Races determine your character's allegiance and starting area in Elder Scrolls Online. Before venturing into Tamriel you will need to make many important choices. At the top of the list is character choice, which of the 10 unique Elder Scrolls Online Races you will choose. Each of the ESO races has their own special passive abilities, unique appearance, personality, etc. Every race receives the same number of possible racial passives, the first of which is given to every new character for free. This first ability is a 15% bonus to experience gained while leveling a specific weapon or armor skill line. This ability is in-line with the lore and background of the race and cultural preferences, however it should not be a big factor in determining the “best” race for you. Everyone will end up with 50 in their weapon and armor skills in the long run, so while this is a useful benefit to have while leveling, these first-tier passives offer no big long-run benefits. Here's a breakdown of the races, their racial skills, and what classes benefit from those skills.
The Daggerfall Covenant
Covenant is a Faction in Elder Scrolls Online. The Daggerfall Covenant is a
compact between the peoples of northwest Tamriel—Bretons, Redguards, and
Orcs—that forms an alliance of mutual defense, with a vision of establishing
peace and order across Tamriel. Indeed, the kings of the Covenant take the
Remans as their model, claiming to be the spiritual heirs of the Second Empire.
this is the modern Daggerfall Covenant, an alliance of the Redguards of
northern Hammerfell, under King Fahara'jad; the Orcs of the mountainous
northeast, under King Kurog of Orsinium; with the Breton King Emeric of High
Rock presiding from his palace in Wayrest. At its best, it is a noble alliance
of honorable and chivalrous peoples, representing all the best aspects of the
First and Second Empires. And from this solid foundation, perhaps a third, even
mightier Empire shall arise, providing all the peoples of Tamriel the benefits
of mutual respect, vigorous trade, and reverence for the Divines.
•Light Armor Affinity - Increases
experience gain with Light Armor by 15%.
•Gift of Magnus -
Increases maximum Magicka by 4/7/10%.
•Spell Resistance -
Increases spell resistance by 2/4/6.
•Magicka Mastery -
Reduces the Magicka cost of spells by 1/2/3%.
magicka-themed skills make the race good for a Sorceror or Templar.
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