Guide of Races in Elder Scrolls Online

In the Elder Scrolls Online, there are 10 total playable races. Note that the Imperial race is only available as a special bonus for those who pre-order the Imperial version of the game. The Imperial race can choose any of the three existing allegiances and will start in the same starting areas as other players of those factions.
Races are generally bound to their respective faction. However, those who pre-ordered the digital edition or the digital imperial edition of the game are able to choose any faction with any race that they prefer. Those picking up the game through other sources do not get to pick their faction and instead must stick to the default allegiance for their race.                     


The races belonging to each of the game’s three alliances are:
Aldmeri Dominion: Altmer, Bosmer and Khajiit.
Daggerfall Covenant: Breton, Orsimer and Redguard.
Ebonheart Pact: Argonian, Dunmer and Nord.
Every race has 4 passive abilities which give them unique flavor and abilities. Some of these passives are shared between races. The first passive bonus for each race is automatically available at level one without requiring a skill point to be spent. It grants a 15% experience bonus when training a specific weapon or armor skill line. The specific skill line each race earns a bonus towards is in-line with the lore, background, and cultural preferences of each race. The subsequent three passives in each racial tree each have three ranks, which increase in power as you invest additional skill points into them. Not all racial passives can be unlocked right away.
Altmer (High Elf)
Altmer are a race of High Elves. They look similar to humans but with slightly Elven features. Their abilities focus on magicka and bonuses related to the Destruction staff, making them natural caste.
Destruction Talent-Increases experience gain with the Destruction Staff Skill Line by 15%.
Spellcharge-Increases Magicka Recovery while in combat by 3/6/9%.
Gift of Magnus-Increases Maximum Magicka by 4/7/10%.
Elemental Talent-Increases damage with Cold, Fire or Shock effects by 2/3/4%.

Whole information about this article please check: https://www.mmogah.com/news/title/how-to-choose-a-race-in-the-elder-scrolls-online

FUT Team of the Year (TOTY) IS Coming on January 9th, 2017

FUT Team of the Year (TOTY) is released once per year since FUT 12. In FUT 17, the TOTY will be released on January 9th, 2017.

Every spring, EA Sports build a team of players based on their real performance on the previous year. The players of this TOTY are selected from the voting of FIFPro and the world wide professional footballers association. They are supposed to be the best players in the world.

EA Sports will create the blue FUT 17 TOTY cards for the FIFA World 11 players announced for the best FIFA football awards. TOTY player cards are the IF cards with greatest boost in stats, almost everyone want to be nominated for TOTY player. The blue TOTY cards have been the first major inform cards, which is one of the most important event in FIFA 17, all fifa fans expect new lightning rounds and happy hours throughout the TOTY release!

Here, mmogah.com as a fifa coins pc website would like to share this important event with FIFA fans.

More details you can click: https://www.mmogah.com/news/title/fut-team-of-the-year-toty-is-coming-on-january-9th-2017.



Final Fantasy XIV Stormblood Will Be Released on June 20, 2017

At FFXIV Fan Festival in Tokyo, SE announced that Final Fantasy XIV’s Stormblood expansion will lauch on June 20, 2017. The release date was confirmed on ffxiv’s official Twitter account. Pre-orders will start on January 24th. It was mentioned that the release date is “tentative,” but Matsuda-san mentioned that there shouldn’t be any delays, as development is progressing smoothly. Mmogah here will show you the new contents.

SE also revealed the new Red Mage job class, and it will be a hybrid melee and ranged magic DPS, and will use a rapier as a primary weapon, and a magicked crystal medium. The job uses both White and Black magic, flitting about the battlefield and racking up Chainspells to deal heavy damage. Red Mage starts at level 50, with no associated class.  

The new high-end raid will be “The Bend of Time – Omega,” which will bring Omega Weapon to Final Fantasy XIV. The story leading up to the raid will begin in update 3.5 next month. The raid won’t be a requirement to complete or enjoy the storyline.


Guest developers will be brought to work on new alliance raids. The first one will be created and written by Final Fantasy Tactics, Final Fantasy XII and Vagrant Story director Yasumi Matsuno, while Garo Director and Shin Megami Tensei IV Creature Designer Keita Amemiya will design the bosses. It will be titled “Return to Ivalice.”

While the previous expansion Heavensward introduced flying mounts, Stormblood will bring the implementation of swimming and diving. Not all bodies of water will be swimming-enabled, For instance shallow rivers won’t be.

When your characters enter an eligible body of water, they will start swimming automatically. When you walk you’ll use breaststroke, when you sprint you’ll use crawl. Movement is slightly slower than on land, and only flying mount will be able to swim.

Your characters can swim in limited areas in the original A Realm Reborn regions, including Costa Del Sol, but there won’t be any combat in the water.

Your characters also can dive in select bodies of water, limited only to locations introduced with Stormblood. There will be no loading transition between land and water, and the passage between surface swimming and diving will also be seamless. No breathing limits or drowning risk, and you can stay underwater as much as we like. Flying mounts can also dive.

While there won’t be any battle content underwater, interaction with NPCs and gathering will be possible. Diving will be unlocked through a special quest located early in the storyline.

There will be a new underwater beast tribe, called Ananta, a female-only race, and live in the waters near Ala Mhigo, where they are oppressed by the Garlean Empire. They follow Lakshmi as their primal of choice, and they’re very skulled with magic and gemcraft.


**Relating News: **

Guide for PTR Elemental Shaman (7.1.5)

The Elemental Shaman in 7.1.5 is one which deals in extremes in World of Warcraft. That changes in patch 7.1.5, as the talent builds provide not only different strengths and weaknesses, they present very different play styles. Whereas in patch 7.1.0 the prevalent builds were fairly close, simply changing one talent to alter focus to either burst or sustain / multi-target power.

More than ever before, Elemental is a turn and burn class as opposed to relying on a Goldilocks situation of immense target count cleave sequestered to a compact area. As with patch 7.1.0, our AoE abilities really are tied to heavy RNG and due to talent restructuring Elemental has lost the reliable DPS increases of Lightning Rod with incidental cleave within a boss fight.


The Ice fury build, like Ascendance, does have its share of glaring problems; damage is spread over many medium to short cool down burst abilities, not allowing it to fully take advantage of situations such as a Gorefiend-esque burn phases. As well, mistakes in the rotation cascade into significant DPS losses very quickly. The ice fury build boasts a much more robust and fast paced rotation, requiring you to use 5-6 main rotational spells with a rigid priority system and differing cool down lengths. It also relies on DPS less hampered by movement and un-phased by target swaps.

