter, a loot ninja or simply ninja, is a player who
takes loot to which he or she is not entitled. The term predates
World of Warcraft and originated with the notion of looting
as quickly as possible. The act is referred to as ninja looting or
ninjaing. The common synonym for this behavior is greedy, though that term
has ironically fairer play connotations specific to WoW.
Players
group together within hopes to discover important items. These items typically
drop from theending
boss.
When these items drop from the boss, players roll dice to see who gets the
item. Many times players do not have the time and/or patience to make multiple
runs, though an instance for this item. To counter this problem, they simply
steal the item in an event which is called Ninja Looting. Gold farmers also try to join
instance groups in order to ninja/pirate loot items and sell them.
1.
Form a group outside of your favorite World of Warcraft instance. If your
character is level 60, look for groups
interested in Blackrock Depths (BRD), Molten Core (MC), Scholomance (Scholo),
or Zul'Gurub (ZG). These instances are great for Ninja Looting.
2.
Once you have started a party or group for the instance, make the players feel
comfortable with your character by throwing a joke or two. Get the group
laughing.
3.
Now that you've built a pact of trust, continue the instance without saying a
word. When it comes time to roll on drop, make sure to Greed roll, because the
risk of being spotted increases with a Need roll. So if you are thinking about
"needing" on that Green item, DON'T.
4.
Depending on the instance, you may encounter several Mini-Bosses. These bosses
are not to be Ninja Looted because their drops are not worth getting
blacklisted over. If you are thinking about Ninja Looting them, simply DON'T.
5.
When it comes time for the instance boss, your group will form a huddle. In
this huddle a guild will call out strategies and tactics for taking down the
boss. These do not always work since WoW success is based on statistics and
random occurrences.
6.
As explained above, the strategy will probably not work, but you must adhere to
it. Straying from the plan is a surefire way of getting yourself heat. This is
not what a Ninja Looter wants.
7.
Your group has worked hard, and they may be rejoicing. Do not give into the
/dance commands or /trains. Make sure that you are focused on the corpse you
just downed.
8.
IMPORTANT: Spark controversy right before the Ninja Loot. This will serve as
your distraction. Ninja Looters most often blame others for Need rolling on
Materials right before they go in for the Ninja Loot.
9.
THE NINJA LOOT: As the group begins to argue and/or discuss your claim, disband
from your group, and hold shift as your right click on the downed boss's
corpse. This will ensure that all contents of the corpse are delivered to you
in one click. It is important to IMMEDIATELY use Hearthstone and log
afterwards.
Tips
Groups
- High
level
instances often require raid groups, which are normally formed through large
World of Warcraft Guilds. Joining a popular guild is the best
way
to ensure a chance at one of these instances.
Need
Rolls - Many Ninja Looters would not even consider themselves Ninja Looters.
These players typically join instance groups and Need Roll on every item until
they are removed from the group. These players know no bounds, but are
typically not as looked down upon as Ninja Looters whom perform boss looting
with tact. If you are going to Ninja Loot, do it right with rare dropping
items.
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The
ESO players are wrapping up
an exciting year in Tamriel by
celebrating the New Life Festival! This event is filled with quests that take
you across different zones, and you have a chance to obtain fun and festive rewards.
The
New Life Festival kicks off this Thursday, December 15 at 10:00am EST. Before
you can partake in the festivities, you'll need to track down Breda outside
Windhelm for your first quest simply titled “The New Life Festival." Once you complete her requests, you'll
have the opportunity to complete up to nine different daily quests, each themed
for Tamriel's different races and located in their respective zones. These
include: •Castle
Charm Challenge (Breton) •Fish
Boon Feast (Argonian) •Lava
Foot Stomp (Dunmer) •Mud
Ball Merriment (Bosmer) •Signal
Fire Sprint (Redguard) •Snow
Bear Plunge (Nord) •Stonetooth
Bash (Orc) •The
Trial of Five-Clawed Guile (Khajiit) •War
Orphan's Sojourn (Altmer)
For
all the character-creation decisions, your class choice has the greatest impact
on the type of experience you have in World
of Warcraft. There are eleven available classes in the game, but not all
classes are available to every race. For your first character, you have ten
class choices: Druid, Hunter, Mage, Monk, Paladin, Priest, Rogue, Shaman,
Warrior, and Warlock.
