Until now, ten million players have taken part in the game - Overwatch, it is quickly becoming one of the most popular games. Easy to pick up, hard to put down; simple to learn, much harder to master, which is the real reason that most players thirst for the game.
are four main game modes can play your role, including: Assault, Escort,
Control and a hybrid of Assault/Escort. All game modes require different
strategies or skills. Today Mmogah
as a professional
Overwatch boost site will share some tips with you: How to win in Assault game mode and maps.
is a game mode in Overwatch, which the Attacking and Defending teams must
attempt to take or defend capture points across the maps.
Both team battle over the maps, one team on offense, the other on defense. The
attackers' goal is to capture critical objectives, while the defenders must
maintain control over them until time runs out.
1. General tips
Fight on the points.
Don’t go with solo, push as a team.
Synchronize your units for maximum impact to capture the points.
Symmetra is a huge asset for defenders to hold on to the first capture point.
2. The Assault
maps are Hanamura, Temple of Anubis, and Volskaya Industries. Let’s
dig in strategies for each maps.
Village" located in Japan, who is the home city of Hanzo and Genji.
is a beautiful suburb with temple grounds that is overshadowed by a giant
castle. Attackers start off inside an arcade and have to work their way through
a cherry blossom ladened battlefield as they attempt to infiltrate the castle.
Offense: It is hard to breach the first chokepoint, because it’s easily defended
with one entry point. Just try to cross over the walls.
Getting from the defenders’ spawn area to the first capture point can take a
long time. If Symmetra around here, who can help to speed up, though you want
to switch out from her, even if the attackers manage to capture her.
A strong Widowmaker on defense can make it incredibly difficult for attackers
to breach the area.
Mei’s Ice Wall can completely seal off the archway and temporarily stall the
Many defenses would like to stay close to the final capture point when it is
active. A keen defender can sneak outside and harass unsuspecting attackers.
Controlling the high ground is one of the key points for attackers. Without that,
the defense can only concentrate on the main entrance and the balcony side.
Especially some heroes like Genji, D.Va, and Pharah can get onto the balcony
attached to the second and final capture point. Just try to push, and they can
enter the balcony side and through the front entrance.
is a Russian company that primarily produces giant robotics - Svyatogor, you
can see them stomp around the map.
Attackers are attempting to capture a point that’s out in the open with minimal
cover for defenders, except for a shed next to it that contains the valuable
Defenders have a clear line of sight to anyone who’s in the process of
capturing it. Set up a Widowmaker or a turret in one of the buildings nearby
with an easy vantage point to the capture area.
The second point is a nightmare for attackers to try to capture.
For attackers, if you happen to run into turrets, make them move by lobbing
grenades or rockets in their general direction.
If your attack is right, the offensive team can sneak in through these floating
platforms that can ferry you in through a side entrance.
There are a variety of places to hide and corners to use. The corridor length is
a challenge for attackers to sneak in or get up close to try to dislodge
Temple of Anubis
is located in Egypt and situated at the base of a technological pyramid at
which AI experiments are being conducted. It holds a secret vital to the
security of the region, and it is protected by Helix Security systems.
Like Hanamura, there’s only one major way into the capture point. Lucio with
his speed aura allows attackers to quickly slip into side alleys or buildings.
Defenders would like to employ Symmetra’s teleport, since the distance from the
defender spawn to the first capture point.
Expect quite a bit of close quarters works here as the first capture point is
surrounded by dwellings that players can hide inside.
Attackers can coordinate their movement, so they can sneak up through the side
tunnels while another group of players mount a frontal attack.
Junkrat or Zarya can launch grenades towards the capture point here and
might be able to damage anyone standing near it.
A Widowmaker or Hanzo can be beneficial due to their Infra-Sight and Sonic
Arrow keeping tabs on where attackers are from.
well-timed Deadeye can neutralize a chunk of defenders off the point. In most
games, the defenders generally stay on top of the point or near it, so all
McCree get into a clear line of sight and let them ultimate rip.
French assassin is perfect for relaying movement information for either side.
Activating Infra-Sight can give attackers the jump when making a move in
assaulting and controlling a point.
first capture point is far from the spawn point. Turrets can be deployed in
certain and act as early alarms in case an attacker tries to sneak in through a
staple for most defensive teams. Bastion can act as a deterrent or singlehandedly
punish anyone that tries to attack a point from a certain direction.
has annoying habit of getting in close and harassing player. Pulse
Bomb can knock out and eliminate players defending the capture point.
is not a simple game, and it takes much time and energy, maybe you will quickly
become overwhelmed, at this time, you can buy overwatch boosting to
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