The Ascendance build shows its strength in ST and focus target situations, allowing you to brutally punish a single target with Lava Bursts and Earth Shocks. In addition, Ascendance provides a staggering level of burst. Elemental Fusion brings the focus target situations a step above, providing near constant Lava Surges. It has its downfalls; if you have an unlucky period of no procs and movement causes your DPS to suffer greatly.

Competing with a buffed Elemental fusion (now +10% increased chance of lava surge to process instead of +5%) and Primal Elementalist. Primal element list will probably continue to reign supreme, and Elemental Fusion will probably be the way to go for PVP LB spamming. Aftershock from 90 to 60, now competing with nerfed ancestral swiftness (now 6% haste instead of 10%) and elemental mastery. Will probably never be picked now, maybe in PVP. Elemental blast from 60 to 75 and damage buffed slightly.


Echo of elements from 60 to 90. Competing with Liquid magma totem and Storm Elemental. Will probably be the best single target damage talent in the tier. There is an issue with the datamine for Echo, but the only thing it changed for resto's echo was that it is tier 90 now. Liquid Magma totem from 100 to 90 and damage buffed slightly. Competing with Storm elemental and Echo of the elements.

Ice fury from 75 to 100, and initial nuke damage increased considerably, frost shock buff the same. Now competing with Ascendance and Lightning rod. Will probably only see use in pvp if it stays there.

For Ele PvP

Path of Flame (10% more Lava Burst Damage)
Gust of Wind (20 second CD, 5 nerf increase)
Earth grab/Lightning Surge (Earth grab is 8 seconds)
Aftershock (Buffed to 30%)
Elemental Fusion (Buffed to 10%)
Echo of the Elements
T100 ice fury (Initial damage increased by 400%)

Honor Talents
Fire and Ice
Earth fury

Lava Burst is receiving a 25% buff, expecting damage to be in the 175k+, giving yourself 3 charges through echo and increased reset from Elemental Fusion you will never not be able to cast Lava Burst, then you have Ice fury which received a massive damage buff for added burst and instant finisher potential.


What you lose compared to 7.1
The Totems, a small amount of passive regen, flame shock damage, haste, and increased lightning mastery process, overall not a huge loss.

Gust of wind has a longer CD.
Ancestral swiftness 10% haste, this one hurts, you can still choose it over Aftershock, but I think the more earth shock stuns and frost shocks from Ice fury is stronger than the nerfed 6% haste. Lightning Rod, I would still choose this for BGs as 40% chain lightning damage is still quite a lot, but I feel in arena due to the random process chance and the nerfed Stormkeeper damage this talent is not as good.

What you gain compared to 7.1
Just for starters you are looking at 37.5% more Lava Burst damage. 100% more Lava Surge process. 3 Charges of Lava Burst, basically never cast Lightning Bolt again. 400% more ice fury damage on cast, Frost Shocks will remain the same. Looking at ~250k damage, ~470k crit, which can mastery process, pretty good.

Better Sky fury Synergy, the gimmick of Counterstrike is dying quickly as players get used to it and more people are using Sky fury to increase their burst potential. This build focuses on Lava Burst which always crits whereas Lightning Bolt doesn't meaning you will always see the increase from Sky fury.


LB damage is nice, I don’t know if the ES and FS damage bonus are additional to the 15% hotfix, or if the tooltips are just being fixed, probably the latter. Elemental blast, storm elemental, and liquid magma totem are still very weak talents, if liquid magma and storm elemental are indeed stuck in a tier with Echo, we'll never see them again.

Above is the guide for PTR Elemental Shaman, and just for your reference. For more information of World and Warcraft, welcome you to visit Mmogah.com. Also if you have requirement in power leveling and buying wow gold, Mmogah will be your best choice, as they have more than 10 years gaming industry experience and professional customer service staffs, you don’t worry about cheating after making orders.


Elder Scrolls Online: Guide of Skill Points

In Elder Scrolls Online, gaining skill points is one of the primary ways for making your character stronger. Skill points are a limited resource in Elder Scrolls Online. You’ll naturally cumulate skill points as you advance in game, but you can also go out of your way to specifically hunt for skill points. Each active ability requires 2 skill points to fully unlock (one skill point to unlock and one to morph), while passive skills may require anywhere from 1-3 skill points to fully unlock. Given that players can access abilities from three skill trees for their class, six skill trees for weapons, and many other extraneous skill trees for abilities and passives, players can easily go through a hundred skill points and still want more. Skill points are needed for just about everything in ESO. You use skill points to unlock passive crafting skills, passive and active combat skills and their morphs. That’s why grabbing all the skill points you can possibly get will be very important for character progression.             


How many skill points in ESO?
There are 366 skill points to be acquired to date. The most obvious of course, Skyshards and the main storyline. Something that many of us forget are the subtle ways to gain skill points, such as the faction storyline quests. There are 3 skill points to be gained in each zone from these quests, and they are not to be forgotten while advancing your character.
The number of skill points is only going to get bigger and bigger in ESO with new content updates and zones. At the same time you’ll gain access to a greater variety of skills, so it all balances out in the end.

Whole information about this article please check: https://www.mmogah.com/news/title/skill-points-guide-of-the-elder-scrolls-online

How to Grow Up XP and FCC Fast in FIFA 17

FIFA 17 XP are Experience Points that a player earns through performing various activities. These XP are crucial to earn, and once you have accumulated a certain number of XP, you will level up. Leveling up is an extremely important factor in this process. It is the key that opens the door for Football Club Credits (FCC) to be effective. FCC are virtual currency redeemable in the EA Sports Football Club Catalogue (EASFC Catalogue), and most of these Catalogue Items are very useful in FUT. As you level up and continuously perform normal FIFA 17 tasks, you’ll see your stockpile of FCC grow quickly. But to redeem the Catalogue items, your FIFA 17 account needs to reach the required level.

There are many ways to gain XP and FFC, mmogah will list the most effective ways to quickly grow your XP and FCC fast.


1. Play Career Mode or the Journey
A. Start a new career mode and put everyone up for transferring, and whenever you get a counter offer for the same price or more, it will give you some XP and FIFA coins;
B. Playing through the brand-new “The Journey” will also provide you with substantial amounts of FIFA 17 XP.
C. Just go as a big team, skip to a cup end of the season, and play the last several games, if you win the league you will get XP.

If you want to learn more tips, please click this link: https://www.mmogah.com/news/title/how-to-grow-up-xp-and-fcc-fast-in-fifa-17.