Some
races make you a better healer, some allow you to be better at PVE or PVP, and some allow you to do more DPS than others. So with all the variation, which races are
the best in the game and why? That’s what we look at here as we count down the Best
World of Warcraft Races.
Race Choosing
Consider
how you would feel playing a certain race before choosing. Remember that you
will spend months and maybe years watching your character from his or her back,
so keep that in mind when picking a race. For example, you may find Gnomes'
movements and voice a little annoying, undead characters' bones poking through
their armor a little disturbing, or Orcs' roughness a little unpleasant. The
possible races are:
Human (Alliance):
Start in Northshire Valley. Extra points to Spirit.
Dwarf (Alliance):
Start in Coldridge Valley. Extra points to Strength and Stamina.
Night
Elf (Alliance): Start in Shadowglen. Extra points to Agility.
Gnome (Alliance):
Start in Gnomeregan, the city of the Gnomes. (Originally started in Coldridge
Valley with the Dwarves). Extra points to Agility, Intellect and Spirit.
Draenei (Alliance):
Start in Ammen Vale. Extra points to Strength, Intellect and Spirit.
Worgen (Alliance):
Start in Gilneas City. Extra points to Strength and Agility.
Pandaren (both):
Start in Wandering Isle. Extra points to Stamina and Spirit.
Orc (Horde):
Start in Valley of Trials. Extra points to Strength, Stamina and Spirit.
Undead (Horde):
Start in Deathknell. Extra points to Stamina and Spirit.
Tauren (Horde):
Start in Red Cloud Mesa. Extra points to Strength, Stamina and Spirit.
Troll (Horde):
Start in Valley of Trials (except in Cataclysm, where they start in Echo
Isles). Extra points to Strength, Agility, Stamina and Spirit.
Blood
Elf (Horde): Start in Sunstrider Isle. Extra points to Agility and
Intellect.
Goblin (Horde):
Start in Kezan. Extra points to Agility and Intellect.
Due
to his disposition to fight over a short distance, Dragonknight is perfect as a tank in the Elder Scrolls Online, i.e. the one that gets
the whipping for the entire party. What is especially useful, in this case, are
the abilities from the Dragonic Power and Earthen Heart trees - Ardent Flame is
centered, rather, around a solo play, if you want to deal as high damage as
possible.
As
a tank, your main task is to drag
the attention, of the enemies, away from the rest of the party and, to do that,
you need to have as large a pool of health as possible and average amounts of
stamina, and magicka. Also, you should have the highest possible value of your
armor and resistance to magic, thanks to which you will bring damage to a
minimum. Wear heavy armor only.
The
recommended race, for this task, is the Imperial, due to his race abilities,
which raise sword and shield wielding abilities, which increase maximum health
and stamina which, in turn, allows him to steal health by attacking. Of course,
the other races are just as fit or that, but this guide assumes that you are
playing as an Imperial - if you have
selected any other race, ignore Imperial's passive abilities, provided in this
section. Additionally, in both weapons slots, keep a sword and the shield -
yes, n both of them. This has been explained below. Active abilities - the first
weapons set
Active abilities - the second
weapons set
In
addition to the above sets of abilities you should invest into the following
passive abilities (from the One Hand and Shield, Imperial and Heavy Armor trees):
Good
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all nostalrius fans know that it is not easy to wait for something as exciting
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FIFA 17 Squad
Building Challenges (SBC) is a brand new feature in FUT17, and it provides new
opportunities for FIFA Ultimate Team players to get creative and earn fantastic
rewards!
FUT
17 SBC Dynamic scenarios and various challenges will be updated throughout the
season. Within this new game mode, there will be many dynamic scenarios for
players to complete, including Basic, Advanced and League Challenges. Players
can take part in Squad Building Challenges on console, PC or the FIFA 17
Companion App.
Players
are able to earn large rewards by completing Squad Building Challenges. Rewards
include packs, coins and unique items including special players that are only
obtained through these challenges! Not only Squad Building Challenges Rewards
are an excellent way to make FUT coins and special players, but also the
requirements are a great way to get rid of the untradeable items that you have
stored up in your FIFA 17 Ultimate Team club.
