There are a few changes to Warzones and Ranked Warzone Arenas. Mmogah wants to introduce the changes and the reasoning behind these changes here.
Having at least Exhumed gear blocks the
success of entry in PvP for most players, so the official looks to reduce the
time and cost of getting there. The official has reduced the entry PvP gear
costs by roughly a third, and a full set (not min/maxed) will now cost about
4075 Warzone Commendations. Warzone
Comms will no longer be used to buy the Dark Reaver/Ranked set, but will be
used to purchase pieces. It will takes 16,525 Warzone Comms to buy a full
Ranked Gear set, much less than current price of about 29,000 Ranked Comms.
The official will give Warzone Experience
and Credit rewards a boost, because they are not keeping up with the rest of
the game. So, players can look forward to receiving double the XP and double
the credits for a full match.
Due to players’ requests for a legitimate
way to make these transfers (From Warzone Comms to other characters within a
legacy), the official proposes a remedy: Warzone Commendation Legacy Lockboxes.
Every PvP items vender (on either Fleet), will start to sell a Warzone
Commendation Legacy Lockbox that can be bought with 99 Warzone Comms and will
include 99 Warzone Comms. The Lockbox can be transferred between Legacy
The current Ranked Warzone reward system
indirectly promotes players to stop queueing after they have gotten to the tier
that they feel they will end up at for the Season, which lowers the amount of
players who participate for the duration of the season. Players will no longer
gain specific item rewards at the end of the season for reaching a certain
rating in a Ranked Season. Instead, players will be granted a number of
Season-specific tokens based on the tier of rating the player achieved. These
tokens will be used to purchase the ranked rewards the player wants after the
season has ended. In
addition to receiving a large amount of Season-specific Tokens at the end of
the season based on the tier placed (enough to buy the entire tier of rewards),
players will now receive these season-specific tokens for every match they play
based on match outcome and performance medals.
The intention of the official here is to
encourage players to be engaged over the length of the season and continually
attempt to improve and compete at a higher skill level. The better you are and
the more you play, the more rewards you will be able to purchase. Since highly
skilled players can still play the minimum number of games and earn the Gold
tier rewards at the end of the Season, we feel this is the best of both worlds
of rewarding both skill and time investment.
In Warzones, capturing an objective (on
Alderaan or Voidstar, for example) will no longer be interrupted by AoE
effects. This change should reduce the stagnation on objectives and allow for
more diverse defensive strategies.
In Ranked Warzones, in order for a character
to enter the queue they will need to be wearing gear that gives them max
expertise. This will prevent inexperienced players, who may not be ready for
Ranked play, from entering the queue until they have the appropriate gear.
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