SWTOR: A Great Single Player MMORPG

Compared with other famous MMORPGs, SWTOR puts its emphasis on single gameplay rather than group contents. However, most players like playing mmo with groups, so they feel disappointed and lose interest to play swtor, but there are still a large number of gamers who love the single gameplay, and swtor is one of the best choice for them without costing too much swtor gold. Let’s see what they feel about swtor in the following parts

“I completely agree, and want to add that solo doesn't have to be the end of it. This is a fantastic co-op story. Different classes RPing other 'campaigns' is what I loved most when I first started launch day. Wish I could convince people to replay with me. However, you know the game has a bad reputation when I can't get my go-to co-op guys to even TRY a FREE game. Damn shame. I don't care though, because I love the stories over and over.” Shared by Obi-Stachekenobi

“The only reason I'm playing right now is because I can play alone. I don't have friends who play the game, and I have a very small time window each day to play when my kids are asleep. And even then I can't really do group content because I have to be ready to leave at any moment if they wake up. The single player MMO suits me perfectly!” Shared by vegost


“I beleive that when people say that SWTOR is a single player MMO as a bad thing are mainly referring to the fact that the last two expansions and mainly KotFE offered little to none group content and instead Bioware chose to focus mainly on single player stuff in a game that has online for a reason, to allow you to play with other people.
Single player content is good, most if not all MMOs have a main story that can be done on your own, it shouldn't be completely taken away specially from a game so story focused lke this, but it should not be the only thing they do.
The chapters right now, regardless of if the story is good or not, don't have the replay capacity to keep people playing until the next expansion.
Think of this, uprisings is the only new group content added to the game since 3.0 aside from one WZ match that most people don't even like.” Shared by N7busta

“I just started playing SWTOR two months ago because I found out it was f2p (did sub for 1 month though) and I find the solo player RPG aspect one of my favourite qualities. I generally don't like MMOs, quit them when I was 16. But I'm okay with SWTOR since 90% of the time I'm alone and don't have to interact with people. Being able to occasionally group up for a flash point is nice though.” Shared by z-level-wraith

“If swtor the old republic was a standard mmo i quite simply wouldn't be playing it. All the grinding, relying on other people, clans etc i cannot stand.
Having other people around while i play my own game feels like i'm in a living world but without the bullshit of having to interact with people, i get to imagine everyone elses character has their own individual story they're embarking while playing my own characters story like a single player game.
Swtor feels so unique compared to every other mmo to me, it's actually an incredibly enjoyable single player experience and that's what i want from a game. I don't have the time or the patience to spend my life grinding for anything it just doesn't appeal to me, and i certainly wouldn't have spent any money on it.
The more story based content the better for me.” Shared by Who_ordered_sausage

“Having completed my Jedi Knight story so long ago, actually deleting that character and using a straight to 60 boost so I could try KOTFE. I decided to watch all the cutscenes of the Jedi Knight story to recap, I couldn't remember anything and I only got a bit through the Tython cutscenes before turning the video off, launching SWTOR on my PC and creating a brand new Jedi Knight to play through the story again and then i'll carry on through to KOTFE and KOTET.
Never did RotC or SoR and was planning on doing the stories of the Agent, Inquisitor and Smuggler and choosing to do that DLC with one of those but as Jedi Knight is my favourite class I will now do them expansions with that toon. Going to take a lot of my gaming time for the next few months.
Had a blast playing it as a solo RPG for a good few hours today!” Shared by monkeysaintfun

Relating News:


Guide for Fury Warrior DPS

Currently in Legion of World of Warcraft, your goal is to get enraged as a fury warrior and then hit the enemy with your hardest hitting abilities while enraged. From this guide you can learn the basic of a fury warrior in a raid setting (mostly focused on single target), and ignores changes to the rotation based on legendaries.

Endless Rage for more rage generation.
Double time for more mobility in fights and also rage generation if needed.
Avatar for much higher single target damage and AOE burst.
Bounding stride for more mobility, and with the changes to enrage only increasing damage taken by 20%, it’s no longer necessary to take warpaint.
Massacre so you are actually able to press execute. Because without this talent, you do not have the rage to use both execute and rampage.
Inner Rage is very important as Raging Blow will be the biggest part of our rotation before execute phase.
Dragon Roar to make your Battle Cries even more powerful and the cooldowns line up perfectly, with Dragon Roar being on a 25 second cooldown and Battle Cry being on a 50 second cooldown.


Your goal here is to get enraged and use your hardest hitting ability which would be Raging Blow above 20% and Execute sub 20%. Basic Rotation/Priority without cooldowns:
Enraged Raging Blow
Non-Enraged Raging Blow
Furious Slash

Opener and cooldowns:
Charge plus Dragon Roar
Wait for GCD
Pop DPS macro (should have Avatar, Battle Cry, Racial DPS ability, active trinkets) and Bloodthirst
Raging Blow
Odyn's Fury
Raging Blow

Execute phase (sub 20%hp):
Enraged Execute
Massacre proceed Rampage (you only use Rampage if it's free from Massacre during execute phase)
Enraged Raging Blow (no rage for Execute)
Non-enraged Execute
Bloodthirst Also, during Execute phase, pop your cooldowns whenever they’re up and follow the Execute priority, and place Odyn’s fury to be below Enraged Execute.


More information you can check:https://www.mmogah.com/news/title/guide-for-fury-warrior-dps-of-legion-7-1-from-a-senior

SWTOR’s 5th Anniversary and Future Plans

SWTOR’s 5th Anniversary is coming soon, Mmogah knows that all of you want to master the detailed information. Here is a latest interview:


MMORPG: This week marks SWTOR’s fifth anniversary. What are some of the big takeaways for you on building out and running not just an MMO, but a Star Wars MMO, for as long as you guys have?

Ben Irving: I think a lot of us have had different journeys on it. I know, for me, I kind of, six years ago, I was living in Australia and had the dream of moving to Austin, Texas to work on Star Wars: The Old Republic. My journey there is kind of a whole different story that, to talk about what I’ve learned or what I think about it, I just reflect back on that, I will say, naïve man, at the time.  To be here, to be able to represent the game five years on is very much an honor.

We really have learned so much, through the game’s inception, through the past five years, the way the landscape’s changed, the way the industry’s changed, the way people play games, the amount of entertainment out there, the options you have, has changed so much, so to kind of witness, or be part of, or run, the evolution of SWTOR, that time has certainly been a fascinating thing. We learned a throughout the years, it’s almost like where to begin on what we’ve learned? It’s just a really exciting time to have just shipped an expansion, just come up on our fifth anniversary, to still be relevant, and to still have so many passionate fans who love playing the game, is a great thing we’re so very proud of.