Among
the challenges, there is a 9 nation 7 league 93 chemistry team with the
reward of 50K packs seems impossible for some players, since you will have
to spend much FIFA Coins to buy the suitable players to build the squad, and
the spend would over the rewards. But we think it is not so hard to acquire 50K
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It
is difficult to master your Warrior
as you thought in World of Warcraft.
If you’ve come to the right place, Warriors are a very simple and complex
class, maybe the point is that we do not know how to use them correctly. It is
well known Warriors are best for their tanking abilities, but should not be
underestimated, for in a few powerful strikes they can destroy their enemies
easily when you know what you're doing especially in PvP.
Always
carry a Shield, and a 1h weapon. These can come in handy for hard-to-solo quests where you need to stay
alive longer than if you had 2 1-handed weapons or a 2-handed weapon
Choose
a race. Honestly it doesn't matter much in the long run unless you are
very serious about PvP/PvE, but there are some few abilities that aid warriors.
In
PvP Humans are excellent. Not only they can get a 10% to reputation gain but
also they have a 3+ Expertise Rating for Swords and Maces, which helps you keep
ahead of the gang, they have a passive ability called Perception that you will
be given a better chance of seeing hidden targets. Before they attack you
it allows you to see the pesky rogues and druids. Also they have one of the best
racial abilities for PvP, every man for Himself. This move is identical to end
game trinkets people use to get out of every crowd control move in the game.
Talents:
Avatar
for much higher single target damage and AOE burst.
Bounding
stride for more mobility, and with the changes to enrage only increasing damage
taken by 20%, it’s no longer necessary to take war paint.
Double
time for more mobility in fights and also rage generation if needed.
Inner
Rage is very important as Raging Blow will be the biggest part of our rotation
before execute phase.
Endless
Rage for more rage generation.
Dragon
Roar to make your Battle Cries even more powerful and the cool downs line up
perfectly, with Dragon Roar being on a 25 second cool down and Battle Cry being
on a 50 second cool down.
Massacre
so you are actually able to press execute. Because without this talent, you do
not have the rage to use both execute and rampage.
Housing is an often-requested feature in
just about every MMORPG that launces
without it. The Elder Scrolls Online is no different. Since
the game launched, housing has been one of Zenimax’s
most-requested additions. Here comes the good news! In early 2017, Homestead
will be the free Update that brings it to all Tamriel’s citizens.
There's
no place like home after a long day of adventuring. Homestead, The Elder Scrolls Online's player housing system, is coming in February
2017. Learn what you can expect at launch, including how many homes there
will be, how you get them, and details about home decorating and furniture crafting!
Homestead,
included free with ESO's next major game update, introduces the
long-anticipated player housing system. It also includes furniture crafting and
robust home decoration options. With nearly 40 unique homes to choose from and
over 2,000 individual decorative and furniture options to make each home truly
unique, Homestead will allow you to make Tamriel your own like never before.
You
can begin your journey as a proud Tamriel homeowner
when Homestead launches on PC/Mac, Xbox One, and PlayStation 4 in February,
2017. If you play ESO on PC/Mac and would like to help us test Homestead,
you'll get your chance to join us on the ESO PTS (Public Test Server) in
January.
Watch
ESO’s Homestead first look trailer for a glimpse at some of the homes you'll be
able to own, and what you can do with them. (All the homes you see in this
video were decorated entirely with the Housing Editor tools that you will have
access to.)
As
FIFA fans know, it is not easy to play game and win the matches. If you’re
finding it hard to win the ball back and frustrating that you are lost, there’s
a high probability that you’ve not realized you can shield the ball. The
physical nature of FIFA17 means that
you will need to keep the ball away from danger, so holding the left trigger
means you can shield it from your opponent, and also give you a bit more time
to pick out that killer pass.
The FIFA 17 Physical Play Overhaul is the
first thing you’re going to want to grip with when you fire up the game. Possession
is key in FIFA 17, so losing the ball can cost you dearly. There’s a sure-fire
way of making it as difficult as possible for your foe to snatch it off you. Here
are some important tips provided by mmogah (a
professional fifa coins website).