I have introduced SWTOR KotFE Early Access-Companion System Changes in my last essay. I believe that all SWTOR lovers are as excited as me, because the new expansion is really amazing and fantastic. Here, I will be further to share the companion system changes in detail.
Gear Now Purely Aesthetic, Companion Combat Stats Scale With Level:
the release of Game Update 4.0 in October, companions will no longer gain
combat stats from their gear; companion gear will become purely aesthetic. This
change also means that players can now freely use non-moldable gear pieces to
dress companions, without having to be worried about subpar stats! This
separates style and function, and gives you the maximum in options for how to
dress your companions.
far as companion combat performance goes, all companions will now have baseline
combat stats that automatically scale with your character level, which means
that no matter which companion you summon, no matter how long it has been since
you last summoned them, they will always be able to at least perform at an
adequate baseline level.
although companions don’t gain stats from gear, there are still ways to develop
their power, which is now accomplished by building Influence.
official is going to be removing gear slots from companions that do not impact
that companion's appearance, as those slots no longer serve any function. (Any
gear equipped in slots that have been removed will be mailed back to players
via in-game mail).
is Replacing Companion Affection
the release of Game Update 4.0, companions will no longer have “Affection”, they will instead have
"Influence". The Affection
that a player has gained with each of their Companions will be converted
directly into Influence at a 1:1 ratio when the change happens.
Affection is a measure of how much a given companion likes you (thus it goes up
and down as you make decisions that the companion does and does not like). When
you make decisions with a companion, whether that companion likes or dislikes
the decision you’ve made, you will still build Influence with them (as your
decision still has a narrative story Influence over them in some way).
more, when Influence goes up and down, it does not mean that the character
necessarily likes you more, or that they don’t disagree with your decisions. A
character with which you have an incredibly high Influence score may still
despise you, make it known in conversation, and then act upon their dislike of
you when the opportunity arises.
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