MMORPG: How are you celebrating the game’s five year anniversary this week? What do you have planned for players?

Ben Irving: I joke sometimes that when it’s my birthday, I have one day that’s my birthday. When it’s my wife’s birthday, she has like seven days that are her birthday. I feel like we’re basically doing my wife’s version of her birthday for our fifth anniversary, so we really started celebrating it back in June, when Star Wars Celebration came around, and we had a tribute video for five years of Star Wars: The Old Republic, and kind of since then we’ve been doing heaps of stuff. Every giveaway we’re doing is five of X for our fifth anniversary, or the fifth of every month we do Cartel Market sales, so there’s been a lot of that going on.

Just last week, a bunch of our five year anniversary rewards went live, so people in-game can get a whole bunch of stuff. It’s really cool. We gave away a special stronghold statue that’s really awesome to players who have been with us for that whole five years, who have remained subscribed that whole period, which is really great. And then of course, we’ve got Life Day going on at the same time to kind of celebrate that, plus just the whole expansion launched hype, so I think a lot of stuff happening in-game.

MMORPG: Shifting focus a bit to the latest expansion, what’s the reception been like for Knights of the Eternal Throne?

Ben Irving: I think it’s worth segmenting out to different parts of the expansion. The nine chapter story has been received universally positive across the board, I think. We’re hearing lots of great stuff, one of your quotes, I’ve been using quite a lot, which is, “Star Wars: The Old Republic got me to feel again.” Which is something that’s quite rare in a game these days. The story has been praised, both the story telling, the kind of closure you get at the end of the story, being able to rule the galaxy, choosing to rule it in a light or dark side manner. That’s been received really well.

All the combat and gameplay changes were received really well. People felt like the gameplay was more fun, the boss mechanics were more interesting in the chapters, the walker and the mouse droid were unique gameplay things that were added.

I think if you move beyond the story, to things like Uprisings, we’ve got a really positive reaction. People feel like they enjoy the fast paced, action oriented nature of them. They’re something they can get in and do quickly with friends or with a few randoms.

Galactic Command has been the most controversial, I suppose. We really wanted to do something different with endgame progression and change how parts of the game were played. I think in many ways we did that, but we missed the mark for some of our core players. Things like, “Hey. I’m in an eight person Operation guild. It kind of sucks not having a specific goal where I can work towards the head piece or the belt or the braces or whatever.” I think’s probably been our biggest challenge, our biggest piece of feedback. Last week we went out there on our live stream with a whole bunch of changes that are all based on player feedback. We’ve said the whole time, “Hey look, we know, we see you guys have some concerns about the system, our goal is to be flexible. If we put it out there and things don’t pan out the way we think, and we need to make changes, we’ll do so.” And that’s kind of what happened.

We put it out there and we agreed to make some changes, so we’re making it a lot easier, or having different paths to gain gear for Operations players and PvP players. I think the core system of Galactic Command works great for the more casual player. The guy who comes in and says, “I just want to play the game and have fun.” You do that, you earn gear, you gain more power, and it’s much easier than it was before, and we hope that means people will stick around longer, and transition to more of the hardcore stuff. If you’re a hardcore guy, you now have your alternate way to gear, so all the crates you get in in Galactic Command will be worthwhile, but you have a way to chase this specific item. So far, the player feedback from that idea has been really positive. The gear change goes live in the next few weeks, on January 24, and we’ll continue to monitor that.  I’m sure we’ll make tweaks and changes to that for a long time to come, because it’s a very important system.  I think overall we’ve got a really great response to the expansion, and that once we make those tweaks to Galactic Command, we’ll resolve some of those things we didn’t get right the first time.

MMORPG.com: Do you have any plans to work in a catch up mechanic for Galactic Command?

Ben Irving: I think we’ll definitely do that.  I don’t know exactly what way we’ll do it. I think the changes we announced last week, there’s a portion of that, the new tokens you get from crates that will facilitate that. Crafting facilitates that. If you earn a lot of materials on your main character, you could get a cool crafting set for an alt, and kind of catch them up right away.  But we’re talking about other things, and this is just ideas, but things like some Legacy perks, if on one character you’re command rank 200, you can get X percentage boost to any of your characters. You’d still have to go through all the command ranks, but it would just take less time. Things like that we’ve been talking about.

We really wanted to monitor it a bit more and understand if players are solving it with crafting, then maybe we don’t need to do this, then crafting becomes more relevant, which is I think an important thing, a thing that’s been underutilized for a few years. If the new tokens we’re adding in January help at all, then maybe we don’t need to do the Legacy things, or maybe we should do them, but the percentages can be higher or lower depending on what pans out. We’re certainly hearing that feedback, but we felt it more important for us to deal with the gear concerns first. Once we’re back in the first week of January, we’ll look into that Legacy stuff, and probably the most simplest answer is that the designers have a bunch of ideas, we just need to see, when we collect more telemetry, to see which one makes the most amount of sense to address the problem.

MMORPG.com: With the release of Knights of the Eternal Throne, you guys have signaled a renewed focus on multiplayer content. I understand you probably can’t get into specifics, but can you talk about the scope of new content players can expect over the next year? More Uprisings? Operations? Warzones? Flashpoints? Also, have you settled on a cadence for these content updates? Can players look forward to something new every month? Every three months?

Ben Irving: I can answer part of that.  We’ve got five new Uprisings coming in January, so that will be out on January 24th. We’ll have five brand new Uprisings and then we’ll have the Master mode chapters coming out. The Master mode chapters are more geared towards solo players, but this would be like the hardest challenge, you really need some of the best gear in the game, and high influence level companions. All 25 chapters will come in Master mode in January. But the five new Uprisings is the start of group content. From there, we do have plans, we have a bunch of things in the works, but we just again want to see, which is being received well. Are Uprisings working out like we thought? Do people like Flashpoints more? Do people like Operations more? What are people actually playing in game? Then we’ll work out all of our plans for beyond January.

We’ve talked pretty openly on streams, that by the end of January, we want to do a stream and say, “Hey guys. This is kind of what we’re thinking for February and March.” And give more information on what that group content is. But I think it could be some part of any of those things you mentioned. I think we just gotta really understand what people are doing. Sometimes there’s difference between what people say they want and what they actually do in game and I think that’s the tricky part for us. We’re listening to our players giving us feedback, but also correlating it to the data of what people are actually doing in the game, to make sure we’re building the right type of things.

