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2017年9月12日星期二

NBA 2K18: Hands-On Impression and Gameplay on Nintendo Switch

For many sports gamers, they are about to get their first real incentive to purchase a Nintendo Switch system. Because this year, NBA 2K18 releases for the Switch, PS4 and Xbox One in September.

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Last Thursday, at the NBA 2K18 preview event in New York City, Brian Mazique had an opportunity to play the game on the Switch. It was easily the best portable sports gaming experience he has had. The last time he had played NBA 2K18 it was on an early build for the PS4.
It is very fun to play NBA 2K18 on the Switch, it's slightly different than playing on the PS4, but the differences are very minimal.

NBA 2K18 on Nintendo Switch will be the first sports game to release on the same day as the other versions, and the game will come to the Nintendo Switch system with all of the features it carries on the PS4 and XB1, it is the first time for any Switch sports game to do so. So 2K18 on the Switch will have MyTeam with its two new modes: Pack and Playoffs and Super-Max, and MyCareer with its Neighborhood concept, and MyGM, MyLeague, and other modes are also supposed to be featured on the Switch.
Brian is not sure if all of the roster editing and sharing options will make it to the Switch, or the every Neighborhood feature will be in, but local four-player action will be exclusive to Nintendo. With four Switches, friends can link together to engage in some Play Now action. Click for more: https://www.mmogah.com/news/nba-2k/nba-2k18-hands-on-impression-and-gameplay-on-nintendo-switch

2017年8月15日星期二

'NBA 2K18' Hands-On Impression

NBA 2K18 is set to launch next month. On last Thursday, Brian Mazique has an opportunity to visit 2K headquarters and play NBA 2K18 prior its release on September 15. He played the new game on PS4 Pro, and half of the games he played came against human opponents. Below is his hands-on impression of the new game.

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Dribbling and Defending
In NBA 2K17, Dribbling and Defending are two areas that have the most problems. Ballhandlers usually got stuck in an unwanted animation, and defenders often seemed to have no chance to stay in front of their opponent. In this year’s game, the two fronts have been improved noticeably. The dribble moves are far more intuitive. There's a bigger gap in skill between the elite ballhandlers and the good, average and below average. You can try all sorts of moves when you're controlling a player, if you chain the moves together properly, you can create space or some pretty amazing drives and finishes at the basket. But the defender still had the tools to stay in front of the ballhandler if he moves his feet and anticipates the next move of his opponent.
Reaching for steals will be much more costly. The better defenders or players with the high steal ratings have more success, but in general, reaching for pilfers led to more fouls in this year’s game.
Ankle-breaker sequences are still in this game, but they appear less frequently than they do in NBA 2K17.
He played two games on 2K cam and found it harder to stay in front of ballhandlers. In the current build, the court becomes wider and the long pass was probably too much of a viable weapon. The same could be said for the broadcast cam, but the long pass is a little more discouraged in that view because you can't see as far down the court. However, experience is more realistic on the broadcast view. Click for more: https://www.mmogah.com/news/nba-2k/nba-2k18-hands-on-impression