We’ve discussed that four player content is pretty good, but there are a whole lot of people asking for eight player content, so what form should that content take? I don’t have the answer for you today, but we plan to have the answer by the end of January.

MMORPG.com: Is Walker PvP a possibility?

Ben Irving: That technology that we’ve added and once we feel confident in doing it just beyond the story environment, certainly our goal is to use that in more content types than we currently do. I don’t know the timing of that or whatever yet, but that’s a conversation that we’ve had here. I think it would be interesting to see if we could have it work and the performance and all that kind of stuff. But we definitely want to use that kind of technology more, the idea that you can transform into something different, and having that change gameplay experiences both in PvE or PvP. There’s a lot of cool stuff to explore there.

I think if we did stuff, we’d probably start with like maybe it’s a power up in a warzone, and then one person can become a whatever, more so than you’d do eight on eight, but I think all those things are on the table, we just need to work out what makes sense, and what’s going to work properly.

MMORPG.com: That’s all I had. Was there anything you’d like to add?

Ben Irving: I’ve been doing a couple of interviews and the thing to me that I think is worth mentioning is that we have the five year anniversary and I think a lot of us here have spent a huge part of our lives working on this game, but then all the players who’ve played the game, have dedicated so much of their time and their lives, as well.

So, to me, the thing I’d want to add is just a thank you, to anyone who’s played the game over the last five years, especially those who are playing the game right now. I mean, it’s because of all of our players that we get to come to work every day and build cool Star Wars stories and Star Wars adventures, and without those players we wouldn’t be able to do anything, and it’d all be for nothing. I think from all of us here in Austin, just a heartfelt thank you to all of our fans who continue to support the game.

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What Is the Best Way to Earn FIFA 17 Coins

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Now, FIFA 17 (an association football video game) is popular all over the world. A large number of players had taken part in this game, and the most attractive subject is how to earn fifa coins as fast as possible. With sufficient fifa coins, you can buy valuable players, and save much time in pleasure. Well, to have a good way to earn coins is a significant goal for many players. Unlike previous versions of FIFA where making money was easy, this year things are a bit more difficult. However, it’s still possible to make a fortune, here Mmogah as a professional fifa coins xbox one site shares some ways with you.


Play the Transfer Market
Probably this is the easiest method, if you have time to spend on bidding, buying and selling players.
If you want to learn more useful tips, you can click this link: https://www.mmogah.com/news/title/what-is-the-best-way-to-earn-fifa-17-coins.


ESO: Guide of Woodworking

Woodworking is one of the three professions in the Elder Scrolls Online which create equipped items. Woodworking lets you craft the various wooden weapons and shields in ESO. You can turn wood you collect in the world into fine pieces with various stats and styles as well. Some of the best wooden weapons and shields in the game can be crafted by Woodworking and they have the ability to fine tune their pieces. Wooden weapons and shields types can be used in many build types including non-caster/tank builds.
Woodworking can also improve on crafted or already existing gear you’ve found in the world. Using improvement materials found by refining wood, deconstructing armor, and given to you by hirelings, Woodworkers can improve wooden weapons and shields all the way to legendary.


Refinement is needed to turn wood into sanded wood, something you can craft with. Refinement has its own tab in the crafting window. Once you have 10 units of rough materials, you can refine them.
Whilst you don’t receive any woodworking inspiration points for refining materials, you do have a chance to gain Resins and Trait Materials every time you refine wood. Refining is a great way to receive Resins. They are rare items needed in order to improve crafted Woodworking items.
Woodworking is used to create staff weapons, shields and bows. Particularly useful for archers, ranged casters, healers and even tanks, woodworking can be beneficial at all stages of the game. Materials used are of course various types of wood, and to start your woodworking adventures you don’t need to invest any skill points. Crafting items past level 14 though will require you to start spending skill points in the passive skill line, which has further benefits as well.
Woodworkers can also add and research traits, and improve and deconstruct items. Various aspects of this profession are further explained below.

Whole information about this article please check: https://www.mmogah.com/news/title/woodworking-guide-of-the-elder-scrolls-online

Should We Play SWTOR?

“Is SWTOR worth playing?” This is the question that swtor beginners often ask before they start playing it. Therefore, Mmogah summarizes the newest opinions shared by some elite gamers on reddit, and hope to help you make the proper decisions.


“Seems like the 10th post in a week on the same topic but SWTOR is only worth playing if you want a single player RPG experience.
To keep things cheap I highly suggest you play for free and play some of the class storylines. Once you have polished one or two of the very cool stories off sub for one month to do the KoTFE and KoTET expansion storylines and you will have gotten an absolute ton of solid RPG content for very little cash.
If endgame, gear progression, pve raiding, pvp are your goals I do not think its worth the time or money investment.” Shared by maledict

“Yea, if you like star wars or like bioware type rpgs. Try it for a couple levels. If you like it, sub for 1 month and play a couple storylines. Its a great story and wonderful single player campaign for all the classes. Generally the ‘best’ storylines from most interesting to least: imperial agent > sith warrior > smuggler = bounty hunter = sith inquisitor > jedi knight > jedi consular = trooper. That list is kind of a ‘collective opinion’ if you will.
If you want a social mmo with lots of active group content, then I wouldn’t recommend it though. Its kinda like ESO in the sense that you do your own thing, but might come across other people out in the world every once in a while and cities are populated with other players. But most of the game is played by yourself with your companions.” Shared by ghettochipmunk

“SWTOR is worth playing. It has great story content and lots of interesting game play. For example good PvP, galactic star fighter (space pvp where you fly your ship around)
Contrary to nay-sayers there is lot of PvE content as well. Operations, flash points (mini operations with 4 people), uprisings (mini flash points usually < 10 min each)
There are two problems that cause lot of negativity: There has been no new ops for over two years, but BioWare has promised new group content soon. So we remain hopeful. Second is new RNG driven end game gearing they introduced in 5.0. That they are fixing somewhat in January.
All in all it is a great game. Sub for a month, try out and if you like continue your subscription. On EU The Red Eclipse server at least it is easy to get into operations and do PvE content.” Shared by albeva

“It’s basically a KotOR game with an added chat room and some group content. It’s definitely worth a play through, twice, maybe three times. The planet progression is too linear, though, for any long term replay value, and every subsequent playthrough makes you want to shoot yourself in the head for want of new planets to level on.
Fortunately, with queue anywhere flashpoints, you can focus on the story missions alone and forget about the standard save-my-cat missions that MMOs seem to enjoy plonking in our way. There’s a cash shop, but none of it is necessary to complete the game, unless you want to pay for individual aspects of the F2P/P2P hybrid model, like surname titles and costume slots. Subscribing gets you all the goodies, though, so the price tag is well worth it.
tl;dr I’d say yes, go ahead and play it. Join a guild, even, and make some friends. It’s a good game for what it is.” Shared by wiz3n

“From what I’ve read on the SWTOR sub it seems that even the fans of the game only recommend it as a single player game, they recommend to play through the multiple campaigns and that’s it, really.
For me, the story lines are lacklustre, compared to truly story driven single player RPGs. I'd take one playthrough of Mass Effect 2 over 20 playthroughs of SWTOR.
That being said, SWTOR was the first MMO that I played hard core PvE raiding. It was fun. So was Illum mass PvP, it was immense.
If you never played the game, there's quite a lot of content. There has not been many new raids introduced in the last couple of years, but there is still quite some content to play. One piece of advice, if you decide to go back, forget about f2p, it's stupidly limiting. It's probably worth subbing for a month and then decide whether you like it or not.” Shared by eclap78

“In my opinion which is shared by many SWTOR is best played for a single player RPG experience. If you just play the class storylines and then sub for 1 month to do KoTFE and KoTET you will get more than your moneys worth and some phenomenal storytelling.
If you are after organized MMORPG elements PvE and PvP you may be better off looking elsewhere.” Shared by maledict

Relating News: FFXIV, WoW, SWTOR, ESO and Gw2 Which Is Really Worth Paying Gold?


Why WOW Meet With Great Favor Abroad

Why World of Warcraft is so popular for more than 12 years and still feels classic? Why is it that so many MMO's challenge WoW, and then fall by the wayside? Is it players’ loyalty to Blizzard? Is it people just loving the world? Is it people just being attached to their characters? Or is it something else? I think it's because WoW does everything an MMO should. It's not amazing at any one thing, but it’s mediocre to good at everything.

World of Warcraft is a very impressive game. It is great fun to play, entertaining you and challenging you at the same time. It has strong characters and rich environments, with the game world of Azeroth existing as its own convincing, distinctive universe. It is visually appealing, with a charming, sublime look to it. There is a great deal to do and a lot of variety to the gameplay. It moves well and is always interesting.


"World of Warcraft" requires a paid subscription to play, meaning it's designed to keep you playing as long as possible. That may sound like a negative thing, but it's just honesty, and they do it very well. From the minute you start playing, the game constantly dangles a carrot on a stick in front of you. It could be a new ability, a powerful sword, or a cool mechanical chicken to ride on.

There is no right or wrong way to play "World of Warcraft." You can grind out quests for hours on end in search of new upgrades and gear, you can do player-versus-player content forever or you can just go fishing for a while. There are even special role-playing servers where players are expected to stay in character in the in-game chat. You could do that, if you're so inclined.

People are attracted to World of Warcraft because it allows them to play an assortment of different characters. It features great range and choice. You can be any kind of character and any gender that you want to be. The ability to play as either Alliance or Horde gives players the best of both worlds - you can be either a hero or a monster. The freedom you have in customising your character is pleasing, and makes it a more original and unique experience.


World of Warcraft offers different types of gameplay. You can play the main part of the game, and go on a journey through Azeroth, completing quests and testing your skills in combat. Alternatively you can take part in the player versus player content. This has become an essential part of the game since it was introduced. Indeed for some players it is now the highlight of the whole title. The battlegrounds are exciting and unpredictable, and feature superb multi-player action.
More information you can check:https://www.mmogah.com/news/title/why-wow-meet-with-great-favor-abroad


How to Avoid Getting Banned for Buying Nostalrius Gold

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After the 3 successful stability tests performed over the past few weeks, Nostalrius PvP & PvE is finally online. There are more than 10,000 players had taken part in the game. The fresh Elysium PvP realm is coming, it is time to get fully prepared and stock enough nostalrius gold.

As Nostalrius fans knew that many accounts got banned at the beginning of this year, since Game Master Team is very strict with management in nostalrius begins. Now nostalrius returns, GM team will be more strict with game management. So how to buy safe Nostalrius gold becomes players’ first concerns. It is generally known that buying gold from third parties has risks, so you should choose one site that is a veteran in the gaming market, which has rich experience, good reputation, and ability to solve the problem. If it is a new recruit in the gaming market, maybe it cannot keep your account secure, or you cannot receive the gold after you have paid.

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ESO:Meet This Year’s Officiate Nord Breda on January 4


We're wrapping up an exciting year in Tamriel by celebrating the New Life Festival of the ESO! This event is filled with quests that take you across different zones, and you have a chance to obtain fun and festive rewards. The New Life Festival had already kicked off last Thursday, December 15 at 10:00am EST.
This week, in a special edition of “Meet the Character", you'll learn more about Breda, the well-liked female Nord sawmill worker chosen to officiate this year's New Life Festival of the Elder Scrolls Online.

Whole information about this article please check: https://www.mmogah.com/news/title/eso-s-new-life-festival-meet-this-year-s-officiate-nord-breda


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How to Perform Bicycle Kick in FIFA 17

In FIFA, the bicycle kick name comes from the two legs that look as if pedaling a bicycle while performing it. A Bicycle Kick, also known as an Overhead Kick or Scissors Kick, is an athletic move in association football. A "bike" as it is commonly referred to or "scissors" can be pulled off from all types of angles and positions.

It is achieved by throwing the body backward up into the air, making a shearing movement with the lower limbs to get one leg in front of the other, in order to strike an airborne ball rearwards above head level, without resting on the ground. Making contact with the ball and landing on your side or back after thrusting your body's momentum upward. Its complexity, and uncommon performance in competitive football matches, makes it one of association football's most celebrated skills.  Here Mmogah as a fifa 17 coins pc seller tells you how to perform this important skill.

If you want to learn more tips, you can click this link: https://www.mmogah.com/news/title/how-to-perform-bicycle-kick-in-fifa-17.


What is Ninja Looter in World of Warcraft

In the World of Warcraft, AKA ninja looter, a loot ninja or simply ninja, is a player who takes loot to which he or she is not entitled. The term predates World of Warcraft and originated with the notion of looting as quickly as possible. The act is referred to as ninja looting or ninjaing. The common synonym for this behavior is greedy, though that term has ironically fairer play connotations specific to WoW.

Players group together within hopes to discover important items. These items typically drop from the ending boss. When these items drop from the boss, players roll dice to see who gets the item. Many times players do not have the time and/or patience to make multiple runs, though an instance for this item. To counter this problem, they simply steal the item in an event which is called Ninja Looting. Gold farmers also try to join instance groups in order to ninja/pirate loot items and sell them.


1. Form a group outside of your favorite World of Warcraft instance. If your character is level 60, look for groups interested in Blackrock Depths (BRD), Molten Core (MC), Scholomance (Scholo), or Zul'Gurub (ZG). These instances are great for Ninja Looting.

2. Once you have started a party or group for the instance, make the players feel comfortable with your character by throwing a joke or two. Get the group laughing.

3. Now that you've built a pact of trust, continue the instance without saying a word. When it comes time to roll on drop, make sure to Greed roll, because the risk of being spotted increases with a Need roll. So if you are thinking about "needing" on that Green item, DON'T.

4. Depending on the instance, you may encounter several Mini-Bosses. These bosses are not to be Ninja Looted because their drops are not worth getting blacklisted over. If you are thinking about Ninja Looting them, simply DON'T.


5. When it comes time for the instance boss, your group will form a huddle. In this huddle a guild will call out strategies and tactics for taking down the boss. These do not always work since WoW success is based on statistics and random occurrences.

6. As explained above, the strategy will probably not work, but you must adhere to it. Straying from the plan is a surefire way of getting yourself heat. This is not what a Ninja Looter wants.

7. Your group has worked hard, and they may be rejoicing. Do not give into the /dance commands or /trains. Make sure that you are focused on the corpse you just downed.

8. IMPORTANT: Spark controversy right before the Ninja Loot. This will serve as your distraction. Ninja Looters most often blame others for Need rolling on Materials right before they go in for the Ninja Loot.

9. THE NINJA LOOT: As the group begins to argue and/or discuss your claim, disband from your group, and hold shift as your right click on the downed boss's corpse. This will ensure that all contents of the corpse are delivered to you in one click. It is important to IMMEDIATELY use Hearthstone and log afterwards.


Groups - High level instances often require raid groups, which are normally formed through large World of Warcraft Guilds. Joining a popular guild is the best way to ensure a chance at one of these instances.

Need Rolls - Many Ninja Looters would not even consider themselves Ninja Looters. These players typically join instance groups and Need Roll on every item until they are removed from the group. These players know no bounds, but are typically not as looked down upon as Ninja Looters whom perform boss looting with tact. If you are going to Ninja Loot, do it right with rare dropping items.

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New Life Festival of Elder Scrolls Online is Coming

The ESO players are wrapping up an exciting year in Tamriel by celebrating the New Life Festival! This event is filled with quests that take you across different zones, and you have a chance to obtain fun and festive rewards.


The New Life Festival kicks off this Thursday, December 15 at 10:00am EST. Before you can partake in the festivities, you'll need to track down Breda outside Windhelm for your first quest simply titled “The New Life Festival." Once you complete her requests, you'll have the opportunity to complete up to nine different daily quests, each themed for Tamriel's different races and located in their respective zones. These include:
  •Castle Charm Challenge (Breton)
  •Fish Boon Feast (Argonian)
  •Lava Foot Stomp (Dunmer)
  •Mud Ball Merriment (Bosmer)
  •Signal Fire Sprint (Redguard)
  •Snow Bear Plunge (Nord)
  •Stonetooth Bash (Orc)
  •The Trial of Five-Clawed Guile (Khajiit)
  •War Orphan's Sojourn (Altmer)

Whole information about this article please check: https://www.mmogah.com/news/title/celebrate-the-new-life-festival-of-the-eso


What is the Best Class and Race

For all the character-creation decisions, your class choice has the greatest impact on the type of experience you have in World of Warcraft. There are eleven available classes in the game, but not all classes are available to every race. For your first character, you have ten class choices: Druid, Hunter, Mage, Monk, Paladin, Priest, Rogue, Shaman, Warrior, and Warlock.

Some races make you a better healer, some allow you to be better at PVE or PVP, and some allow you to do more DPS than others. So with all the variation, which races are the best in the game and why? That’s what we look at here as we count down the Best World of Warcraft Races.


Race Choosing
Consider how you would feel playing a certain race before choosing. Remember that you will spend months and maybe years watching your character from his or her back, so keep that in mind when picking a race. For example, you may find Gnomes' movements and voice a little annoying, undead characters' bones poking through their armor a little disturbing, or Orcs' roughness a little unpleasant. The possible races are:

Human (Alliance): Start in Northshire Valley. Extra points to Spirit.
Dwarf (Alliance): Start in Coldridge Valley. Extra points to Strength and Stamina.
Night Elf (Alliance): Start in Shadowglen. Extra points to Agility.
Gnome (Alliance): Start in Gnomeregan, the city of the Gnomes. (Originally started in Coldridge Valley with the Dwarves). Extra points to Agility, Intellect and Spirit.
Draenei (Alliance): Start in Ammen Vale. Extra points to Strength, Intellect and Spirit.
Worgen (Alliance): Start in Gilneas City. Extra points to Strength and Agility.
Pandaren (both): Start in Wandering Isle. Extra points to Stamina and Spirit.
Orc (Horde): Start in Valley of Trials. Extra points to Strength, Stamina and Spirit.
Undead (Horde): Start in Deathknell. Extra points to Stamina and Spirit.
Tauren (Horde): Start in Red Cloud Mesa. Extra points to Strength, Stamina and Spirit.
Troll (Horde): Start in Valley of Trials (except in Cataclysm, where they start in Echo Isles). Extra points to Strength, Agility, Stamina and Spirit.
Blood Elf (Horde): Start in Sunstrider Isle. Extra points to Agility and Intellect.
Goblin (Horde): Start in Kezan. Extra points to Agility and Intellect.


More information you can check:https://www.mmogah.com/news/title/what-is-the-best-class-and-race-in-world-of-warcraft


Dragonknight Tank Build of ESO

Due to his disposition to fight over a short distance, Dragonknight is perfect as a tank in the Elder Scrolls Online, i.e. the one that gets the whipping for the entire party. What is especially useful, in this case, are the abilities from the Dragonic Power and Earthen Heart trees - Ardent Flame is centered, rather, around a solo play, if you want to deal as high damage as possible.
As a tank, your main task is to drag the attention, of the enemies, away from the rest of the party and, to do that, you need to have as large a pool of health as possible and average amounts of stamina, and magicka. Also, you should have the highest possible value of your armor and resistance to magic, thanks to which you will bring damage to a minimum. Wear heavy armor only.
The recommended race, for this task, is the Imperial, due to his race abilities, which raise sword and shield wielding abilities, which increase maximum health and stamina which, in turn, allows him to steal health by attacking. Of course, the other races are just as fit or that, but this guide assumes that you are playing as an Imperial - if you have selected any other race, ignore Imperial's passive abilities, provided in this section. Additionally, in both weapons slots, keep a sword and the shield - yes, n both of them. This has been explained below.
Active abilities - the first weapons set


Active abilities - the second weapons set


In addition to the above sets of abilities you should invest into the following passive abilities (from the One Hand and Shield, Imperial and Heavy Armor trees):

Whole information about this article please check: https://www.mmogah.com/news/title/dragonknight-tank-build-of-the-elder-scrolls-online


The Relaunch of Nostalrius Begin Is Coming on December 17

Good news! Nostalrius PvP and PvE realms will rise to live again, and they will be released on 17th December. This is the golden occasion for Project staff to announce their plan for nostalrius realms, and potentially fulfil the dreams ofa millions of fans over the world.

As all nostalrius fans know that it is not easy to wait for something as exciting as the return of Nostalrius, so they will pay attention to the release date and transfer details. Here Mmogah as a professional nostalrius gold site shares this important information that comes from Elysium Project news.

Considering the security of your personal information and ease of access to perform the best transfer process, Elysium Staff will not be taking direct ownership of the existing Nostalrius database, but they are transferring your characters from Nostalrius to Elysium.

Why they do it this way?
Because they never have access to your Nostalrius accounts’ private info, and there is no chance of anyone else getting a hold of it either, which can keep your accounts secure.

If you want to leran more details, you can click this link: https://www.mmogah.com/news/title/the-relaunch-of-nostalrius-begin-is-coming-on-december-17.


How to Acquire the Best Squad Building Challenges Experience in FIFA17

FIFA 17 Squad Building Challenges (SBC) is a brand new feature in FUT17, and it provides new opportunities for FIFA Ultimate Team players to get creative and earn fantastic rewards!

FUT 17 SBC Dynamic scenarios and various challenges will be updated throughout the season. Within this new game mode, there will be many dynamic scenarios for players to complete, including Basic, Advanced and League Challenges. Players can take part in Squad Building Challenges on console, PC or the FIFA 17 Companion App.

Players are able to earn large rewards by completing Squad Building Challenges. Rewards include packs, coins and unique items including special players that are only obtained through these challenges! Not only Squad Building Challenges Rewards are an excellent way to make FUT coins and special players, but also the requirements are a great way to get rid of the untradeable items that you have stored up in your FIFA 17 Ultimate Team club.

Among the challenges, there is a 9 nation 7 league 93 chemistry team with the reward of 50K packs seems impossible for some players, since you will have to spend much FIFA Coins to buy the suitable players to build the squad, and the spend would over the rewards. But we think it is not so hard to acquire 50K packs. Here Mmogah as a trustworthy fifa coins xbox one website will share some experience with you.

More details pls click this link: https://www.mmogah.com/news/title/how-to-acquire-the-best-squad-building-challenges-experience-in-fifa17.


Warrior DPS in World of Warcraft

It is difficult to master your Warrior as you thought in World of Warcraft. If you’ve come to the right place, Warriors are a very simple and complex class, maybe the point is that we do not know how to use them correctly. It is well known Warriors are best for their tanking abilities, but should not be underestimated, for in a few powerful strikes they can destroy their enemies easily when you know what you're doing especially in PvP.

Always carry a Shield, and a 1h weapon. These can come in handy for hard-to-solo quests where you need to stay alive longer than if you had 2 1-handed weapons or a 2-handed weapon

Choose a race. Honestly it doesn't matter much in the long run unless you are very serious about PvP/PvE, but there are some few abilities that aid warriors.


In PvP Humans are excellent. Not only they can get a 10% to reputation gain but also they have a 3+ Expertise Rating for Swords and Maces, which helps you keep ahead of the gang, they have a passive ability called Perception that you will be given a better chance of seeing hidden targets. Before they attack you it allows you to see the pesky rogues and druids. Also they have one of the best racial abilities for PvP, every man for Himself. This move is identical to end game trinkets people use to get out of every crowd control move in the game.

Avatar for much higher single target damage and AOE burst.
Bounding stride for more mobility, and with the changes to enrage only increasing damage taken by 20%, it’s no longer necessary to take war paint.
Double time for more mobility in fights and also rage generation if needed.
Inner Rage is very important as Raging Blow will be the biggest part of our rotation before execute phase.
Endless Rage for more rage generation.
Dragon Roar to make your Battle Cries even more powerful and the cool downs line up perfectly, with Dragon Roar being on a 25 second cool down and Battle Cry being on a 50 second cool down.
Massacre so you are actually able to press execute. Because without this talent, you do not have the rage to use both execute and rampage.


More information you can check:https://www.mmogah.com/news/title/warrior-dps-in-world-of-warcraft


The Housing System of Elder Scrolls Online is Coming Soon

Housing is an often-requested feature in just about every MMORPG that launces without it. The Elder Scrolls Online is no different. Since the game launched, housing has been one of Zenimax’s most-requested additions. Here comes the good news! In early 2017, Homestead will be the free Update that brings it to all Tamriel’s citizens.


There's no place like home after a long day of adventuring. Homestead, The Elder Scrolls Online's player housing system, is coming in February 2017. Learn what you can expect at launch, including how many homes there will be, how you get them, and details about home decorating and furniture crafting!
Homestead, included free with ESO's next major game update, introduces the long-anticipated player housing system. It also includes furniture crafting and robust home decoration options. With nearly 40 unique homes to choose from and over 2,000 individual decorative and furniture options to make each home truly unique, Homestead will allow you to make Tamriel your own like never before.
You can begin your journey as a proud Tamriel homeowner when Homestead launches on PC/Mac, Xbox One, and PlayStation 4 in February, 2017. If you play ESO on PC/Mac and would like to help us test Homestead, you'll get your chance to join us on the ESO PTS (Public Test Server) in January.
Watch ESO’s Homestead first look trailer for a glimpse at some of the homes you'll be able to own, and what you can do with them. (All the homes you see in this video were decorated entirely with the Housing Editor tools that you will have access to.)

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